thanatos
Member
- Joined
- Feb 4, 2012
- Messages
- 86
I want to modify the current "trixter" rogue cc for sub -- it doesnt use backstab..this is the gui log
[LazyRaider] Blank Profile loaded
[LazyRaider] Version 1.1.1 Started
Building behavior tree.
[100] [0] Shadow Dance
[100] [0] Premeditation
[100] [2] Shadowstep
[100] [2] Ambush
[100] [5] Slice and Dice
[100] [0] Hemorrhage
[73] [1] Hemorrhage
[59] [2] Hemorrhage
Vanish
[68] [3] Preparation
[71] [3] Hemorrhage
[61] [5] Rupture
[80] [0] Hemorrhage
[68] [2] Hemorrhage
[51] [3] Hemorrhage
[50] [5] Recuperate
Vanish
[62] [1] Shadowstep
[62] [1] Ambush
[48] [3] Hemorrhage
[68] [3] Hemorrhage
[72] [3] Hemorrhage
[62] [5] Rupture
[87] [0] Hemorrhage
[69] [1] Hemorrhage
[75] [2] Hemorrhage
[63] [3] Hemorrhage
Stopping the bot!
here is the line of code in the cc that "contains" the logic(?) for it.
),
//CP builder
new Decorator(ret => Me.ComboPoints < 4,
new PrioritySelector(
CastSpell("Premeditation", ret => Me.IsStealthed || PlayerHasBuff("Shadow Dance")),
CastSpell("Shadowstep", ret => Me.IsStealthed || PlayerHasBuff("Shadow Dance")),
CastSpell("Ambush", ret => Me.IsStealthed || PlayerHasBuff("Shadow Dance")),
CastSpell("Hemorrhage", ret => TargetDebuffTimeLeft("89775") == 0),
CastSpell("Backstab", ret => BehindTarget()),
CastSpell("Hemorrhage", ret => true)
)
it would seem that it would use backstab...it does not however (see initial log)
Can someone who knows coding help me *adjust* this so that it will use backstab properly?
[LazyRaider] Blank Profile loaded
[LazyRaider] Version 1.1.1 Started
Building behavior tree.
[100] [0] Shadow Dance
[100] [0] Premeditation
[100] [2] Shadowstep
[100] [2] Ambush
[100] [5] Slice and Dice
[100] [0] Hemorrhage
[73] [1] Hemorrhage
[59] [2] Hemorrhage
Vanish
[68] [3] Preparation
[71] [3] Hemorrhage
[61] [5] Rupture
[80] [0] Hemorrhage
[68] [2] Hemorrhage
[51] [3] Hemorrhage
[50] [5] Recuperate
Vanish
[62] [1] Shadowstep
[62] [1] Ambush
[48] [3] Hemorrhage
[68] [3] Hemorrhage
[72] [3] Hemorrhage
[62] [5] Rupture
[87] [0] Hemorrhage
[69] [1] Hemorrhage
[75] [2] Hemorrhage
[63] [3] Hemorrhage
Stopping the bot!
here is the line of code in the cc that "contains" the logic(?) for it.
),
//CP builder
new Decorator(ret => Me.ComboPoints < 4,
new PrioritySelector(
CastSpell("Premeditation", ret => Me.IsStealthed || PlayerHasBuff("Shadow Dance")),
CastSpell("Shadowstep", ret => Me.IsStealthed || PlayerHasBuff("Shadow Dance")),
CastSpell("Ambush", ret => Me.IsStealthed || PlayerHasBuff("Shadow Dance")),
CastSpell("Hemorrhage", ret => TargetDebuffTimeLeft("89775") == 0),
CastSpell("Backstab", ret => BehindTarget()),
CastSpell("Hemorrhage", ret => true)
)
it would seem that it would use backstab...it does not however (see initial log)
Can someone who knows coding help me *adjust* this so that it will use backstab properly?