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hit the jackpot tonight!

demonD

Member
Joined
Jun 6, 2015
Messages
248
sort of...
so b4 I goto sleep I open the bot and let it runs, then I usually hit the sack right after, its been like that for years. Out of miracle I decided to watch the bot for a few minutes tonight, everything went smooth then for no obvious reason the bot just stop! I was like wtf... then after carefully examination I seee the culprit.

The bot was carrying full inventory ready to put them into places, full like 100% full with currencies and un-ID gears, the un-ID gears are for chaos receipt, and the bot is scripted to sell items first then stash whatever. Problem is there is only 1 garbage unique ring to sell which gives me 2 type of currencies, what happens when the bot trying to sell 1 item for 2 currencies with full inventory? CRASH!

This is freaking first time that have happened to me! what a lucky catch?! It could have been sitting idle all night if not for that 5 minutes' curiosity.

Valuable lesson to you EB developers, make an exception handler when that happens the bot will cancel the trade and stash items first instead of crashing.
 
read the manual for crossbot settings.
this is an old sock which has a solution since half a year.
 
read the manual for crossbot settings.
this is an old sock which has a solution since half a year.
u mean inventory square for town run? that's not a solution, that's a compromise. I want the bot to pick up every last bit of loots b4 returning to maximize my gain. you can simply direct the bot to handle this kind of exception and not sacrificing user convenience.
 
This is already supported -

9011d8ed47b2f9021aea4e03d6ceef79.png


Quote from the Cross-bot Settings description thread

Inventory squares for townrun - this is an amount of free inventory squares in player's inventory to trigger a townrun. It is 0 by default, which means bot can pick up items until whole inventory is full.
This option was added to counter a very rare problem when bot must sell only 1x1 items (jewels, rings etc) and those items produce more than one sell result (transmutation, alteration, alchemy shards) locking the bot into sell loop because there is not enough space in inventory to fit the sell result. If you ever had such problem you should increase "Inventory squares for townrun" (3 should be enough), otherwise do not touch this option.


Remember unattened botting is not recommended either, so we're glad you caught it, but it's also a rare enough issue to not inconvenience everyone else by not utilizing the fully inventory before going to town or trying to stash-sell-stash which is less efficient for everyone.
 
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