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Help me fix my barb for act1 champ packs

john88

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So my barb is dieing too much, and am looking for help on what stats I need to get. I want to steamroll through Act 1 without dieing at all.

-DB version .204 and Act 1 Champ Hunting 1.9.2 + Belphegor (Avoidances all OFF)
-Using 830dps 1H Axe with 750LOH + 22% Stormshield
-Enchantress follower

My barbs stats with warcry + impunity:

View attachment 50760

So what do you guys suggest? Should I change my build?
 
So my barb is dieing too much, and am looking for help on what stats I need to get. I want to steamroll through Act 1 without dieing at all.

-DB version .204 and Act 1 Champ Hunting 1.9.2 + Belphegor (Avoidances all OFF)
-Using 830dps 1H Axe with 750LOH + 22% Stormshield
-Enchantress follower

My barbs stats with warcry + impunity:

View attachment 50760

So what do you guys suggest? Should I change my build?

You could start with replacing sprint for overpower, and weapon master with superstition - you can also drop ruthlessness and get pound of flesh, more health globes :D

Get more resist aswell, I got 1000+ buffed. And I still die 2 times an hour!
 
your stats are fine, you should not be dying with those stats.

change rutheless passive for superstition, change ignore pain to earthquake. then all you need to do is get your block up, 22% is just shit. get a 30% stormsheild, and a helm of command if you can and get your block above 40%.

i use basically that setup except what i told you to swap, including sprint and dont die ever. i have 1800LOH though and 40% block.

if your still dying heaps then, get rid of sprint and put in leap with iron impact for the armor buff.
 
Is that res/armor with war cry active?

You shouldn't be having much of a problem, I have 2 barbs with LoH lower than that and similar other stats, and they get no more than 2 deaths per hour, if that. On both of mine, I use the same build that you have, except I have Bloodthirst and Inspiring Presence. Presence gives about 400/sec regen constant, and bloodthirst is awesome with frenzy and revenge.

Don't get rid of sprint if you can possibly help it, your games/hour will suffer so much that it's not worth an occasional death.

Also, if you're not using it already, find the thread for the "Profile Switcher" plugin and try it out. With that, even if you die, you'll just skip a small section of your champ run, instead of resetting your NV stack and starting over.

If you were to regear at all, I would suggest a faster attack speed weapon for increased LoH, but that may not be worth the gold.

If you'd really like to stay with your high crit rate, take a look at Battle Rage or Overpower, they compliment crit chance well.
 
all u need is dmg.. i used to run with like 15k dps.. but dropped all defensive passives, all defensive abilities for offensive, and swapped all items for more dmg.. i run with 51k/145k insanity buffed with battle rage, and it pretty much kills all rares in like 3 seconds.. sometimes kills a rare pack in 1 revenge crit(350kish) unless its shielding. i think i have like 7k armor, 600 res/ 40k hp buffed. u dont need defensives for act 1. this is way more efficient. faster runs, dies less(sometimes might die but very rarely to arcane illusionist shielding) but u'd die to that even with defensive gear anyway. maybe die once or twice over 8hr period with runs being twice as fast.

so i recommend stacking crit dmg, crit chance, and getting 3 offensive passives(wm, brawler, ruthless) with revenge, warcry, battle rage(bloodshed), frenzy(maniac) and prob furious charge with heal rune( can replace this with whatever)
 
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Here's what I've taken from your post:

1. Since you turned off your avoidance in Balphegor you intend on standing in shit. That's fine, but:
2. Block doesn't block ground effects so you are completely wasting your shield (and therefore DPS) whenever you get a pack that has ground effects, and you will. Arcane, Molten, Desecrator and Plague are your bane and probably why you are dying so much. You use Sprint presumably as your exit strategy... but since this is also botting you are possibly using that to get around faster... but what you gain in speed running around you lose dying. Get rid of it.
3. Because #2, you therefore could take the entirety of what you put into having block and the useless shield and get a 2H or even another 1H and have higher DPS which is the name of the success game for D3.
4. NICE resistances. Holy shit. :o)
5. Looks to me like you are possibly relying heavily upon globe drops. I'm not sure how well 1385 LOH works out (as I'm still building that up for myself) but I'd say your survivability stat-wise isn''t a problem like bobdan mentioned [in terms of your stats are fine].

So I created a skill build for you:
Barbarian - Game Guide - Diablo III

PRIMARY:
Frenzy w/ Sidearm. Check.

MIGHT:
Seismic Slam w/ Shattered Ground. Why?

