After upgrade I have this problem
[21.4270000457764 ms] StatNameToTypeGGG
[Dat] Now building the Stat lookup table.
[15056.9580078125 ms] LookupBaseItemType
System.TypeInitializationException: The type initializer for 'Loki.Game.GameData.Dat' threw an exception. ---> GreyMagic.InjectionDesyncException: Process must have frozen or gotten out of sync: Injection Finished Event was never fired
at GreyMagic.Executor.WaitForInjection(Int32 timeout)
at GreyMagic.Executor.SharedExecuteLogicEnd(Int32 timeout)
at GreyMagic.Executor.Execute(Int32 timeout)
at GreyMagic.ExternalProcessMemory.CallInjected[T](IntPtr address, CallingConvention callingConvention, Object[] args)
at Loki.Game.GameData.Dat.***************()
at Loki.Game.GameData.Dat.*********()
at Loki.Game.GameData.Dat.**********(String )
at Loki.Game.GameData.Dat.Q\.teo\&WYW|9^Ut!rIqXm$x\&H%.MoveNext()
at Loki.Game.GameData.Dat..cctor()
--- End of inner exception stack trace ---
at Loki.Game.GameData.Dat.LookupBaseItemType(BaseItemTypeEnum enum)
at Loki.Game.LokiPoe.*************(Process , ************** , String& )
[21.4270000457764 ms] StatNameToTypeGGG
[Dat] Now building the Stat lookup table.
[15056.9580078125 ms] LookupBaseItemType
System.TypeInitializationException: The type initializer for 'Loki.Game.GameData.Dat' threw an exception. ---> GreyMagic.InjectionDesyncException: Process must have frozen or gotten out of sync: Injection Finished Event was never fired
at GreyMagic.Executor.WaitForInjection(Int32 timeout)
at GreyMagic.Executor.SharedExecuteLogicEnd(Int32 timeout)
at GreyMagic.Executor.Execute(Int32 timeout)
at GreyMagic.ExternalProcessMemory.CallInjected[T](IntPtr address, CallingConvention callingConvention, Object[] args)
at Loki.Game.GameData.Dat.***************()
at Loki.Game.GameData.Dat.*********()
at Loki.Game.GameData.Dat.**********(String )
at Loki.Game.GameData.Dat.Q\.teo\&WYW|9^Ut!rIqXm$x\&H%.MoveNext()
at Loki.Game.GameData.Dat..cctor()
--- End of inner exception stack trace ---
at Loki.Game.GameData.Dat.LookupBaseItemType(BaseItemTypeEnum enum)
at Loki.Game.LokiPoe.*************(Process , ************** , String& )