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Honorbuddy v3.0.16399.863

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raphus

Well-Known Member
Joined
Jun 17, 2010
Messages
2,094
hbnew.png



Honorbuddy v3.0.16399.863
(for patch 7.1.0.22908)

[SIZE=+1]Changelog[/SIZE]

Code:
New features:
--------------
  * Core
    - Added a 'BotBase_Root'  TreeHook that executes the current BotBase's 'Root' behavior. Hook this if you need to execute logic above the BotBase (HB-3388)


    - Updated for patch 7.1.0 Build #22908 (HB-3415)


  * Singular
    - Applied darksavoir's Restoration Shaman changes which adds artifact weapon settings and usage. (HB-3402)


    - Applied Elpargo's Feral Druid contributions which prevents casting if there are facing issues during the bleed-spread logics. (HB-3403)


    - Applied Elpargo's Guardian Druid contributions which allows defensive abilities to be cast while global cooldown is active. (HB-3404)


    - Applied Elpargo's Windwalker improvements which adds Leg Sweep use, adds Touch of Karma use, and adjusts brew usage so its used more properly. (HB-3408)


    - Added a Roll the Bones buff count. (HB-3409)


Bug fixes:
--------------
  * Core
    - Updated protected item list for Legion (HB-3374)


    - Updated Protected Items (HB-3417)


  * DungeonBuddy
    - Should no longer sometimes get stuck on the stairs near the first boss in: Dire Maul - Gordok Commons (HB-3367)


    - Fixed an issue where Dungeonbuddy would attempt to navigate to Blood Guard Porung in normal Shattered Halls (HB-3381)


    - Should now once again exit and re-enter a dungeon when a party member has released from their corpse when using party mode. (HB-3396)


    - Will no longer do excessive amounts of avoidance when doing Kromcrush in Diremaul - Gordok Commons, causing you to die/wipe. (HB-3393)


  * Flightor
    - Flightor should now properly mount up in water... (HB-3390)


    - Once again tried to fix an issue where Flightor mistakenly logs "Mount up failed unexpectedly"... (HB-3387)


  * Navigation
    - Readded support for blackspots of radius less than 40 yards. Larger blackspots will generate warnings and will most likely not work well. (HB-3281)


  * Profile
    - The bot will now re-enter Helheim if the player moves the character outside of the zone while quests are still incomplete there. (HB-3411)


  * QuestBehaviour
    - Fixed a bug where QBs could leave stale POIs when using TerminateWhen (HB-3399)


    - Adjusted the position of the trampolines for the Hyjal quest "Bears up there" (HB-3413)


  * Singular
    - Guardian Druid will no longer spam Healing Touch at 80% or below health as it was causing a bad heal loop. (HB-3400)


    - Restoration Shaman has been improved for characters under level 50.  Also a lot of spell logic was fixed so more abilities should now be used such as Chain Heal and Spirit Link Totem. (HB-3391)


    - Hunters should now be able to tell if their pet is a vehicle or not and will no longer bug out when in a vehicle. (HB-3397)


    - Vengeance Demon Hunter will now cast Inferal Strike on the player instead of the target.  This should prevent several issues regarding raid bosses and flying mobs. (HB-3401)


    - Shadow Priests will now toggle Shadowform again if the player lacks the buff.  Also, Shadowform will no longer be spammed while in Voidform. (HB-3418)

[SIZE=+1]Reporting Bugs[/SIZE]
Please report confirmed HBcore bugs to THIS thread!
When reporting a bug, please include your full log file (found in your bot folder under the "Logs" directory, sort by creation date to find it easier), a full and detailed explanation of the bug, as well as any screenshots or profiles that may be useful in tracking down the bug.
Ref: [post=378165][Guide] How to attach your log[/post]

Here are other threads where it may be appropriate to report your problem, instead of here:
  • [post=263456]ArchaeologyBuddy thread[/post]
  • [post=1059505]DungeonBuddy thread[/post]
  • [post=459395]FishingBuddy thread[/post]
  • [post=1927276]GarrisonBuddy thread[/post]
  • [post=263466]GatherBuddy thread[/post]
  • [post=632410]ProfessionBuddy thread[/post]
  • [post=880291]Singular thread[/post]


