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Hearthbuddy Crashes

I have that error too, and I just downloaded the new one :

[Tick] Exception during execution:Buddy.Coroutines.CoroutineUnhandledException: Exception was thrown by coroutine ---> System.NullReferenceException: La référence d'objet n'est pas définie à une instance d'un objet.
à Triton.Bot.Logic.Bots.DefaultBot.DefaultBot.‹ˆ.MoveNext()
--- Fin de la trace de la pile à partir de l'emplacement précédent au niveau duquel l'exception a été levée ---
à System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
à System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
à System.Runtime.CompilerServices.TaskAwaiter.ValidateEnd(Task task)
à Triton.Bot.Logic.Bots.DefaultBot.DefaultBot.ˆ.MoveNext()
--- Fin de la trace de la pile à partir de l'emplacement précédent au niveau duquel l'exception a été levée ---
à System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
à System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
à Buddy.Coroutines.Coroutine.’”.Ž›.MoveNext()
--- Fin de la trace de la pile d'exception interne ---
à Buddy.Coroutines.Coroutine.›(Boolean ›)
à Buddy.Coroutines.Coroutine.Resume(Boolean ›)
à Buddy.Coroutines.Coroutine.Resume()
à Triton.Bot.Logic.Bots.DefaultBot.DefaultBot.Tick()
à Triton.Bot.BotManagerTick(IBot )
 
Last edited:
Hello Tony, i ran Scan and Repair for mine hearthstone and there was nothing wrong it. The bot however kept on crashing on me.
 
None of the programs that are listed are installed in my computer. About two weeks ago , the bot can go on for hours without any interference. However since the new update and patches, i am starting to receive crashes / grey screen / skipping attacks for every during my 3rd- 4th game.
 
we cant reproduce this and looks like you are the only one with such issues,plz reinstall Hearthstone so we can nail this down


any major software/hardware changes lately?
 
