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Honorbuddy 2.5.6519.513

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raphus

Well-Known Member
Joined
Jun 17, 2010
Messages
2,094
Honorbuddy 2.5.6519.513

Known Bugs & Issues


  • Singular does not fully support all classes and specs yet.
    Monk Support is brewing

Changelog

General
--------------------
* Update system now detects versions that have been pulled back and offers to roll back.
* HB will now properly attach to any number of WoW processes
* Native Flying is now available as beta. You can enable it via Settings.
* Starting from next release, HB will show the changelog of the update when asking for you to update.
* Win8 support has been added. HB should work fine now with WoW in dx9 or dx11 in both Win7 and Win8 32/64 bit. Be warned, WoW x64 client is still not supported.
* NPCs in battlegrounds have been removed from the NPC Database.

API
---------------------
* LocalPlayer.InVehicle has been added.
* An issue with WoWUnit.IsDead returning wrong values has been fixed.
* Added WoWMissile. Allows you to track the position and caster/target/spell of any current missiles.
* Added WoWPartyMember.Specialization.

Gatherbuddy2
---------------------
* Improvements have been done to reduce CPU usage for both WoW and HB.
* Small tweaks have been done to improve farming speed.
* Missing MoP nodes have been added to the GUI.

Questing
---------------------
* Issues with quest objectives have been fixed. (Couldn't create xxx messages)
* Daily quests' completed state are now properly detected. (In case it doesn't try deleting the HB/Cache folder after you visit the quest giver once)
* Radically changed how the questbot handles targets, now much more effective
* Now uses game objects based on the closest ones to you
* Travelers Trundra Fixes

ArchaeologyBuddy
---------------------
* ArchaeologyBuddy now solves Mogu and Pandaren artifacts.
* Mogu and Pandaren digsites have been added to bot config. You can now blacklist MoP digsites.
* Fragment database have been updated to include new MoP digsite fragments. ArchaeologyBuddy should act a lot smarter in MoP digsites now.

Dungeonbuddy
---------------------
* InsideDungeonBehavior now only executes if DungeonManager.CurrentDungeon is not null.
* Scripts are now automatically reloaded on file change.
* Shado-Pan Monastery profile and script update.
* Boss.MarkAsDead now accepts an optional string reason argument.
* Fixed a bug with UnitId in PartyInspection and ScriptHelpers.Extensions
* ScriptHelpers.CreateTankUnitAtLocation now makes sure tank has aggro before moving to locaton.
* ScriptHelpers.CreateTurninQuest nolonger takes an reward index, instead best reward is automatically chosen.
* Mogu'shan Palace profile and scripts.
* Fixed a bug where party leader couldn't requeue sometimes.
* Party leader should now be able to invite members with non-ascii letters in name
* ScriptHelpers.CreateInterruptCast will now properly check if interrupt spell can be casted.
* Fixed an invalid profile tag in Blackrock Depths - Upper City profile
* BossManager.OnKill now accepts a string reason
* ScriptHelpers.CreateAvoidUnitAnglesBehavior. Avoids standing in the specified angles relative to a WoWUnit while at the same time respecting Avoids.. Useful to avoid the frontal arc of a WOWUnit for example.

Singular
---------------------
- General
* A hashset of boss names for current map are now read from DungeonEncounters.dbc and stored in BossList.CurrentMapBosses collection on context change​
* WoWUnit.IsBoss extension has been changed to check BossList.CurrentMapBosses as well as the BossIds collection​
* BossList should now only contain bosses not found in raids and 5 mans such as Battleground and world bosses.​
* CreateUseBandageBehavior() has been added and Use Bandages setting has been added.​
* Checks that character uses Mana for power before using Mana Potion.​
* UseItem checks if casting/channeling instead of for aura. works better on lower performance machines or connections with high lag​
* Implemented Throttle composite, a special type of decorator that restricts the number of RunStatus.Success returns within a time period​
* Changed GetSpellCooldown to use FindSpell rather than indexing Spells collection​
* Removed destination name and guid from failed cast log output. they are always nil​
* Added timed throttle of racials since some do not invoke a GCD​
* Added viewDegrees parameter to CreateFaceTargetBehavior with default value of 70f matching previous hard coded value.​
* Wrapped Cast() behavior in Throttle to limit to one successful cast per 250 ms for that specific cast instance. This should solve some spell spam of spells with no GCD, but without penalizing other spells​
* Added WoWUnit.IsAerialTarget() to return true if unit is not on the ground (could be flying, suspended in air, hanging from tree (monkey), etc.)​
* Fixed exception occurring with failed spell casts when Singular Debug Logging enabled​
* Fixed exception sometimes impacting all classes spell priorities (rotations)​

- Death Knight
- Blood​
* Death Grip in instances saved for use as taunt if needed; no longer cast on Pull​
* Death Grip cast on current target instead of taunt target during combat if taunt needed​
* Taunts are throttled, so should no longer cast Death Grip followed by Dark Command on same target​