[SIZE=+1]Releases[/SIZE]
Honorbuddy: Installer (recommended) / Zip

Honorbuddy Deutsche Version: Installer (recommended) / Zip
For German users, this Honorbuddy client must be used. Other Honorbuddy version(s) will not work for you.
Ref: Honorbuddy Deutsche Version - Pressemitteilung


[SIZE=+1]Requirements
[/SIZE]

[SIZE=+1]Notes[/SIZE]
[SIZE=+1]FAQs[/SIZE]
Is it safe to bot?
Topic thoroughly discussed here: BosslandGmbH:HelpDesk:Is Botting Safe?
Will you be supporting a 64-bit version of Honorbuddy in this release?
No. The game developer continues to ship a 32-bit WoWclient. We've had this discussion many times in the past, and the answer is "no, not until its absolutely needed". Here are two posts to get you started:
Don't know how to launch a 32-bit WoWclient? This article sorts the problem for you:


[SIZE=+1]Thread Management Rules[/SIZE]
Posts that have been archived from this thread are available here:
[post=1674112]HB ARCHIVES: Processed Issues from Releases [/post]

Posts are archived according to the following rules:

  • Posts that have received a response from the Bossland GmbH staff are archived.
    Do not assume that because your post was archived, it means we don't care.
    We are simply keeping this thread clean.
  • This thread is for confirmed HBcore bug reports only.
    You should have tried to resolve your problem using the Support forum, first.
    If the Support forum can't resolve your issue, they will ask that you report the problem here.
  • We will only look into bugs reported against the version of Honorbuddy represented by this thread.
    Bugs reported against any other Honorbuddy releases (including Betas) will be archived immediately without comment.
  • Bug reports without FULL, unedited logs attached will be immediately archived without comment.
    Ref: [post=378165][Guide] How to attach your log[/post]
  • Either report bugs properly, or do not report them at all.
    We cannot look into bugs that have little to no information.
    Bugs reported in such a fashion will be immediately archived without comment.
  • If you wish to submit a feature request to this thread, please make certain it is not already covered.
    Ref: [post=780932]Feedback for Honorbuddy Improvements[/post]
  • This is not a discussion thread.
    If you derail this thread, you will be muted for up to 30 days. No questions.
  • Archiving may not be immediate, but occur every few days.



Enjoy!
 
Profiles working yesterday do not work on this test version. For instance: World Quests

