[02:08:05:26] *Healing Wave
[02:08:08:726] % atRest: True traindWater: True traindLtng: True stksWater: 0 stksLtng: 0 h%: 93 useW: 69
[02:08:08:772] CastSpellById: 52129
[02:08:08:814] *Water Shield
[02:08:10:340] % Done Resting
[02:08:10:441] % Need rest: true, ShieldBuffNeeded
[02:08:10:495] % Resting at 93% health, 69% mana
[02:08:10:529] % atRest: True traindWater: True traindLtng: True stksWater: 0 stksLtng: 0 h%: 93 useW: 69
[02:08:10:590] CastSpellById: 52129
[02:08:10:634] *Water Shield
[02:08:12:159] % Done Resting
[02:08:12:260] % Need rest: true, ShieldBuffNeeded
[02:08:12:292] % Resting at 93% health, 69% mana
[02:08:12:354] % atRest: True traindWater: True traindLtng: True stksWater: 0 stksLtng: 0 h%: 93 useW: 69
[02:08:12:393] CastSpellById: 52129
[02:08:12:446] *Water Shield
[02:08:13:978] % Done Resting
[02:08:14:80] % Need rest: true, ShieldBuffNeeded
[02:08:14:115] % Resting at 93% health, 69% mana
[02:08:14:184] % atRest: True traindWater: True traindLtng: True stksWater: 0 stksLtng: 0 h%: 93 useW: 69
[02:08:14:229] CastSpellById: 52129
[02:08:14:281] *Water Shield
[02:08:15:814] % Done Resting
[02:08:15:914] % Need rest: true, ShieldBuffNeeded
[02:08:15:946] % Resting at 93% health, 69% mana
[02:08:15:996] % atRest: True traindWater: True traindLtng: True stksWater: 0 stksLtng: 0 h%: 93 useW: 69
[02:08:16:31] CastSpellById: 52129
[02:08:16:103] *Water Shield
[02:08:17:633] % Done Resting
[02:08:17:733] % Need rest: true, ShieldBuffNeeded
[02:08:17:766] % Resting at 93% health, 69% mana
[02:08:17:823] % atRest: True traindWater: True traindLtng: True stksWater: 0 stksLtng: 0 h%: 93 useW: 69
[02:08:17:867] CastSpellById: 52129
[02:08:17:922] *Water Shield
[02:08:19:452] % Done Resting
[02:08:19:552] % Need rest: true, ShieldBuffNeeded
[02:08:19:585] % Resting at 93% health, 69% mana
[02:08:19:634] % atRest: True traindWater: True traindLtng: True stksWater: 0 stksLtng: 0 h%: 93 useW: 69
[02:08:19:671] CastSpellById: 52129
[02:08:19:745] *Water Shield
[02:08:21:271] % Done Resting
[02:08:21:371] % Need rest: true, ShieldBuffNeeded
[02:08:21:425] % Resting at 93% health, 69% mana
[02:08:21:459] % atRest: True traindWater: True traindLtng: True stksWater: 0 stksLtng: 0 h%: 93 useW: 69
[02:08:21:528] CastSpellById: 52129
[02:08:21:580] *Water Shield
[02:08:23:107] % Done Resting
[02:08:23:212] % Need rest: true, ShieldBuffNeeded
[02:08:23:248] % Resting at 93% health, 69% mana
[02:08:23:282] % atRest: True traindWater: True traindLtng: True stksWater: 0 stksLtng: 0 h%: 93 useW: 69
[02:08:23:326] CastSpellById: 52129
[02:08:23:415] *Water Shield
[02:08:24:943] % Done Resting
[02:08:25:43] % Need rest: true, ShieldBuffNeeded
[02:08:25:97] % Resting at 93% health, 69% mana
[02:08:25:130] % atRest: True traindWater: True traindLtng: True stksWater: 0 stksLtng: 0 h%: 93 useW: 69
[02:08:25:194] CastSpellById: 52129
[02:08:25:275] *Water Shield
[02:08:26:744] % Done Resting
[02:08:26:845] % Need rest: true, ShieldBuffNeeded
[02:08:26:877] % Resting at 93% health, 69% mana
[02:08:26:930] % atRest: True traindWater: True traindLtng: True stksWater: 0 stksLtng: 0 h%: 93 useW: 69