Nothing major software installment had happened on my computer. i think it happens when i leave my computer on idle. Below from the log, the bot keeps on concede till it crashes.
- play action
2015-02-19 03:32:38,431 [11] INFO Logger (null) - play: Undertaker target nothing
2015-02-19 03:32:39,826 [11] INFO Logger (null) - [UseAt] 1
2015-02-19 03:32:42,508 [11] INFO Logger (null) - [GameplayScene_MAIN_ACTION] We need to wait 7031 ms still before we can concede.
2015-02-19 03:32:42,830 [11] INFO Logger (null) - calculating stuff... 14:32:42.8305
2015-02-19 03:32:42,833 [11] INFO Logger (null) - calculating ended! 14:32:42.8335
2015-02-19 03:32:42,833 [11] INFO Logger (null) - end turn
2015-02-19 03:32:45,802 [11] INFO Logger (null) - [GameplayScene_MAIN_ACTION] We need to wait 3737 ms still before we can concede.
2015-02-19 03:32:45,803 [11] INFO Logger (null) - [OpponentTurn]
2015-02-19 03:32:45,901 [11] INFO Logger (null) - [GameplayScene_MAIN_ACTION] We need to wait 3638 ms still before we can concede.
2015-02-19 03:32:45,903 [11] INFO Logger (null) - [OpponentTurn]
2015-02-19 03:32:46,002 [11] INFO Logger (null) - [GameplayScene_MAIN_ACTION] We need to wait 3537 ms still before we can concede.
2015-02-19 03:32:46,004 [11] INFO Logger (null) - [OpponentTurn]
2015-02-19 03:32:46,100 [11] INFO Logger (null) - [GameplayScene_MAIN_ACTION] We need to wait 3439 ms still before we can concede.
2015-02-19 03:32:46,102 [11] INFO Logger (null) - [OpponentTurn]
2015-02-19 03:32:46,199 [11] INFO Logger (null) - [GameplayScene_MAIN_ACTION] We need to wait 3340 ms still before we can concede.
2015-02-19 03:32:46,201 [11] INFO Logger (null) - [OpponentTurn]
2015-02-19 03:32:46,303 [11] INFO Logger (null) - [GameplayScene_MAIN_ACTION] We need to wait 3236 ms still before we can concede.
2015-02-19 03:32:46,304 [11] INFO Logger (null) - [OpponentTurn]
2015-02-19 03:32:46,400 [11] INFO Logger (null) - [GameplayScene_MAIN_ACTION] We need to wait 3139 ms still before we can concede.
2015-02-19 03:32:46,401 [11] INFO Logger (null) - [OpponentTurn]
2015-02-19 03:32:46,535 [11] INFO Logger (null) - [GameplayScene_MAIN_ACTION] We need to wait 3004 ms still before we can concede.
2015-02-19 03:32:46,537 [11] INFO Logger (null) - [OpponentTurn]
2015-02-19 03:32:46,633 [11] INFO Logger (null) - [GameplayScene_MAIN_ACTION] We need to wait 2906 ms still before we can concede.
2015-02-19 03:32:46,635 [11] INFO Logger (null) - [OpponentTurn]
2015-02-19 03:32:46,733 [11] INFO Logger (null) - [GameplayScene_MAIN_ACTION] We need to wait 2806 ms still before we can concede.
2015-02-19 03:32:46,734 [11] INFO Logger (null) - [OpponentTurn]
2015-02-19 03:32:46,866 [11] INFO Logger (null) - [GameplayScene_MAIN_ACTION] We need to wait 2673 ms still before we can concede.
2015-02-19 03:32:46,868 [11] INFO Logger (null) - [OpponentTurn]
2015-02-19 03:32:46,970 [11] INFO Logger (null) - [GameplayScene_MAIN_ACTION] We need to wait 2569 ms still before we can concede.
2015-02-19 03:32:46,972 [11] INFO Logger (null) - [OpponentTurn]
2015-02-19 03:32:47,105 [11] INFO Logger (null) - [GameplayScene_MAIN_ACTION] We need to wait 2434 ms still before we can concede.
2015-02-19 03:32:47,106 [11] INFO Logger (null) - [OpponentTurn]
2015-02-19 03:32:47,199 [11] INFO Logger (null) - [GameplayScene_MAIN_ACTION] We need to wait 2340 ms still before we can concede.
2015-02-19 03:32:47,201 [11] INFO Logger (null) - [OpponentTurn]
2015-02-19 03:32:47,300 [11] INFO Logger (null) - [GameplayScene_MAIN_ACTION] We need to wait 2239 ms still before we can concede.
2015-02-19 03:32:47,301 [11] INFO Logger (null) - [OpponentTurn]
2015-02-19 03:32:47,446 [11] INFO Logger (null) - [GameplayScene_MAIN_ACTION] We need to wait 2093 ms still before we can concede.
2015-02-19 03:32:47,447 [11] INFO Logger (null) - [OpponentTurn]
2015-02-19 03:32:47,534 [11] INFO Logger (null) - [GameplayScene_MAIN_ACTION] We need to wait 2005 ms still before we can concede.
2015-02-19 03:32:47,536 [11] INFO Logger (null) - [OpponentTurn]
2015-02-19 03:32:47,635 [11] INFO Logger (null) - [GameplayScene_MAIN_ACTION] We need to wait 1904 ms still before we can concede.
2015-02-19 03:32:47,636 [11] INFO Logger (null) - [OpponentTurn]
2015-02-19 03:32:47,732 [11] INFO Logger (null) - [GameplayScene_MAIN_ACTION] We need to wait 1807 ms still before we can concede.