Well, you are using Revenge w/ Provocation for that 30% total chance and 220% weapon damage to all enemies + 5% life for each enemy hit is nice when you are surrounded by chaos but obviously this isn't healing you enough to keep you alive and you are getting raped by anything under your feet [try standing on your shield? :) ]. You rely on Revenge proccing and that is why I never use this skill. It doesn't happen often enough to justify the slot, especially for you considering you have LOH and globe bonus up the wazoo. Mine is shit but I still wouldn't rely on this. It does give you incredible crit burst potential but you also have to be in the middle of mobs to do so [I don't know exact range of enemies it hits but it isn't anywhere near SS].

Seismic Slam with Shattered Ground gives you 202% weapon damage plus it increases the Knockback distance 100%. I do not know the original distance of Knockback but it's defensive AND offensive. If you have enough Fury you can spam this 3 times in a row and push back ANYTHING within a 45 yard arc as long as it isn't shielded or a Champion (I use a heavy Fury generator build so this isn't a problem most of the time).

You're only losing 17% crit damage but overall you do more damage with SS because it will hit far more than Revenge can. I'm not sure how far out the arc travels but once you figure it out you can maximize the damage/Fury cost. Want to test this out? Go make a circle around Northern Highlands and let the mobs follow you until you've got about 50 of them following you. Shift-click spam SS at them as you kite them in a gigantic circle. You might find that boring as shit but I think constantly 10+ killing blow spam is fun. :o) It works, in any case.

I'll grant that Revenge doesn't have a Fury cost, but ... you don't do anything with your Fury!

WarCry with Impunity generates Fury.
Ignore Pain doesn't have a Fury cost.
Wrath of the Beserker is 50 Fury but you can only do that once every 120 seconds.
So that leaves Sprint, which is 20 Fury and since you have Marathon you can use it every 5.5 seconds.

So you basically have a shitload of Fury and ... spam Sprint? What else is it going to? You'd be wasting Sprint spamming it.

TACTICS:
WarCry w/ Impunity. Check. seems to be our bread and butter along with Frenzy/Sidearm.

DEFENSIVE:
Leap w/ Iron Impact or Death from Above

You have Sprint w/ Marathon. Let's put myself in your shoes... there's chaos, you need an out and this will burst you. Until you get slowed. Or until you get walled in, either by an actual wall or by a gang bang from some perverse mobs. Now Sprint is completely useless and your only Fury dump has now rendered your Fury efficiency 0%. Not bueno.

Someone mentioned using that to improve your overall speed but the loss of utility to me isn't worth it. I tried to research any potential speed increases that come from using Furious Charge instead but I'll call it a wash - Sprint is going to be faster overall.

So Sprint was your only survivability tactic [since your Effective Hit Points are not enough to keep you alive] and it's useless that way overall.

Defensively, Leap provides this because you can now escape the two situations that fucked you earlier - the mob wall and the gang bang. Nobody likes a surprise gang bang, especially with large swirly pink shit in your face.

Offensively, Leap provides you the ability to launch yourself at a mob and do 85% damage to anything within 8 yards of where you landed AND slowing them by 60% for 3 seconds. Iron Impact gives you 300% additional armor for 4 seconds so if you leapt in for a C-C-C-C-C-Combo breaker this will give you additional survivability so that you can make your escape. Since your build is intentionally trying to be gangbanged you can use this or Death from Above to stun those bitches for 3 seconds and give you some time while your Frenzy stacks wind up.

DEFENSIVE:
Furious Charge w/ Battering Ram, Stamina or Bull Rush

You are using Ignore Pain w/ Ignorance is Bliss. 65% damage reduction for 5 seconds + 20% of damage done returned to you as life. Not bad. It means you can take plenty more damage while you Frenzy and Revenge your face off but this isn't getting the job done - damn ground effects!

I use Furious Charge w/ Stamina because my build is based upon using Seismic Slam to control mobs, do damage, keep my distance [that's my damage reduction - not getting hit, period] - and for that, I need as much Fury as possible. So couple Furious Charge with Leap and I now possess two combinations of entry/exit for my overall strategy depending upon the situation and they both generate Fury for me. I cannot Charge through walls [but it will go around them, and rapidly - but that can be dangerous] so Leap complements there. But if I charge into a huge group of mobs every hit gives me 8 Fury, does 195% weapon damage AND does a small knock back; I then Leap my happy ass out - this is nice for taking too much damage from ground effects.

If you use Battering Ram you get 283% weapon damage to whomever you hit; Bull Rush stuns for 2.5 seconds on any mob it crits but to me that isn't reliable enough. If you want that stun guarantee going into a group of mobs then use Leap with Death from Above - you can always Charge out and push mobs out of your way if you went too far into the fray.