Apologies for pasting this here, but I can't upload/attach files

Goal: RunLua-RunLua: In Progress (no associated quest)
[Ref: "World Quest Auto-Loader" @line 230]
Exception in lua event handler WorldQuestMarkDirty
System.TypeInitializationException: The type initializer for 'WorldQuestInfo' threw an exception. ---> System.ArgumentException: Lua code failed to run! Status: ErrRun
Parameter name: lua
at Styx.WoWInternals.Lua.GetReturnValues(String lua, String scriptName)
at Styx.WoWInternals.Lua.GetReturnValues(String lua)
at __CompileBatchNamespace4__.__CompiledBatchClass__.WorldQuestInfo.UpdateWorldQuests()
at __CompileBatchNamespace4__.__CompiledBatchClass__.WorldQuestInfo.Setup()
at __CompileBatchNamespace4__.__CompiledBatchClass__.WorldQuestInfo..cctor()
--- End of inner exception stack trace ---
at __CompileBatchNamespace4__.__CompiledBatchClass__.WorldQuestInfo.WorldQuestMarkDirty(Object sender, LuaEventArgs args)
at Styx.WoWInternals.LuaEvents.*‬*‫‪‬***‫‬‎‬****‬**‬​‏‎‬​​*(‎********‬*‎***‬‫‫‫‎​*‎‪​** , UInt32 , UInt32 , Object[] )
Exception in lua event handler WorldQuestMarkDirty
System.TypeInitializationException: The type initializer for 'WorldQuestInfo' threw an exception. ---> System.ArgumentException: Lua code failed to run! Status: ErrRun
Parameter name: lua
at Styx.WoWInternals.Lua.GetReturnValues(String lua, String scriptName)
at Styx.WoWInternals.Lua.GetReturnValues(String lua)
at __CompileBatchNamespace5__.__CompiledBatchClass__.WorldQuestInfo.UpdateWorldQuests()
at __CompileBatchNamespace5__.__CompiledBatchClass__.WorldQuestInfo.Setup()
at __CompileBatchNamespace5__.__CompiledBatchClass__.WorldQuestInfo..cctor()
--- End of inner exception stack trace ---
at __CompileBatchNamespace5__.__CompiledBatchClass__.WorldQuestInfo.WorldQuestMarkDirty(Object sender, LuaEventArgs args)
at Styx.WoWInternals.LuaEvents.*‬*‫‪‬***‫‬‎‬****‬**‬​‏‎‬​​*(‎********‬*‎***‬‫‫‫‎​*‎‪​** , UInt32 , UInt32 , Object[] )
Exception in lua event handler WorldQuestMarkDirty
System.TypeInitializationException: The type initializer for 'WorldQuestInfo' threw an exception. ---> System.ArgumentException: Lua code failed to run! Status: ErrRun
Parameter name: lua
at Styx.WoWInternals.Lua.GetReturnValues(String lua, String scriptName)
at Styx.WoWInternals.Lua.GetReturnValues(String lua)
at __CompileBatchNamespace6__.__CompiledBatchClass__.WorldQuestInfo.UpdateWorldQuests()
at __CompileBatchNamespace6__.__CompiledBatchClass__.WorldQuestInfo.Setup()
at __CompileBatchNamespace6__.__CompiledBatchClass__.WorldQuestInfo..cctor()
--- End of inner exception stack trace ---
at __CompileBatchNamespace6__.__CompiledBatchClass__.WorldQuestInfo.WorldQuestMarkDirty(Object sender, LuaEventArgs args)
at Styx.WoWInternals.LuaEvents.*‬*‫‪‬***‫‬‎‬****‬**‬​‏‎‬​​*(‎********‬*‎***‬‫‫‫‎​*‎‪​** , UInt32 , UInt32 , Object[] )
[RunLua-RunLua(debug)] RunLua behavior complete.
Done with forced behavior Bots.Quest.QuestOrder.ForcedCodeBehavior.
[RunLua-RunLua(debug)] Behavior completed in 1s
Starting behavior Bots.Quest.QuestOrder.ForcedCodeBehavior.
Activity: RunLua: WorldMapFrame:Hide() 1 number of times while waiting 0 inbetween
Goal: RunLua-RunLua: In Progress (no associated quest)
[Ref: "World Quest Auto-Loader" @line 231]
Exception in lua event handler WorldQuestMarkDirty
System.TypeInitializationException: The type initializer for 'WorldQuestInfo' threw an exception. ---> System.ArgumentException: Lua code failed to run! Status: ErrRun
Parameter name: lua
at Styx.WoWInternals.Lua.GetReturnValues(String lua, String scriptName)
at Styx.WoWInternals.Lua.GetReturnValues(String lua)
at __CompileBatchNamespace4__.__CompiledBatchClass__.WorldQuestInfo.UpdateWorldQuests()
at __CompileBatchNamespace4__.__CompiledBatchClass__.WorldQuestInfo.Setup()
at __CompileBatchNamespace4__.__CompiledBatchClass__.WorldQuestInfo..cctor()
--- End of inner exception stack trace ---
at __CompileBatchNamespace4__.__CompiledBatchClass__.WorldQuestInfo.WorldQuestMarkDirty(Object sender, LuaEventArgs args)
at Styx.WoWInternals.LuaEvents.*‬*‫‪‬***‫‬‎‬****‬**‬​‏‎‬​​*(‎********‬*‎***‬‫‫‫‎​*‎‪​** , UInt32 , UInt32 , Object[] )
