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How do bots jump off cliffs?

tapionx

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Dec 13, 2014
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I'm looking at a gathering bot that appears to know to jump off a cliff instead of going around and down the hill. How do I get my bot to do that?
 
The amount of work on the nav meshes that would take would be immense, and I'm sure there are a million higher priorities than that. It's an unimaginable amount of work for an extremely small benefit.
 
The amount of work on the nav meshes that would take would be immense, and I'm sure there are a million higher priorities than that. It's an unimaginable amount of work for an extremely small benefit.

Or have code that can check if player in said area while node in said area walk in straight line to node? Not asking to map the entire world for jump spots. Obviously theres another bot that can jump.
 
The amount of work on the nav meshes that would take would be immense, and I'm sure there are a million higher priorities than that. It's an unimaginable amount of work for an extremely small benefit.

It's not hard to annotate the meshes, there's just no way to make it something users can define.

Edit:


If you want to jump/walk off a ledge on the way from a gathering point to another theres no real way for users to define that, but if you are simply navigating from one location to another you could use the moveto tag and set UseMesh="False" and then itd just walk in a straight line toward the destination.
 
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