Also, as I'm running around I can use this to push my way through mobs so that when I inevitably turn around to destroy them with SS they'll have already taken damage. Or leap is on cool-down and I cannot go over them. Either way, it gets me moving faster in tighter areas than Sprint would because I'd have to break pathing obstacles or go around the mob somehow. Charge also breaks through pathing obstacles if Leap is on cooldown. :)

RAGE:

I'm still working this one out. Wrath of the Berserker is awesome but I use Thrive on Chaos - since my build gains Fury like mad Wrath can have a VERY, VERY, VERY long uptime.

If the damage dealt using Insanity is higher than the damage dealt from the increased length of Wrath using Thrive on Chaos then keep it. I don't feel like doing the math on that, though.

Alternatively Call of the Ancients is good for what I do because it causes distraction and that's perfect. I can stand in the periphery and spam SS while these 3 dudes block traffic. Bonus points for any corridor levels [did I mention how awesome SS is through doorways? Leoric's Manor runs anyone?]. I'm still figuring out which rune maximizes this for me but I'm thinking Wrath is better for you. Duty to the Clan is probably my best bet since it increases the duration to 20 seconds.

PASSIVE SKILLS:

I use those three. If you insist on being the center of a mob orgy maybe you should consider Relentless (<20% total HP, skills are 75% less Fury and you take 50% less damage). Overall this skill only outweight Weapons Master if the gain in survivability decreases your deaths per hour; otherwise you are going to have to increase your damage enough that your deaths per hour decreases. I'd say switching the passive is easier than gaining DPS and worth a shot.

So that's my shpiel. I should turn this into a guide somewhere for my build. :o)

TL;DR

Needs survivability or insane DPS to compensate for poor EHP.
 
Last edited:
Here's what I've taken from your post:

1. Since you turned off your avoidance in Balphegor you intend on standing in shit. That's fine, but:
2. Block doesn't block ground effects so you are completely wasting your shield (and therefore DPS) whenever you get a pack that has ground effects, and you will. Arcane, Molten, Desecrator and Plague are your bane and probably why you are dying so much. You use Sprint presumably as your exit strategy... but since this is also botting you are possibly using that to get around faster... but what you gain in speed running around you lose dying. Get rid of it.
3. Because #2, you therefore could take the entirety of what you put into having block and the useless shield and get a 2H or even another 1H and have higher DPS which is the name of the success game for D3.
4. NICE resistances. Holy shit. :o)
5. Looks to me like you are possibly relying heavily upon globe drops. I'm not sure how well 1385 LOH works out (as I'm still building that up for myself) but I'd say your survivability stat-wise isn''t a problem like bobdan mentioned [in terms of your stats are fine].

So I created a skill build for you:
Barbarian - Game Guide - Diablo III

PRIMARY:
Frenzy w/ Sidearm. Check.

MIGHT:
Seismic Slam w/ Shattered Ground. Why?

Well, you are using Revenge w/ Provocation for that 30% total chance and 220% weapon damage to all enemies + 5% life for each enemy hit is nice when you are surrounded by chaos but obviously this isn't healing you enough to keep you alive and you are getting raped by anything under your feet [try standing on your shield? :) ]. You rely on Revenge proccing and that is why I never use this skill. It doesn't happen often enough to justify the slot, especially for you considering you have LOH and globe bonus up the wazoo. Mine is shit but I still wouldn't rely on this. It does give you incredible crit burst potential but you also have to be in the middle of mobs to do so [I don't know exact range of enemies it hits but it isn't anywhere near SS].

Seismic Slam with Shattered Ground gives you 202% weapon damage plus it increases the Knockback distance 100%. I do not know the original distance of Knockback but it's defensive AND offensive. If you have enough Fury you can spam this 3 times in a row and push back ANYTHING within a 45 yard arc as long as it isn't shielded or a Champion (I use a heavy Fury generator build so this isn't a problem most of the time).

You're only losing 17% crit damage but overall you do more damage with SS because it will hit far more than Revenge can. I'm not sure how far out the arc travels but once you figure it out you can maximize the damage/Fury cost. Want to test this out? Go make a circle around Northern Highlands and let the mobs follow you until you've got about 50 of them following you. Shift-click spam SS at them as you kite them in a gigantic circle. You might find that boring as shit but I think constantly 10+ killing blow spam is fun. :o) It works, in any case.

I'll grant that Revenge doesn't have a Fury cost, but ... you don't do anything with your Fury!

WarCry with Impunity generates Fury.
Ignore Pain doesn't have a Fury cost.
Wrath of the Beserker is 50 Fury but you can only do that once every 120 seconds.
So that leaves Sprint, which is 20 Fury and since you have Marathon you can use it every 5.5 seconds.

