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How can i make DB join Public games???

As much as I want to do it, and probably will eventually, its probably going to result in some bans, even as much as blizz doesnt care about this game
Botting in pub games seems like the one thing to push the botting community over the line... Theres going to be reports/complaints everywhere
Theres a reason they never made this possible in the past, not sure what made them change their minds
 
people where already doing public bounties. and as a botter who was doing bounties legit, it was annoying as fuck.
 
Here's Adventurer bounties profile for public games
PHP:
<Profile>
  <Name>Adventurer - Bounties</Name>
  <KillMonsters>True</KillMonsters>
  <PickupLoot>True</PickupLoot>
  <GameParams act="OpenWorld" searchForPublicGame="True" />
  <TargetBlacklists>
    <!--All Cursed Chests and Shrines-->
    <TargetBlacklist actorId="364559"/>
    <TargetBlacklist actorId="364601"/>
    <TargetBlacklist actorId="365097"/>
    <TargetBlacklist actorId="365718"/>
    <TargetBlacklist actorId="365746"/>
    <TargetBlacklist actorId="368169"/>
    <TargetBlacklist actorId="369539"/>
    <TargetBlacklist actorId="370696"/>
    <TargetBlacklist actorId="374353"/>
    <TargetBlacklist actorId="374355"/>
    <TargetBlacklist actorId="374356"/>
    <TargetBlacklist actorId="374391"/>
    <TargetBlacklist actorId="376511"/>

    <!--Tomb of Sardar - Locked Door-->
    <TargetBlacklist actorId="153836"/>

    <!--The True Son of the Wolf - Unattackable NPCs-->
    <TargetBlacklist actorId="356218"/>
    <TargetBlacklist actorId="356219"/>
    <TargetBlacklist actorId="336711"/>

    <!--Guarded Gizmo and Pingers-->
    <TargetBlacklist actorId="435630"/>
    <TargetBlacklist actorId="434971"/>

    <TargetBlacklist actorId="430733"/>
    <TargetBlacklist actorId="432259"/>
    <TargetBlacklist actorId="434366"/>
    <TargetBlacklist actorId="432770"/>
    <TargetBlacklist actorId="433051"/>
    <TargetBlacklist actorId="432331"/>
    <TargetBlacklist actorId="432885"/>
    <TargetBlacklist actorId="433184"/>
    <TargetBlacklist actorId="433295"/>
    <TargetBlacklist actorId="433385"/>
    <TargetBlacklist actorId="433402"/>
    <TargetBlacklist actorId="433124"/>
    <TargetBlacklist actorId="433246"/>
    <TargetBlacklist actorId="433316"/>

    <!--ActorId: 301177, Type: Gizmo, Name: x1_PandExt_Time_Activator-81064, Distance2d: 18.63588, CollisionRadius: 15.18807, MinimapActive: 0, MinimapIconOverride: -1, MinimapDisableArrow: 0-->
    <TargetBlacklist actorId="301177"/>

    <!--ActorId: 227305, Type: Gizmo, Name: Lore_Inarius_Corrupt-55475, Distance2d: 9.442262, CollisionRadius: 11.92656, MinimapActive: 0, MinimapIconOverride: -1, MinimapDisableArrow: 0-->
    <TargetBlacklist actorId="227305"/>
    <TargetBlacklist actorId="81068"/>
    <TargetBlacklist actorId="354407"/>
    <TargetBlacklist actorId="153419"/>
    
    <TargetBlacklist actorId="306536"/>
    <TargetBlacklist actorId="3892"/>
    <TargetBlacklist actorId="190236"/>
    <TargetBlacklist actorId="220636"/>
    <TargetBlacklist actorId="185391"/>
  </TargetBlacklists>

  <Order>
    <ToggleTargeting questId="1" combat="True" looting="True" />
    <Bounties/>

    <If condition="not (Me.IsInTown)">
      <TakeWaypoint waypointNumber="0" />
    </If>
    <WaitTimer questId="1" waitTime="3000" />
    <LeaveGame reason="Done"/>
    <LoadProfile profile="Bounties.xml" />
  </Order>
</Profile>

you can change it in any profile with this
PHP:
  <GameParams act="OpenWorld" searchForPublicGame="True" />
 
There is a way to split bounties in public?I tried it and the bot goes often in the map of others players,this makes them suspicious or angry.
 
There is a way to split bounties in public?I tried it and the bot goes often in the map of others players,this makes them suspicious or angry.

Has this been coded yet?

Also, when I use this code the bot seems to join Rift games. How do I get it to join bounty games? Thanks!
 
Has this been coded yet?

Also, when I use this code the bot seems to join Rift games. How do I get it to join bounty games? Thanks!
demonbuddy can not identify others in public,It will only enter the map in order 。so" the bot goes often in the map of others players"
 
so if Nesox add some code to identify other people in pubuic , it Will be a very exciting news LOL!~~~however I think the developers should not add to code, this will be a big risk for ban:cool:
 
hi pls help unsuppoted act, bot stopping and dont go oder act, and when finish all act dont restart, dont leave.

