Im wondering if anyone knows what i need to do to make this plugin work again. Thanks
Code:
using System;
using System.Collections.Generic;
using System.Text;
using Styx.Plugins;
using Styx.Logic;
using Styx.Plugins.PluginClass;
using Styx;
using Styx.Helpers;
using Styx.WoWInternals;
using Styx.WoWInternals.WoWObjects;
using System.Diagnostics;
using System.Threading;
using System.Drawing;
namespace eGuildCreator
{
class eGuildCreator : HBPlugin
{
// Variables
Dictionary<string, int> playerRequests = new Dictionary<string, int>();
List<string> PlayerRequested = new List<string>();
Stopwatch sw = new Stopwatch();
bool _StartInvites = false;
int SignaturesMinRequired = 0;
int SignaturesCurrentCount = 0;
string ButtonValue = "Start";
private readonly LocalPlayer Me = ObjectManager.Me;
// HB Overrides
public override string Author { get { return "v1: erenion v2: thedrunk"; } }
public override bool WantButton { get { return true; } }
public override string Name { get { return "eGuildCreator HB2"; } }
public override Version Version { get { return new Version(2, 1); } }
public override string ButtonText { get { return ButtonValue; } }
public override void OnButtonPress()
{
if (_StartInvites)
{
slog("Stopping guild invites");
_StartInvites = false;
ButtonValue = "Start";
}
else
{
slog("Starting guild invites");
_StartInvites = true;
ButtonValue = "Stop";
}
}
// Main
public override void Pulse()
{
if (!_StartInvites || Me.Combat)
{
return;
}
if (sw.Elapsed.TotalSeconds > 5 || !sw.IsRunning)
{
// Setup Guild Charter
while (Convert.ToInt32(Lua.LuaGetReturnValue("if (PetitionFrame and PetitionFrame:IsVisible()) then return 1 else return 0 end", "guild.lua")[0]) != 1)
{
slog("Opening Guild Charter");
Lua.DoString("UseItemByName(\"Guild Charter\")");
}
// How many signatures do we need?
if (SignaturesMinRequired == 0)
{
SignaturesMinRequired = Convert.ToInt32(Lua.LuaGetReturnValue("return select(7, GetPetitionInfo());", "guild.lua")[0]) + 1;
}
if (SignaturesCurrentCount == 0)
{
SignaturesCurrentCount = Convert.ToInt32(Lua.LuaGetReturnValue("return GetNumPetitionNames()", "guild.lua")[0]) + 1;
}
// Find players to guild invite
slog("Finding players...");
List<WoWPlayer> Players = ObjectManager.GetObjectsOfType<WoWPlayer>().FindAll(obj => (obj.Distance < 50 && obj.IsPlayer && obj.IsFriendly && !PlayerRequested.Contains(obj.Name)));
if (Players.Count > 0)
{
slog("Found {0} valid players", Players.Count);
foreach (WoWPlayer p in Players)
{
// Do we have enough signatures?
SignaturesCurrentCount = Convert.ToInt32(Lua.LuaGetReturnValue("return GetNumPetitionNames()", "guild.lua")[0]) + 1;
if (SignaturesCurrentCount >= SignaturesMinRequired)
{
slog("({0}/{1}): Have all the signatures needed for guild!", SignaturesCurrentCount, SignaturesMinRequired);
OnButtonPress();
break;
}
// Add player to invited players
PlayerRequested.Add(p.Name);
// Target
int i = 0;
while (Me.CurrentTargetGuid != p.Guid && ++i < 10)
{
p.Target();
Thread.Sleep(300);
}
// Invite player - if we targeted him
if (Me.CurrentTargetGuid == p.Guid)
{
slog("({0}/{1}): Requesting signature from: {2}", SignaturesCurrentCount, SignaturesMinRequired, p.Name);
Lua.DoString("OfferPetition()");
Thread.Sleep(300);
}
else
{
slog("({0}/{1}): Failed to target: {2}", SignaturesCurrentCount, SignaturesMinRequired, p.Name);
}
}
}
// Reset timer
sw.Reset();
sw.Start();
}
}
private void slog(string format, params object[] args)
{
Logging.Write(Color.FromName("Green"), "[eGuildCreator]: " + format, args);
}
}
}