So you basically have a shitload of Fury and ... spam Sprint? What else is it going to? You'd be wasting Sprint spamming it.

TACTICS:
WarCry w/ Impunity. Check. seems to be our bread and butter along with Frenzy/Sidearm.

DEFENSIVE:
Leap w/ Iron Impact or Death from Above

You have Sprint w/ Marathon. Let's put myself in your shoes... there's chaos, you need an out and this will burst you. Until you get slowed. Or until you get walled in, either by an actual wall or by a gang bang from some perverse mobs. Now Sprint is completely useless and your only Fury dump has now rendered your Fury efficiency 0%. Not bueno.

Someone mentioned using that to improve your overall speed but the loss of utility to me isn't worth it. I tried to research any potential speed increases that come from using Furious Charge instead but I'll call it a wash - Sprint is going to be faster overall.

So Sprint was your only survivability tactic [since your Effective Hit Points are not enough to keep you alive] and it's useless that way overall.

Defensively, Leap provides this because you can now escape the two situations that fucked you earlier - the mob wall and the gang bang. Nobody likes a surprise gang bang, especially with large swirly pink shit in your face.

Offensively, Leap provides you the ability to launch yourself at a mob and do 85% damage to anything within 8 yards of where you landed AND slowing them by 60% for 3 seconds. Iron Impact gives you 300% additional armor for 4 seconds so if you leapt in for a C-C-C-C-C-Combo breaker this will give you additional survivability so that you can make your escape. Since your build is intentionally trying to be gangbanged you can use this or Death from Above to stun those bitches for 3 seconds and give you some time while your Frenzy stacks wind up.

DEFENSIVE:
Furious Charge w/ Battering Ram, Stamina or Bull Rush

You are using Ignore Pain w/ Ignorance is Bliss. 65% damage reduction for 5 seconds + 20% of damage done returned to you as life. Not bad. It means you can take plenty more damage while you Frenzy and Revenge your face off but this isn't getting the job done - damn ground effects!

I use Furious Charge w/ Stamina because my build is based upon using Seismic Slam to control mobs, do damage, keep my distance [that's my damage reduction - not getting hit, period] - and for that, I need as much Fury as possible. So couple Furious Charge with Leap and I now possess two combinations of entry/exit for my overall strategy depending upon the situation and they both generate Fury for me. I cannot Charge through walls [but it will go around them, and rapidly - but that can be dangerous] so Leap complements there. But if I charge into a huge group of mobs every hit gives me 8 Fury, does 195% weapon damage AND does a small knock back; I then Leap my happy ass out - this is nice for taking too much damage from ground effects.

If you use Battering Ram you get 283% weapon damage to whomever you hit; Bull Rush stuns for 2.5 seconds on any mob it crits but to me that isn't reliable enough. If you want that stun guarantee going into a group of mobs then use Leap with Death from Above - you can always Charge out and push mobs out of your way if you went too far into the fray.

Also, as I'm running around I can use this to push my way through mobs so that when I inevitably turn around to destroy them with SS they'll have already taken damage. Or leap is on cool-down and I cannot go over them. Either way, it gets me moving faster in tighter areas than Sprint would because I'd have to break pathing obstacles or go around the mob somehow. Charge also breaks through pathing obstacles if Leap is on cooldown. :)

RAGE:

I'm still working this one out. Wrath of the Berserker is awesome but I use Thrive on Chaos - since my build gains Fury like mad Wrath can have a VERY, VERY, VERY long uptime.

If the damage dealt using Insanity is higher than the damage dealt from the increased length of Wrath using Thrive on Chaos then keep it. I don't feel like doing the math on that, though.

Alternatively Call of the Ancients is good for what I do because it causes distraction and that's perfect. I can stand in the periphery and spam SS while these 3 dudes block traffic. Bonus points for any corridor levels [did I mention how awesome SS is through doorways? Leoric's Manor runs anyone?]. I'm still figuring out which rune maximizes this for me but I'm thinking Wrath is better for you. Duty to the Clan is probably my best bet since it increases the duration to 20 seconds.

PASSIVE SKILLS:

I use those three. If you insist on being the center of a mob orgy maybe you should consider Relentless (<20% total HP, skills are 75% less Fury and you take 50% less damage). Overall this skill only outweight Weapons Master if the gain in survivability decreases your deaths per hour; otherwise you are going to have to increase your damage enough that your deaths per hour decreases. I'd say switching the passive is easier than gaining DPS and worth a shot.

