it wont move but it will mount up, and if in range attack just wont move out of combat.
Navigator Log;
Downloaded tilemap Northrend
Downloaded tilemap NorthrendBG
Exception when attempting to download NorthrendBG_31_29.etm: System.Threading.ThreadAbortException: Thread was being aborted.
at wS.A(T A_0, Yv A_1)
at wS.A(T A_0)
at wS.A(ISLMVirtualMachineParams A_0, En A_1)
at wS.A(Byte[] A_0, ISLMVirtualMachineParams A_1, uF A_2)
at ys.A(Assembly A_0, Byte[] A_1, ISLMVirtualMachineParams A_2)
at ys.A(Assembly A_0, String A_1, ISLMVirtualMachineParams A_2)
at Microsoft.Licensing.SLMRuntime.InternalSVMExecMethod(Assembly declaringAssembly, String SVMMethodId, ISLMVirtualMachineParams paramsReader)
at Microsoft.Licensing.SLMRuntime.SVMExecMethod(Object obj, String SVMMethodId, Object[] args, Type[] genericTypeParams, Type[] genericMethodParams)
at i.b(String A_0, String A_1)
at cp.b.d(i A_0)
Downloaded NorthrendBG_31_29
Navigator Log;
Downloaded tilemap Northrend
Downloaded tilemap NorthrendBG
Exception when attempting to download NorthrendBG_31_29.etm: System.Threading.ThreadAbortException: Thread was being aborted.
at wS.A(T A_0, Yv A_1)
at wS.A(T A_0)
at wS.A(ISLMVirtualMachineParams A_0, En A_1)
at wS.A(Byte[] A_0, ISLMVirtualMachineParams A_1, uF A_2)
at ys.A(Assembly A_0, Byte[] A_1, ISLMVirtualMachineParams A_2)
at ys.A(Assembly A_0, String A_1, ISLMVirtualMachineParams A_2)
at Microsoft.Licensing.SLMRuntime.InternalSVMExecMethod(Assembly declaringAssembly, String SVMMethodId, ISLMVirtualMachineParams paramsReader)
at Microsoft.Licensing.SLMRuntime.SVMExecMethod(Object obj, String SVMMethodId, Object[] args, Type[] genericTypeParams, Type[] genericMethodParams)
at i.b(String A_0, String A_1)
at cp.b.d(i A_0)
Downloaded NorthrendBG_31_29