Hello, dunno if this has been asked&answer before (at least not in the last 10 pages ;p)
I am running a party of 4 and would like to powerlevel gear on one character,
is it possible to set rules to have certain items to be "dropped in town" (the option already exists but it's not elaborate enough for what I want to do) instead of stashed if all requirement are met for the item to be in "KEEP" status ?
(Maybe this would need another row of checks to determine if the "KEEP" item is good enough to be "DROPED", like only gear better than X&Y values, i.e better than the item powerleveled char already has. This way I can still keep good items to upgrade slaves)
Of course, I would like that only the poweleled character picks items in town to avoid loops. (I know that with certain item rules, you can set values to determine if some item has to be picked or not)
Something like :
legendary droped --> pick up --> wait for town run --> ID legendary :
Item is not on list ===> trash it
Item is on the list ===> has it the minimum number of required stats ?
no ===> trash it
yes ===> are the stats high enough for powerleveled character to use it ?
yes ===> drop it on town for main to pick up
no ====> stash it for later use
All character now should delay pick up in town but the main character, then this one should pick it up first.
I think that this can be even better for leveling gear across all the 4 characters but I wouldn't have time to update all list conditions each time a character equip an upgrade.
I am running a party of 4 and would like to powerlevel gear on one character,
is it possible to set rules to have certain items to be "dropped in town" (the option already exists but it's not elaborate enough for what I want to do) instead of stashed if all requirement are met for the item to be in "KEEP" status ?
(Maybe this would need another row of checks to determine if the "KEEP" item is good enough to be "DROPED", like only gear better than X&Y values, i.e better than the item powerleveled char already has. This way I can still keep good items to upgrade slaves)
Of course, I would like that only the poweleled character picks items in town to avoid loops. (I know that with certain item rules, you can set values to determine if some item has to be picked or not)
Something like :
legendary droped --> pick up --> wait for town run --> ID legendary :
Item is not on list ===> trash it
Item is on the list ===> has it the minimum number of required stats ?
no ===> trash it
yes ===> are the stats high enough for powerleveled character to use it ?
yes ===> drop it on town for main to pick up
no ====> stash it for later use
All character now should delay pick up in town but the main character, then this one should pick it up first.
I think that this can be even better for leveling gear across all the 4 characters but I wouldn't have time to update all list conditions each time a character equip an upgrade.
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