So that's my shpiel. I should turn this into a guide somewhere for my build. :o)

TL;DR

Needs survivability or insane DPS to compensate for poor EHP.

roflmao.. cant tell if this guys serious. sick troll post
 
Yes, I'm serious. I fully intend on creating private profiles and reorganizing things so my efforts aren't in the mainstream - how many SS builds do you know of?
 
@Flyingtoo

I hope you do know know there is a thing called elective mode.

I'll grant that Revenge doesn't have a Fury cost, but ... you don't do anything with your Fury!

No one uses fury spenders because they all suck and arent worth it.

I also dont know why you have both Furious Charge and Leap as you only need Leap.

Barbarian - Game Guide - Diablo III

Build i would recommend.
 
Rai - Because I play to have fun?

The bot can be, well, the bot and do scripted, mechanical nonsense. I get bored playing that way. This build might not work for a profile but I couldn't care less. More importantly are having ideas and different ideas can bring about better, more efficient scripts.

Someone may get an idea that helps improve things. Never know. :)
 
@Flyingtoo

I hope you do know know there is a thing called elective mode.



No one uses fury spenders because they all suck and arent worth it.

I also dont know why you have both Furious Charge and Leap as you only need Leap.

Barbarian - Game Guide - Diablo III

Build i would recommend.

Either you have an incredible reading comprehension problem or you purposefully ignored my explanations. Take your pick.
 
My stats and build. 1-2 deads per hour.
sprint for speed up runs. dont need any defensive cd


3.webp
 
i dont even use a shield and i have less resist then you and my barb never dies in an 8 hour run. I use Leap with armor rune i use ignore pain with iron hide rune, revenge with provacation, Warcry with impunity, frenzy with maniac and wotb with insanity. But i have 44k unbuffed dps with 700 resist all. i have 500% crit hit damage and 47% crit chance. i use Superstition and weapon master nerves of steel.
 
You could start with replacing sprint for overpower, and weapon master with superstition - you can also drop ruthlessness and get pound of flesh, more health globes :D

Get more resist aswell, I got 1000+ buffed. And I still die 2 times an hour!

That is very weird... I have 750 resist all buffed, and haven't died a single time in the last week. I have 50k dps too, though, that might help a little.
 
So my barb is dieing too much, and am looking for help on what stats I need to get. I want to steamroll through Act 1 without dieing at all.

-DB version .204 and Act 1 Champ Hunting 1.9.2 + Belphegor (Avoidances all OFF)
-Using 830dps 1H Axe with 750LOH + 22% Stormshield
-Enchantress follower

My barbs stats with warcry + impunity:

View attachment 50760

So what do you guys suggest? Should I change my build?

After reading the first post, by Pham. I did not bother to read the rest of the posts. Here is my tip. Dont listen to any of these donkeys. They dont know shit about farming act 1. This is what you need to do, your gear is ok. Dont drop ruthlessness and weapon master. More dps is better. Drop ur armor passive,they are shit, use superstition because it is only elemental attacks that will kill you not freaking physical dmg.

On imporving your gear, dont drop any res but go for more dmg.
 
Rai - Because I play to have fun?

The bot can be, well, the bot and do scripted, mechanical nonsense. I get bored playing that way. This build might not work for a profile but I couldn't care less. More importantly are having ideas and different ideas can bring about better, more efficient scripts.

Someone may get an idea that helps improve things. Never know. :)

One if you are botting, you aren't playing the game. Which means you should be going for success not fun as you aren't playing.

Did i ever say you arent playing to have fun?

The OP is trying to bot without dying. As far as i know the spec works fine for my barb and i die once every hour or so with less stats than the OP.
 
I use Leap with iron impact in the place of Ignore pain,
and Overpower with crushing advance in the place of sprint.
Though it slows down runs a bit, I die maybe once every 6~ hours on my undergeared barb (to arcane/horde/desecrator usually)
 
I have same situation as yours as my average death / hour is 4 . I bravely decided to drop all defense armor passive and put bloodthrist + dps increase passive, now I have 0 deaths in 12 hours so far. My dps increase from 15k to 25 k from passive so with bloodthrist give 3% from damage , it will give you around 800 - 1.5k hp back . So with your current LOH, you will have 2k to 3k hp per hit and you can tank arcane all day.
 
the problem with relying on life on hit is that the bot is a piece of shit when there's a lot of mobs and will often sit there and not attack until revenge/overpower are up.
 
the problem with relying on life on hit is that the bot is a piece of shit when there's a lot of mobs and will often sit there and not attack until revenge/overpower are up.

Turn off all avoidance and set tick per second to 20 .
 
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