- Druid
- Common​
* Added use of Disorienting Roar as prep for heal if low health.​
* Added cooldowns and group innervate on Instance support for non-Resto specs​
* Fixed several healing bugs.​
* Now correctly prioritizes and does everything possible not to leave form. If leaving form required, will attempt Barkskin

- Balance​
* Revised instance rotation for MoP mechanics.​
* Added support for Celestial Alignment

- Feral​
* Reference to Glyph of Savagery corrected​
* Correct glyph name used in check for Savage Roar​
* Removed unused code and simplified calls.​
* Support for Wild Charge added.​

- Warrior
- Common​
* Removed redundant Shout settings.​
* Changed Stance enum to allow Auto selection​
* Moved PreCombatBuffs, SelectedShout, and SelectedStance from Fury to Common and changed to apply to all.​
* Added support for an Auto select form for Stance.​
* Moved Charge behavior to Common

- Arms​
* Rewrite of Arms based loosely upon Icy Veins and Apoc Simple Arms CC, with simplification of priorities and adaptation to Singular separating trees (like to CombatBuffs, etc.)​
* Also added more timing consideration (use of Throttle, IsGlobalCooldown, etc.)​
* Used logic moved to common for charge, stance, and shout selection.​
* Factored in some elements of Icy Veins documentation regarding balancing Enrage​
* Added support for in combat charge/heroic leap.​
* Recklessness and Dragon Roar no longer cast only on boss or wasted at range​
* Dragon Roar no longer cast only on boss or wasted at range​
* Bloodbath only cast on bosses

- Protection​
* Rewrite of Protection.​
* Fixed bugs in the bit of code retained pertaining to how health % settings were used, added improved rotation.​
* Now utilizes all abilities, correctly factors in whether on boss, uses cooldowns and talents intelligently.​
* Added a call to CreateInterruptSpellCast().​
* Added support for in combat charges/stun​
* Bloodbath only cast on bosses​
* Dragon Roar no longer at range​

- Rogue
- Common​
* Leeching poison config was causing MindNumbingPoison to be applied​

- Hunter
- Common​
* Throttle Misdirection casts because they are not on GCD​
* No longer casts Mend Pet if alive pet not present​
* Misdirection pre-buffing only done immediately prior to pull as opposed to keeping buff up during rest

- Lowbie​
* No longer tells pet to attack, since we can't control pet as a Lowbie​

- Warlock
- Common​
* Added Minion to WarlockSettings to allow user selection of a minion. Supports Auto setting which will choose the best based upon spec and minions available​

- Mage
- Arcane​
* Pull issues resolved.​
* Change to priority of Evocation. now cast if mana < 30% or glyphed and health < 50%​
* Mana Shield now only cast if Health < 75% and Mana < 30%​
* Ice Barrier cast if health < 99%​
* Mirror Image only cast if 3 or more enemies targeting mage and/or pet​
* Incanter's Ward cast if current target within 6 yds​

- Monk
- Common​
* Added settings for controlling pickup of Life and Chi spheres​
* Fixed rare occurrence where monk would move to sphere at 0,0,0.​
* Additional steps to improve robustness of sphere movement routine​

- WindWalker​
* Now uses range for max sphere distance from config rather than hardcoded values​
* Added Pull support for aerial targets those flying or hanging above the ground.​
* Tightened facing requirement for more accurate Roll / Flying Serpent Kick.​
* Added support for Invoke Xuen, the White Tiger.​
* Added support for interrupting current target.​
* Changed Fists of Fury for Normal to only cast when it will hit 2 or more mobs​
* Grapple Weapon attempted a maximum of once per Pull, eliminating potential for spam if target cannot be disarmed​

- Paladin
- Common​
* Seal setting; supports None (for manual control), Auto (for best choice given spec and environment), or specific Seals​

Requirements




Problems

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Reporting Bugs
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intense changelog hopefully i can begin doing dailies on all my alts, thank you for this weekend present.
 
I'm still having the issue. I've downloaded the new version and I've also tried replacing the plugs, routines and profiles folders and still getting Max sessions error message
 
Thanks but could wie change the BGbuddy so that we can change some things that are not set by the default Profiles?
 
Yeah what is it ? Should i use it ?
Native flying means, Questprofiles dont have to use flyto tags, to make you fly between locations, hb will fly whenever possible between locations when questing (if the area is enabled for native flying)
 
This sounds really stupid but does this work with 5.0.5? I was wondering weather to buy it or not. THANKS!
 
hope a dev reads this but dungeonbuddy has been acting a little screwy. or maybe as intended? its nothing too big. but recently i got my own RAF account and i have been running dungeons like crazy on both accounts in a group. the problem im getting is that when 1 character is set to "leader" the routine doesnt kick in and the character marked as leader just sits there. follower works fine though. then when i change leader to follower after dungeon has started it starts running along and killing stuff. just wondering if a 4th setting could be made to be "leaderbot" so instead of user controlling the character the character kills like normal.

also, while im commenting. singular brewmaster works amazing! it needs very little tweaking. i raid with it and the only problem i have seen is the GUI targeting enable/disable doesnt work or doesnt work for me. and also causes severe latency problems when its running. works fine with raidbot though.
 
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