Exception in lua event handler WorldQuestMarkDirty
System.TypeInitializationException: The type initializer for 'WorldQuestInfo' threw an exception. ---> System.ArgumentException: Lua code failed to run! Status: ErrRun
Parameter name: lua
at Styx.WoWInternals.Lua.GetReturnValues(String lua, String scriptName)
at Styx.WoWInternals.Lua.GetReturnValues(String lua)
at __CompileBatchNamespace5__.__CompiledBatchClass__.WorldQuestInfo.UpdateWorldQuests()
at __CompileBatchNamespace5__.__CompiledBatchClass__.WorldQuestInfo.Setup()
at __CompileBatchNamespace5__.__CompiledBatchClass__.WorldQuestInfo..cctor()
--- End of inner exception stack trace ---
at __CompileBatchNamespace5__.__CompiledBatchClass__.WorldQuestInfo.WorldQuestMarkDirty(Object sender, LuaEventArgs args)
at Styx.WoWInternals.LuaEvents.*‬*‫‪‬***‫‬‎‬****‬**‬​‏‎‬​​*(‎********‬*‎***‬‫‫‫‎​*‎‪​** , UInt32 , UInt32 , Object[] )
Exception in lua event handler WorldQuestMarkDirty
System.TypeInitializationException: The type initializer for 'WorldQuestInfo' threw an exception. ---> System.ArgumentException: Lua code failed to run! Status: ErrRun
Parameter name: lua
at Styx.WoWInternals.Lua.GetReturnValues(String lua, String scriptName)
at Styx.WoWInternals.Lua.GetReturnValues(String lua)
at __CompileBatchNamespace6__.__CompiledBatchClass__.WorldQuestInfo.UpdateWorldQuests()
at __CompileBatchNamespace6__.__CompiledBatchClass__.WorldQuestInfo.Setup()
at __CompileBatchNamespace6__.__CompiledBatchClass__.WorldQuestInfo..cctor()
--- End of inner exception stack trace ---
at __CompileBatchNamespace6__.__CompiledBatchClass__.WorldQuestInfo.WorldQuestMarkDirty(Object sender, LuaEventArgs args)
at Styx.WoWInternals.LuaEvents.*‬*‫‪‬***‫‬‎‬****‬**‬​‏‎‬​​*(‎********‬*‎***‬‫‫‫‎​*‎‪​** , UInt32 , UInt32 , Object[] )
[RunLua-RunLua(debug)] RunLua behavior complete.
Done with forced behavior Bots.Quest.QuestOrder.ForcedCodeBehavior.
[RunLua-RunLua(debug)] Behavior completed in 0s
Starting behavior Bots.Quest.QuestOrder.ForcedWhile.
Starting behavior Bots.Quest.QuestOrder.ForcedIf.
Done with forced behavior Bots.Quest.QuestOrder.ForcedIf.
Starting behavior Bots.Quest.QuestOrder.ForcedIf.
Starting behavior Bots.Quest.QuestOrder.ForcedCodeBehavior.
Checking available world quests in Highmountain...
Goal: Nothing
Done with forced behavior Bots.Quest.QuestOrder.ForcedCodeBehavior.
Starting behavior Bots.Quest.QuestOrder.ForcedCodeBehavior.
Goal: WaitTimer-WaitTi: In Progress (no associated quest)
Waiting for 2s
[Ref: "World Quest Auto-Loader" @line 584]
Activity: Wait time remaining... 1s of 2s.
Activity: Wait time remaining... 0s of 2s.
[WaitTimer-WaitTi(debug)] WaitTimer behavior complete.
Done with forced behavior Bots.Quest.QuestOrder.ForcedCodeBehavior.
[WaitTimer-WaitTi(debug)] Behavior completed in 2s
Starting behavior Bots.Quest.QuestOrder.ForcedIf.
Unable to evaluate/compile condition in If tag. Please check your profile.
Honorbuddy stopped
System.TypeInitializationException: The type initializer for 'WorldQuestInfo' threw an exception. ---> System.ArgumentException: Lua code failed to run! Status: ErrRun
Parameter name: lua
at Styx.WoWInternals.Lua.GetReturnValues(String lua, String scriptName)
at Styx.WoWInternals.Lua.GetReturnValues(String lua)
at __CompileBatchNamespace6__.__CompiledBatchClass__.WorldQuestInfo.UpdateWorldQuests()
at __CompileBatchNamespace6__.__CompiledBatchClass__.WorldQuestInfo.Setup()
at __CompileBatchNamespace6__.__CompiledBatchClass__.WorldQuestInfo..cctor()
--- End of inner exception stack trace ---
at __CompileBatchNamespace6__.__CompiledBatchClass__.WorldQuestInfo.HasWorldQuest(Int32 questid)
at __CompileBatchNamespace6__.__CompiledBatchClass__.<>c.<__ExpressionFunc__110>b__126_0()
at __CompileBatchNamespace6__.__CompiledBatchClass__.__ExpressionFunc__110()
at lambda_method(Closure )
at Bots.Quest.QuestOrder.ForcedIf.OnStart()
Bot stopping! Reason: Unable to evaluate/compile condition in If tag. Please check your profile.
Done with forced behavior Bots.Quest.QuestOrder.ForcedIf.
Goal: Nothing
Activity: Honorbuddy Stopped
 
