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Honorbuddy v2.5.8179.697

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raphus

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Honorbuddy v2.5.8179.697


Changelog

Code:
General
-----------
* Fixed a bug which was crashing Honorbuddy after starting the bot.
* Fixed a bug which caused "Only part of a ReadProcessMemory or WriteProcessMemory request was completed" exceptions blocking the bot execution.
* Fixed a bug which caused HB to not attach to WoW properly in some cases.
* SweetFX is now supported at dx9 configurations. (There will be no support for sweetfx and dx11 due to limitations caused by sweetfx)
* Increased the performance at reading auras
* Installer now installs vcredist 2010 aswell which is required for System.Data.Sqlite

Interface
------------
* Italian translation have been added.
* Localization has been fixed for Start/Stop button.
* Sliders in Settings&Tools window have their tick frequencies changed.

API
-------------
* BehaviorFlags now has Pull and Rest flags. Check the intellisense dox for more information.

BGBuddy
------------
* More IoC improvements.

Dungeonbuddy
------------
[Core]
    * Added an option to disable hearthing when doing a vendor run.
    * Improved some raid following logic. 
    * Added HealTargeting filters to the Dungeon abstract class.
    * 'Auto-select best Raid' mode for LFR will nolonger select LFRs that don't have a script.

[Script]
    * Added Vale of Eternal Sorrows script and profiles. 

Quest Behaviors
-------------
* NoControlVehicle
    - InVehicle checks are now placed in the Actions that return 'Running' so it gets evaluated on every pulse. (some quest will automatically eject the player from vehicle once quest is completed)
    - Quest Completion and 'NumOfTimes' checks in the Actions no-longer require targets to be present (fixes issue where player is ported out of area before quest completes (SI:7 Report: Lost in the Woods" QuestId: 29733) or targets despawn before quest completes)
    - targets are now cached to prevent multiple iterations each pulse.
* 29725-JadeForest-SI7ReportFireFromtheSky QB was unable to complete 3rd objective due to navigation issues. this has been fixed. It also has been changed to use a TreeHook
* 29890-JadeForest-FindingYourCenter QB now includes logic to complete quest start to finish. It also has been changed to use a TreeHook



Honorbuddy: Installer (recommended) / Zip

Honorbuddy Deutsche Version: Installer (recommended) / Zip
→ For German users, this Honorbuddy client must be used?the other Honorbuddy version(s) will not work for you. ←

Requirements



Reporting Bugs
When reporting a bug, please include your full log file (found in your bot folder under the "Logs" directory, sort by creation date to find it easier), a full and detailed explanation of the bug, as well as any screenshots that may be useful in tracking down the bug.

Enjoy!
 
finally this revision works for me, after repeatedly getting the greymagic error on startup.
 
hmm download not working for me :( downloads the file then get an error when trying to extract all the time

dont worry im being a n00b :p
 
with this build my healing isnt bugged again i dont need to click the party frame with tuanha special edition befor i always needed to do that but it seems to be fixed now with the spell execution
 
Please can you check Zygor's Talent Advisor as it has different spells than the ones that Talented2 uses, these could be considered more up to date although I'm not entirely sure.
 
Dungeonbuddy is working better than before (it was stuck during a walk) BUT it still GET STUCK During combat which lead to death for not moving out of AOE or debuff... etc
 
There is a way to download Honorbuddy v2.5.8179.696 version? this new one is completely bugged, last one was perfect....

Nm...i was seeing in archives, but redirects to .697...gggg...
 
BGBuddy
------------
* More IoC improvements.

It?s possible be more specific on this? I try a bg with this version, and I see the same like last... with "no-glue effect" included -.-
 
while questing i get this

System.Threading.SynchronizationLockException: Object synchronization method was called from an unsynchronized block of code.
at GreyMagic.FrameLock.~FrameLock()
at GreyMagic.FrameLock.Dispose(Boolean A_0)
at GreyMagic.FrameLock.Dispose()
at Styx.CommonBot.HealTargeting.Pulse()
at Styx.Pulsator.Pulse(PulseFlags flags)
at Styx.CommonBot.TreeRoot.()
at Styx.CommonBot.TreeRoot.()

its a freh 697 installation. after this error, toon stay still and i have to restart hb.
 
is there no way to change the ressurection? with questing, toon always run back to his bones and ressurect. in a lot of situations its really bad always run back to the same place :(
 
DungeonBuddy working as-intended. Auto-Select option working properly. Not following raid bug resolved. Thanks for the fixes and for a working release for one of the most amazing bot bases ever. Thanks, The Buddy Team! ;)

Will be testing out Questing and some other bot bases tonight, just to check.
 
So, nothing about this massive Stuck problem during questing?

I miss the HonorBuddy at 5.3...
 
Does archaeologybuddy work without stucks now?
Greetings
 
Been testing for quite a while now, everything seems to be working fine of what I have tested (questing and farming), EXCEPT stucks constantly, no rhyme or reason just gets stuck and tries to unstuck when there is nothing around. Apart from that a much better release than we have had in a long time, well done.

G
 
Okay i tested this new release (like all 3-4 releases before) with 10 toons and more. Im using the DE version.
All run ArchaelogyBuddy and all have the same f*** stuck problems - these problems are since the new WOW patch and their related HB releases.
Im using Windows 8.


1.
Toon is at a digsite where parts of the digsite are in small lakes / under water (e.g. Lakkari Tar Pits) -> toon runs into the lake -> digs -> mounts -> dismounts -> mounts -> dismounts
The toon loops these actions - he cant fly out of the water / at the surface of the water he STUCKS!

2.
Toon is on the way to the next digsite and stucks @ Environment like Bones, Treespires, Buildings and so on.

I took a look at the LOG during these stucks with LogLevel "Diagnostic" and there are NO messages.

My question is now to the DEVELOPERS:
Do you KNOW that these stucks are a problem atm?
Do you have planed to fix this?
(Some of the last releases had in the ChangeLog something like "Blabla stuck is fixed blabla" - it isnt.

Greetings

Sorry but im a lil bit pissed of the DE version which is cut by 70% of their functionality and now + these problems.
 
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