[02:08:26:975] CastSpellById: 52129
[02:08:27:55] *Water Shield
[02:08:28:530] % Done Resting
[02:08:29:432] % Need rest: true, ShieldBuffNeeded
[02:08:29:465] % Resting at 93% health, 69% mana
[02:08:29:520] % atRest: True traindWater: True traindLtng: True stksWater: 0 stksLtng: 0 h%: 93 useW: 69
[02:08:29:565] CastSpellById: 52129
[02:08:29:630] *Water Shield
[02:08:40:999] Process must have frozen or gotten out of sync; InjectionFinishedEvent was never fired. - From: Honorbuddy at TreeSharp.Composite.Tick(Object context)
at Styx.Logic.BehaviorTree.TreeRoot.Tick()SmartExceptionsCore.UnhandledException @ 2884, offset:202
[02:08:02:96] % Entered Combat
[02:08:02:160] % ## CheckForAdds() took 0 ms
[02:08:02:217] % distance in combat: 3.67
[02:08:02:288] % Target isn't casting a spell - Wind Shear not cast
[02:08:02:411] % SetTotemsAsNeeded(): earth: False fire: False water: False air: False
[02:08:02:549] CastSpellById: 6390
[02:08:02:641] *Stoneclaw Totem
[02:08:03:715] CastSpellById: 6363
[02:08:03:817] *Searing Totem
[02:08:04:864] CastSpellById: 8052
[02:08:04:989] *Flame Shock
[02:08:06:523] % Exiting Combat
[02:08:06:693] % Entered Combat
[02:08:06:772] % ## CheckForAdds() took 0 ms
[02:08:06:845] % distance in combat: 3.67
[02:08:06:962] CastSpellById: 57994
[02:08:07:49] *Wind Shear
[02:08:07:300] % FlameShock: target already has DoT
[02:08:07:386] % status: spell on cooldown - Earth Shock
[02:08:07:488] CastSpellById: 943
[02:08:07:570] *Lightning Bolt
[02:08:09:89] % Exiting Combat
[02:08:09:215] % Entered Combat
[02:08:09:283] % ## CheckForAdds() took 0 ms
[02:08:09:339] % distance in combat: 3.67
[02:08:09:475] CastSpellById: 57994
[02:08:09:554] *Wind Shear
[02:08:09:806] % FlameShock: target already has DoT
[02:08:09:894] % status: spell on cooldown - Earth Shock
[02:08:10:4] CastSpellById: 943
[02:08:10:95] *Lightning Bolt
[02:08:11:615] % Exiting Combat
[02:08:11:746] % Entered Combat
[02:08:11:802] % ## CheckForAdds() took 0 ms
[02:08:11:876] % distance in combat: 3.67
[02:08:12:2] CastSpellById: 57994
[02:08:12:116] *Wind Shear
[02:08:12:383] % Found Totem(2): Stoneclaw Totem II
[02:08:12:459] % Found Totem(1): Searing Totem II
[02:08:12:551] % SetTotemsAsNeeded(): earth: True fire: True water: False air: False
[02:08:12:627] % FlameShock: target already has DoT
[02:08:12:733] CastSpellById: 8046
[02:08:12:829] *Earth Shock
[02:08:14:298] % Exiting Combat
[02:08:14:416] % Entered Combat
[02:08:14:487] % ## CheckForAdds() took 0 ms
[02:08:14:564] % distance in combat: 3.67
[02:08:14:685] CastSpellById: 57994
[02:08:14:798] *Wind Shear
[02:08:15:50] % FlameShock: target already has DoT
[02:08:15:159] CastSpellById: 8046
[02:08:15:260] *Earth Shock
[02:08:16:780] % Exiting Combat
[02:08:16:920] % Entered Combat
[02:08:16:985] % ## CheckForAdds() took 0 ms
[02:08:17:49] % distance in combat: 3.67
[02:08:17:148] CastSpellById: 57994
[02:08:17:290] *Wind Shear
[02:08:17:541] % FlameShock: target already has DoT
[02:08:17:662] CastSpellById: 8046
[02:08:17:775] *Earth Shock