Can not get correct dungeon lists from Styx.WoWInternals.DBC.LfgDungeons.Dungeons

sample code here:

Code:
                foreach (LfgDungeons x in Styx.WoWInternals.DBC.LfgDungeons.Dungeons)
                {
               	Logging.Write(x.Name);
		Logging.Write(x.MaxLevel.ToString());
                }

gives this output:

View attachment 7220 2016-10-27 02.19.txt
 
Not skinning like it should

Hello,

I have dealed with this problem for some weeks now and from my understanding its a known bug, but since i don't get the response that i would like in my other thread i though i might get a better solution to the problem here.

Problem:
Aoe killing monsters and only skins two of them. (Using Grind Bot)

Explonation: Bot gather some/alot of mobs and kills them, after looted them he only skins 2 monsters then he moves on to more monsters. IF there is no more monsters "semi-close" to you (Like 50-60 yards) then he actually skins them all, but he usually trys to mount up before each skin.

(I'm guessing this behavior is rooting in that the bot still thinks its a "(Loot then skin)> (loot then skin)> (loot then skin)>" kind of deal and its not programmed to detect skinable(already dead) monsters before moving on to new monsters.)

The last update we had before the most recent one, i know it said it fixed this problem, but it didnt.

View attachment 6840 2016-10-23 07.30.txt (Not really needed since the problem is not within the profiles)
 
Last edited:
100% Bug on BGBuddy on Deepwind Gorge - at the start of the bg it is standing and doing nothing! I got constantly kicked and deserted for 15 mins:

[08:11:19.577 N] [Singular] ... running the BGBuddy bot in Deepwind Gorge
[08:11:19.607 N] [Singular] ... Battleground using my BATTLEGROUNDS Behaviors in a group of 15
[08:11:19.646 V] Blacklisting npc with entry 48959 for 100.00:00:00 [Type: All] - Reason: Globally blacklisted entry.
[08:11:19.671 D] Changed maps to GoldRushBG
[08:11:19.912 D] Hotspot: CenterMine, Start of game
[08:11:20.072 D] Cleared POI
[08:11:20.072 N] [BGBuddy]: Moving to CenterMine [Reason: Start of game]
[08:11:20.284 D] Mounting failed unexpectedly. Retrying mount up in 10 seconds
[08:11:30.335 D] Stopped moving.
[08:11:30.432 D] Mounting failed unexpectedly. Retrying mount up in 10 seconds
[08:11:40.549 D] Stopped moving.
[08:11:40.626 D] Mounting failed unexpectedly. Retrying mount up in 10 seconds
 
HB stuck after logging in.. I've waited for several minutes, but nothing happens..
Whats wrong? It worked earlier in the day, but later on ut got stuck like this.. and i've med no change to the game, nor to the bot.

Plz help

HB_stuck.png
 
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