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honorbuddy 64bit client

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For those of you who still think that updating HB to make it able to correctly attach to the 64 bit wow client, let me put some perspective into this discussion.

When the client is run in 32 bit mode, there are slightly less than 4.3 billion (4,294,967,296 to be exact) different places in memory that have to be completely understood in order to allow HB to work successfully. This is a daunting task in and of itself even if they had access to a memory map from blizzard, which they don't.

Now, let us consider the 64 bit mode for the client. Just because the number of bits is twice as big does not mean the amount of memory is as well (wouldn't that be nice). In a 64 bit application there are right around 18 quintillion (that's an 18 with 18 zeroes after it or 18,446,744,073,709,551,616 for those not well versed in math). If you thought mapping 4.3 billion different parts of memory was daunting, now increase that by several orders of magnitude and you can begin to understand why it would take them significant time to rewrite HB just to handle this.

But don't let this dissuade the more intrepid of you geniuses out there. If you think you have what it takes to sit down and look at 18 quintillion different numbers just to figure out which ones do what when toyed with by an external program, by all means do so. Heck, I'll even give you a memory dump that you can use to get started. Should only take you a few months IF you know what you're looking at.

As an aside, if the current development staff of HB does want to possibly pursue this in the future I do have several of the tools to make this easier as well as the time to devote to doing so.
 
When the client is run in 32 bit mode, there are slightly less than 4.3 billion (4,294,967,296 to be exact) different places in memory that have to be completely understood in order to allow HB to work successfully.

I only drop into the HB forums on occasion nowadays to just see how things are going.

But this whole post gave me the biggest coffee-through-the-nose moment I've had in a long time. Jolly good show, I haven't read anything this humorously incorrect in a very long time.

cheers,
chinajade
 
Would it have been better if I had said "up to 4.3 billion" instead? I think the most I've ever seen wow use is aroud 2GB of memory when i was running in 64 bit to be honest. Technically it can address that much memory, although I think individual applications might actually be limited even further by the OS (not actually sure on that).

As an aside, if it is so "humorously incorrect", would you please elaborate. I will admit that memory mapping isn't my strongest suit. I know just enough to get myself into trouble...
 
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im not bulshiting you sir, the difference may be that i only use dx9 with honoruddy while i use dx11 to play by myself
You should check some battle.net forum posts, im not the only one saying this

im the one who wrote the post but since writing it ive got a few good replys and i can infact run it in 32 not just 64 bit which is great and the dx9 to dx11 does it make much difference to you, your not actually playing the game its all automation

@ andrei0635 : no i didnt know you could do that , so maybe its best to not make assumptions as not all of us are PC gurus
 
thats bullshit, soz....

but it is....

theres no way dx9 and dx11 will make such a difference.

your pc is lacking somewhere else.
what he speaks is not bullshit.. bullshit is a physical while speaking is not.. that aside i too lose fps when i'm on Dx9 more than i am on Dx11 and currently i am using a GTX670 with a very good pc.. hell i can run on two screen one with BF3 and one with WoW on Dx11 which still runs on 60FPS but when i run the bot and let it BG for example i lose quite the fps i dont drop to 45 but it is still a lose.
 
Would it have been better if I had said "up to 4.3 billion" instead? I think the most I've ever seen wow use is aroud 2GB of memory when i was running in 64 bit to be honest. Technically it can address that much memory, although I think individual applications might actually be limited even further by the OS (not actually sure on that).

As an aside, if it is so "humorously incorrect", would you please elaborate. I will admit that memory mapping isn't my strongest suit. I know just enough to get myself into trouble...
4.3 billion you say?
4.3 Billion Dollars - YouTube

also IF someone runs wow in 32bit windows it will be locked to a low than 4GB memory because the system use around 2GB running on normal performace/appearance not high performace low appearance or the other way around. so possibly on a 32 bit machine your statement is correct but in a 64bit machine and you have enough ram the game will use as much as 4GB Ram in 32bit mode but will still perform better if you run it in 64bit mode.
 
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4.3 billion you say?
4.3 Billion Dollars - YouTube

also IF someone runs wow in 32bit windows it will be locked to a low than 4GB memory because the system use around 2GB running on normal performace/appearance not high performace low appearance or the other way around. so possibly on a 32 bit machine your statement is correct but in a 64bit machine and you have enough ram the game will use as much as 4GB Ram in 32bit mode but will still perform better if you run it in 64bit mode.

pretty sure 32 bit can only allocate 2gigs of memory to each process, and if u have 4gig of ram your pc would only use 3.5 gigs if that
 
I believe there is a flag you can set at compile time that allows an application to be "Large memory aware" on 32 bit systems that allow it up to 3-4GB depending on other OS limitations.
 
At this current time - we will not be doing 64 bit.

We will support:

Windowed, Windowed (Fullscreen)
DX9, DX11
WoW 32 bit (x86)

We do not support:
Fullscreen
WoW 64 bit (x64)
 
how about before you call someone else out and make hyourself look stupid, you do some research? 10-30% is what pretty much everyone is getting by running dx11 vs dx9. As for 64bit, I wish they would add that as well. Gains wont be AS prolific but some are to be had, not to mention better memory management. Why do you think a lot of ppl are biffed about the dx11 api crashing? Not because it adds next to nothing visually. because of the smoother gameplay. /boggle



thats bullshit, soz....

but it is....

theres no way dx9 and dx11 will make such a difference.

your pc is lacking somewhere else.
 
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