Can someone please clarify the usage of the two if I were to make my own mesh and xml profiles.
When I load up the mesh ingame. The dots shown are the ones from the mesh right? Are the hotspots dots displayed? What are these hotspots for?
I will kind of be thinking out loud in this topic, but it could be a good way to help us new users understand those 2 files better to make our own.
Let's look at the defiant 6-30 xml profile.
I guess all profiles should start like this.
<AddDefaultJobs /> - What is this for?
<AddJob> - This is to add a task to be done, obviously
<MendSoul> - First use of Hotspots, here it is clearly used to mark the location of the healers. I suppose the bot then goes to the nearest one after respawn?
<GrindTo Level="10"> - Obviously the target level to stay in that <GrindArea>
<Mobs> - Targets
<Hotspots> - This is what got me confused. Isn't it what the mesh is for?
From what I understand from playing with it for a few minutes is that it creates a path for the bot to walk along.
Let's say my hunting area is wide and depending on where I die I could spawn in two different spots. I would then have a path that goes from each graveyard to my hunting area right? And then a whole bunch of spots at that area in my mesh.
Then what are the hotspots for?
Also, when looking at the mesh overlay of the defiant 6-30 mesh file in the game, where it hunts for wolfs at level 10-12 it follows a path made of points and attacks any mobs in range of those points. Don't know the exact range but it is quite wide.
Is it possible to have the bot only attack mobs that are RIGHT on the defined mesh, you could then make a very big mesh with just the right area and taking out any weird rocks or what not that spawn ore that you get stuck on.
Thanks for any info!!!
When I load up the mesh ingame. The dots shown are the ones from the mesh right? Are the hotspots dots displayed? What are these hotspots for?
I will kind of be thinking out loud in this topic, but it could be a good way to help us new users understand those 2 files better to make our own.
Let's look at the defiant 6-30 xml profile.
Code:
<Profile>
<Tasks>
<AddDefaultJobs />
<LoadMesh Name="Defiant 6-30" />
<AddJob>
<MendSoul>
<Healers>
<!--Ark of the Ascended-->
<Hotspot X="6148.859" Y="837.1255" Z="4333.5" />
<!--King's Retreat-->
<Hotspot X="6302.013" Y="839.521" Z="4529.881" />
</Healers>
</MendSoul>
</AddJob>
I guess all profiles should start like this.
<AddDefaultJobs /> - What is this for?
<AddJob> - This is to add a task to be done, obviously
<MendSoul> - First use of Hotspots, here it is clearly used to mark the location of the healers. I suppose the bot then goes to the nearest one after respawn?
Code:
<GrindTo Level="10">
<GrindArea>
<Mobs>
<Mob>Bomani Shadowclaw</Mob>
<Mob>Bomani Darkspear</Mob>
<Mob>Endless Demagogue</Mob>
<Mob>Endless Fanatic</Mob>
<Mob>Endless Shadow</Mob>
<Mob>Eternal Servant</Mob>
<Mob>Eternal Shadow</Mob>
<Mob>Lorn Reaper</Mob>
</Mobs>
<Hotspots>
<Hotspot X="6258.145" Y="822.1451" Z="4281.717" />
<Hotspot X="6304.499" Y="822.0685" Z="4312.337" />
<Hotspot X="6322.596" Y="823.0275" Z="4379.594" />
<Hotspot X="6348.146" Y="821.5392" Z="4364.317" />
<Hotspot X="6338.566" Y="821.3593" Z="4277.271" />
<Hotspot X="6401.448" Y="821.5377" Z="4242.326" />
<Hotspot X="6279.289" Y="820.4845" Z="4254.101" />
</Hotspots>
</GrindArea>
</GrindTo>
<GrindTo Level="10"> - Obviously the target level to stay in that <GrindArea>
<Mobs> - Targets
<Hotspots> - This is what got me confused. Isn't it what the mesh is for?
From what I understand from playing with it for a few minutes is that it creates a path for the bot to walk along.
Let's say my hunting area is wide and depending on where I die I could spawn in two different spots. I would then have a path that goes from each graveyard to my hunting area right? And then a whole bunch of spots at that area in my mesh.
Then what are the hotspots for?
Also, when looking at the mesh overlay of the defiant 6-30 mesh file in the game, where it hunts for wolfs at level 10-12 it follows a path made of points and attacks any mobs in range of those points. Don't know the exact range but it is quite wide.
Is it possible to have the bot only attack mobs that are RIGHT on the defined mesh, you could then make a very big mesh with just the right area and taking out any weird rocks or what not that spawn ore that you get stuck on.
Thanks for any info!!!