Trinity 2.14.45.1] Bot Starting
[Trinity 2.14.45.1] Note: Maintaining item stats from previous run. To reset stats fully, please restart DB.
[Trinity 2.14.45.1] Replacing Combat Hook
[Trinity 2.14.45.1] Replacing VendorRun Hook
[Trinity 2.14.45.1] Replacing Loot Hook
[Trinity 2.14.45.1] Replacing Death Hook
[Trinity 2.14.45.1] Inserting GoldInactivity into TreeStart
[Trinity 2.14.45.1] Inserting XPInactivity into TreeStart
[Trinity 2.14.45.1] Bot Starting, Resetting Gold Inactivity Timer
[Trinity 2.14.45.1] World Changed. IsCombatModeOverridden=False
ToggleTargeting, new values: Looting:True LootRadius:50 Combat:True KillRadius:50
[Adventurer][Bounties] Skip Mode activated. Trying to pick the best act.
Stopping the bot.
Session lasted for: 00:00:26.4194153
Bot thread did not end within 5 seconds
Chose Trinity as your combat routine
[Trinity 2.14.45.1] Inserting GoldInactivity into TreeStart
[Trinity 2.14.45.1] Inserting XPInactivity into TreeStart
[Trinity 2.14.45.1] Inserting GoldInactivity into TreeStart
[Trinity 2.14.45.1] Inserting XPInactivity into TreeStart
[Trinity 2.14.45.1] Inserting GoldInactivity into TreeStart
[Trinity 2.14.45.1] Inserting XPInactivity into TreeStart
[Trinity 2.14.45.1] Inserting GoldInactivity into TreeStart
[Trinity 2.14.45.1] Inserting XPInactivity into TreeStart
[Trinity 2.14.45.1] Inserting GoldInactivity into TreeStart
[Trinity 2.14.45.1] Inserting XPInactivity into TreeStart
[Trinity 2.14.45.1] Inserting GoldInactivity into TreeStart
[Trinity 2.14.45.1] Inserting XPInactivity into TreeStart
[Trinity 2.14.45.1] Inserting GoldInactivity into TreeStart
[Trinity 2.14.45.1] Inserting XPInactivity into TreeStart
[Trinity 2.14.45.1] Inserting GoldInactivity into TreeStart
[Trinity 2.14.45.1] Inserting XPInactivity into TreeStart
[Trinity 2.14.45.1] Inserting GoldInactivity into TreeStart
[Trinity 2.14.45.1] Inserting XPInactivity into TreeStart
[Trinity 2.14.45.1] Inserting GoldInactivity into TreeStart
[Trinity 2.14.45.1] Inserting XPInactivity into TreeStart
[Trinity 2.14.45.1] Inserting GoldInactivity into TreeStart
[Trinity 2.14.45.1] Inserting XPInactivity into TreeStart
[Trinity 2.14.45.1] Inserting GoldInactivity into TreeStart
[Trinity 2.14.45.1] Inserting XPInactivity into TreeStart
[Trinity 2.14.45.1] Inserting GoldInactivity into TreeStart
[Trinity 2.14.45.1] Inserting XPInactivity into TreeStart
[Trinity 2.14.45.1] Inserting GoldInactivity into TreeStart
[Trinity 2.14.45.1] Inserting XPInactivity into TreeStart
[Trinity 2.14.45.1] Inserting GoldInactivity into TreeStart
[Trinity 2.14.45.1] Inserting XPInactivity into TreeStart
[Trinity 2.14.45.1] Inserting GoldInactivity into TreeStart
[Trinity 2.14.45.1] Inserting XPInactivity into TreeStart
[Adventurer][BountyStatistics] Total Time: 00 00:41:20
[Adventurer][BountyStatistics] Average Time: 00:01:25
[Adventurer][BountyStatistics] Per hour: 42.1
[Adventurer][BountyStatistics] Total Count: 29
[Adventurer][BountyStatistics] Success Count: 23
[Adventurer][BountyStatistics] Incomplete Count: 6
[Adventurer][BountyStatistics] Success Rate: 79.31 %
[Adventurer][BountyStatistics][FailedQuest] QuestId: 349242, IncompleteCount: 1, SuccessCount: 1
[Adventurer][BountyStatistics][FailedQuest] QuestId: 346190, IncompleteCount: 1, SuccessCount: 0
[Adventurer][BountyStatistics][FailedQuest] QuestId: 347065, IncompleteCount: 1, SuccessCount: 0
[Adventurer][BountyStatistics][FailedQuest] QuestId: 346184, IncompleteCount: 1, SuccessCount: 0
[Adventurer][BountyStatistics][FailedQuest] QuestId: 369878, IncompleteCount: 1, SuccessCount: 1
[Adventurer][BountyStatistics][FailedQuest] QuestId: 349210, IncompleteCount: 1, SuccessCount: 0
 
Does this still work? And is it "as safe as it usually is" to do public games, as everyone does spit bounties anyways?

Should I change this line:

<GameParams act="OpenWorld" resumeFromSave="False" isPrivate="True" numGames="-1" />

isPrivate to false ??
 
Does this still work? And is it "as safe as it usually is" to do public games, as everyone does spit bounties anyways?

Should I change this line:

<GameParams act="OpenWorld" resumeFromSave="False" isPrivate="True" numGames="-1" />

isPrivate to false ??

It should
 
Made the change but bot joins rift games and is the only person doing bounties...maybe be a game parameter for bounty games missing?
 
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