Hi guys, so ive been playing a slightly modified corruption routine using pureswtor and that was working great. It didn't have any targeting issue that defaultcombat has with healing specs atm. It just goes nuts. After the patch and new version of BW came out the Pureswtor now does exactly the same thing as default combat it just targets 1 char and decides to spam heal it. Can someone pls help me out as healing clases (corruption) is what I enjoy to play and want to continue using. What changed? What can I do to try fix this problem or help in some sort? Is there anyone out there that actually got any of the healing routines to work at patch 4.0a or 4.0.2? I know I had corruption and the operative healer to work with pureswtor with patch 4.0a cept for the mercenary which the bot cannot detect its healing discipline.
Any input about this is much appreciated
Any input about this is much appreciated

2015-11-18 11:27:09,803 [Main Bot Thread] INFO Log - >> Casting << Recklessness
2015-11-18 11:27:09,854 [Main Bot Thread] INFO Log - >> Casting << Recklessness
2015-11-18 11:27:12,936 [Main Bot Thread] INFO Log - >> Casting << Innervate
2015-11-18 11:27:15,955 [Main Bot Thread] INFO Log - >> Casting << Resurgence
2015-11-18 11:27:18,217 [Main Bot Thread] ERROR Log - System.NullReferenceException: Object reference not set to an instance of an object.
at Buddy.Swtor.Objects.Containers.TorContainer`1.?????????????????????????????????????????.?????????????????????????????????????????(????????????????????????????????????????? )
at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext()
at System.Linq.Enumerable.FirstOrDefault[TSource](IEnumerable`1 source, Func`2 predicate)
at Buddy.Swtor.Objects.TorCharacter.GetBuff(String buffName)
at Buddy.Swtor.Objects.TorCharacter.HasBuff(String buffName)
at PureSWTor.Core.Spell.<>c__DisplayClass26.<Buff>b__21(Object ret) in c:\Users\bobtser\Desktop\New Pure\Routines\Pureswtor\Core\Spell.cs:line 113
at Buddy.BehaviorTree.Decorator.CanRun(Object context)
at Buddy.BehaviorTree.Decorator.swQmyw>n\\tF9OSFF}5H5m8W{".MoveNext()
at (IEnumerator )
at Buddy.BehaviorTree.Composite.Tick(Object context)
at Buddy.BehaviorTree.PrioritySelector.\.rSA?95aJE")C(0(\[ewC`a6"$.MoveNext()
at (IEnumerator )
at Buddy.BehaviorTree.Composite.Tick(Object context)
at Buddy.BehaviorTree.PrioritySelector.\.rSA?95aJE")C(0(\[ewC`a6"$.MoveNext()
at (IEnumerator )
at Buddy.BehaviorTree.Composite.Tick(Object context)
at Buddy.BehaviorTree.PrioritySelector.\.rSA?95aJE")C(0(\[ewC`a6"$.MoveNext()
at (IEnumerator )
at Buddy.BehaviorTree.Composite.Tick(Object context)
at Buddy.BehaviorTree.PrioritySelector.\.rSA?95aJE")C(0(\[ewC`a6"$.MoveNext()
at (IEnumerator )
at Buddy.BehaviorTree.Composite.Tick(Object context)
at Buddy.Common.HookExecutor.Run(Object context)
at Buddy.BehaviorTree.Action.RunAction(Object context)
at Buddy.BehaviorTree.Action.<NIR/\,x~oma/8xZ3xqgm/4xd!.MoveNext()
at (IEnumerator )
at Buddy.BehaviorTree.Composite.Tick(Object context)
at Buddy.BehaviorTree.Decorator.swQmyw>n\\tF9OSFF}5H5m8W{".MoveNext()
at (IEnumerator )
at Buddy.BehaviorTree.Composite.Tick(Object context)
at Buddy.BehaviorTree.PrioritySelector.\.rSA?95aJE")C(0(\[ewC`a6"$.MoveNext()
at (IEnumerator )
at Buddy.BehaviorTree.Composite.Tick(Object context)
at Buddy.BehaviorTree.Decorator.swQmyw>n\\tF9OSFF}5H5m8W{".MoveNext()
at (IEnumerator )
at Buddy.BehaviorTree.Composite.Tick(Object context)
at Buddy.CommonBot.BotMain.?????????????????????????????????????????()
2015-11-18 11:27:19,299 [Main Bot Thread] INFO Log - >> Casting << Dark Heal
2015-11-18 11:27:21,511 [Main Bot Thread] INFO Log - >> Casting << Innervate
2015-11-18 11:27:26,079 [Main Bot Thread] INFO Log - >> Casting << Static Barrier
2015-11-18 11:27:28,531 [Main Bot Thread] INFO Log - >> Casting << Dark Heal
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