is there a way to make it save stuff that have lets say CRIT% , CRITDMG% , attackspeed and int .. and the amount dosent mather? like if they have all those stats it will pick it up whatever number its on them..
extra question to that.. lets say im looking for those 4 .. but only 3 of those stats will pop.. can i make a rule like:
[QUALITY] == "Rare" && [TYPE] == "Ring" # ([CRIT%] >= 0 || [CRITDMG%] >= 0) && ([DEX >= 0)
[QUALITY] == "Rare" && [TYPE] == "Ring" # ([CRIT%] >= 0 || [CRITDMG%] >= 0) && ([STR >= 0)
[QUALITY] == "Rare" && [TYPE] == "Ring" # ([CRIT%] >= 0 || [CRITDMG%] >= 0) && ([INT >= 0)
and it will cover any combo? if u understand what i mean.
P.s .. i can ask you tho if u have a file done for something like that.. playing WD and i want those 4 stats .. but 3 will do on a drop cuz i can enchant the last one
that goes for rings, weapons and armor (CRIT% , CRITDMG% , attackspeed and int)
dont know how many lines that would take? like 9 or 16? for each object ex Rings