2015-02-19 03:32:47,734 [11] INFO Logger (null) - [OpponentTurn]
2015-02-19 03:32:47,835 [11] INFO Logger (null) - [GameplayScene_MAIN_ACTION] We need to wait 1704 ms still before we can concede.
2015-02-19 03:32:47,836 [11] INFO Logger (null) - [OpponentTurn]
2015-02-19 03:32:47,934 [11] INFO Logger (null) - [GameplayScene_MAIN_ACTION] We need to wait 1605 ms still before we can concede.
2015-02-19 03:32:47,935 [11] INFO Logger (null) - [OpponentTurn]
2015-02-19 03:32:48,034 [11] INFO Logger (null) - [GameplayScene_MAIN_ACTION] We need to wait 1505 ms still before we can concede.
2015-02-19 03:32:48,035 [11] INFO Logger (null) - [OpponentTurn]
2015-02-19 03:32:48,133 [11] INFO Logger (null) - [GameplayScene_MAIN_ACTION] We need to wait 1406 ms still before we can concede.
2015-02-19 03:32:48,135 [11] INFO Logger (null) - [OpponentTurn]
2015-02-19 03:32:48,232 [11] INFO Logger (null) - [GameplayScene_MAIN_ACTION] We need to wait 1307 ms still before we can concede.
2015-02-19 03:32:48,233 [11] INFO Logger (null) - [OpponentTurn]
2015-02-19 03:32:48,333 [11] INFO Logger (null) - [GameplayScene_MAIN_ACTION] We need to wait 1206 ms still before we can concede.
2015-02-19 03:32:48,334 [11] INFO Logger (null) - [OpponentTurn]
2015-02-19 03:32:48,433 [11] INFO Logger (null) - [GameplayScene_MAIN_ACTION] We need to wait 1106 ms still before we can concede.
2015-02-19 03:32:48,435 [11] INFO Logger (null) - [OpponentTurn]
2015-02-19 03:32:48,532 [11] INFO Logger (null) - [GameplayScene_MAIN_ACTION] We need to wait 1007 ms still before we can concede.
2015-02-19 03:32:48,533 [11] INFO Logger (null) - [OpponentTurn]
2015-02-19 03:32:48,632 [11] INFO Logger (null) - [GameplayScene_MAIN_ACTION] We need to wait 907 ms still before we can concede.
2015-02-19 03:32:48,633 [11] INFO Logger (null) - [OpponentTurn]
2015-02-19 03:32:48,732 [11] INFO Logger (null) - [GameplayScene_MAIN_ACTION] We need to wait 807 ms still before we can concede.
2015-02-19 03:32:48,734 [11] INFO Logger (null) - [OpponentTurn]
2015-02-19 03:32:48,834 [11] INFO Logger (null) - [GameplayScene_MAIN_ACTION] We need to wait 705 ms still before we can concede.
2015-02-19 03:32:48,835 [11] INFO Logger (null) - [OpponentTurn]
2015-02-19 03:32:48,934 [11] INFO Logger (null) - [GameplayScene_MAIN_ACTION] We need to wait 605 ms still before we can concede.
2015-02-19 03:32:48,935 [11] INFO Logger (null) - [OpponentTurn]
2015-02-19 03:32:49,033 [11] INFO Logger (null) - [GameplayScene_MAIN_ACTION] We need to wait 506 ms still before we can concede.
2015-02-19 03:32:49,034 [11] INFO Logger (null) - [OpponentTurn]
2015-02-19 03:32:49,132 [11] INFO Logger (null) - [GameplayScene_MAIN_ACTION] We need to wait 407 ms still before we can concede.
2015-02-19 03:32:49,134 [11] INFO Logger (null) - [OpponentTurn]
2015-02-19 03:32:49,233 [11] INFO Logger (null) - [GameplayScene_MAIN_ACTION] We need to wait 306 ms still before we can concede.
2015-02-19 03:32:49,235 [11] INFO Logger (null) - [OpponentTurn]
2015-02-19 03:32:49,334 [11] INFO Logger (null) - [GameplayScene_MAIN_ACTION] We need to wait 205 ms still before we can concede.
2015-02-19 03:32:49,335 [11] INFO Logger (null) - [OpponentTurn]
2015-02-19 03:32:49,433 [11] INFO Logger (null) - [GameplayScene_MAIN_ACTION] We need to wait 106 ms still before we can concede.
 
disable concede and let me know if you get the same crashes plz
 
Hey Tony, this is what happens when the bot goes grey.

[TournamentScene_PlayQueue] Now waiting for a match.
[IsClientInUsableState] !SceneMgr.IsSceneLoaded.
[Tick] Exception during execution:GreyMagic.InjectionDesyncException: Process must have frozen or gotten out of sync: Injection Finished Event was never fired
at GreyMagic.Executor.WaitForInjection(Int32 timeout)
at GreyMagic.Executor.SharedExecuteLogicEnd(Int32 timeout)
at GreyMagic.Executor.Execute(Int32 timeout)
at GreyMagic.ExternalProcessMemory.CallInjected[T](IntPtr address, CallingConvention callingConvention, Object[] args)
at GreyMagic.ExternalProcessMemory.CallInjected(IntPtr address, CallingConvention callingConvention, Object[] args)
at Triton.Game.Mono.MonoNative.(IntPtr )
at Triton.Game.TritonHs.AutoMonoThread.ManagedDisposed()
at Triton.Common.NonFinalizedDisposable.Dispose(Boolean disposing)
at Triton.Common.NonFinalizedDisposable.Dispose()
at Triton.Bot.BotManager.Tick(IBot )
 
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