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[HELP] i always want to use devour skill (nec)

pgs

New Member
Joined
Jul 24, 2017
Messages
20
protected virtual bool ShouldDevour()
{
if (!Skills.Necromancer.Devour.CanCast())
return true;

if (Player.PrimaryResourcePct >= 0 )
return false;

if (TargetUtil.CorpseCount(60f) <= 0)
return false;

return true;


==================================

i change first line to true. but did not use the devour skill

plz help
 
Use num lock trick before start the bot, it will take you 5 more seconds but will non stop cast it
 
Use num lock trick before start the bot, it will take you 5 more seconds but will non stop cast it


(Use num lock trick before start the bot, it will take you 5 more seconds but will non stop cast it)

i dont understand

i dont find num lock trigger in db system

You mean to use autohotkey program??
 
(Use num lock trick before start the bot, it will take you 5 more seconds but will non stop cast it)

i dont understand

i dont find num lock trigger in db system

You mean to use autohotkey program??

Google exists
 
protected virtual bool ShouldDevour()
{
if (!Skills.Necromancer.Devour.CanCast())
return true;

if (Player.PrimaryResourcePct >= 0 )
return false;

if (TargetUtil.CorpseCount(60f) <= 0)
return false;

return true;


==================================

i change first line to true. but did not use the devour skill

plz help
Why are you changing this? The default code will cast it every time it's able. Your change would cause it to never cast.
 
Code:
if (Player.PrimaryResourcePct >= 0 )
return false;
This means it will only use it when your Essence pool is at 0.
 
Code:
if (Player.PrimaryResourcePct >= 0 )
return false;
This means it will only use it when your Essence pool is at 0.

Not to mention the first line would return true only if you can't cast it...
 
Not to mention the first line would return true only if you can't cast it...


I tried default setting but He never uses it.

Code:
 protected virtual bool ShouldDevour()
        {
            if (!Skills.Necromancer.Devour.CanCast())
                return false;

            if (Player.PrimaryResourcePct > 0.3f)
                return false;

            if (TargetUtil.CorpseCount(60f) <= 0)
                return false;

            return true;
 
Last edited:
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