[02:08:19:295] % Exiting Combat
[02:08:19:418] % Entered Combat
[02:08:19:486] % ## CheckForAdds() took 0 ms
[02:08:19:563] % distance in combat: 3.67
[02:08:19:684] CastSpellById: 57994
[02:08:19:769] *Wind Shear
[02:08:20:20] % FlameShock: target already has DoT
[02:08:20:168] CastSpellById: 8046
[02:08:20:252] *Earth Shock
[02:08:21:773] % Exiting Combat
[02:08:21:916] % Entered Combat
[02:08:21:978] % ## CheckForAdds() took 0 ms
[02:08:22:63] % distance in combat: 3.67
[02:08:22:161] CastSpellById: 57994
[02:08:22:303] *Wind Shear
[02:08:22:572] % Found Totem(2): Stoneclaw Totem II
[02:08:22:660] % Found Totem(1): Searing Totem II
[02:08:22:751] % SetTotemsAsNeeded(): earth: True fire: True water: False air: False
[02:08:22:814] % FlameShock: target already has DoT
[02:08:22:946] CastSpellById: 8046
[02:08:23:59] *Earth Shock
[02:08:24:579] % Exiting Combat
[02:08:24:692] % Entered Combat
[02:08:24:748] % ## CheckForAdds() took 0 ms
[02:08:24:805] % distance in combat: 3.67
[02:08:24:938] CastSpellById: 57994
[02:08:25:36] *Wind Shear
[02:08:25:287] % FlameShock: target already has DoT
[02:08:25:431] CastSpellById: 8046
[02:08:25:518] *Earth Shock
[02:08:27:38] % Exiting Combat
[02:08:27:214] % Entered Combat
[02:08:27:283] % ## CheckForAdds() took 0 ms
[02:08:27:360] % distance in combat: 3.67
[02:08:27:481] CastSpellById: 57994
[02:08:27:579] *Wind Shear
[02:08:27:830] % FlameShock: target already has DoT
[02:08:27:928] CastSpellById: 8046
[02:08:28:27] *Earth Shock
[02:08:29:548] % Exiting Combat
[02:08:29:669] % Entered Combat
[02:08:29:731] % ## CheckForAdds() took 0 ms
[02:08:29:787] % distance in combat: 3.67
[02:08:40:38] Process must have frozen or gotten out of sync; InjectionFinishedEvent was never fired. - From: Honorbuddy at EndScene.ExecutorRand.Execute()
at Styx.WoWInternals.WoWMovement.CGPlayer_C__ClickToMove(ClickToMoveType clickToMoveType, UInt64 guid, WoWPoint clickPos, Single precision)SmartExceptionsCore.UnhandledException @ 2884, offset:202
[02:08:56:265] Is auth server lagging?
[02:09:00:173] HB EXCEPTION in SpellManager.CastSpellById[57994:Wind Shear]: System.Exception: Process must have frozen or gotten out of sync; InjectionFinishedEvent was never fired. ---> SmartAssembly.SmartExceptionsCore.UnhandledException: SmartExceptionsCore.UnhandledException @ 2884, offset:202 ---> SmartAssembly.SmartExceptionsCore.UnhandledException: SmartExceptionsCore.UnhandledException @ 1237, offset:327 ---> SmartAssembly.SmartExceptionsCore.UnhandledException: SmartExceptionsCore.UnhandledException @ 2058, offset:65 ---> SmartAssembly.SmartExceptionsCore.UnhandledException: SmartExceptionsCore.UnhandledException @ 2057, offset:37 ---> SmartAssembly.SmartExceptionsCore.UnhandledException: SmartExceptionsCore.UnhandledException @ 2056, offset:23 ---> SmartAssembly.SmartExceptionsCore.UnhandledException: SmartExceptionsCore.UnhandledException @ 1346, offset:8
--- End of inner exception stack trace ---
--- End of inner exception stack trace ---
--- End of inner exception stack trace ---
--- End of inner exception stack trace ---
--- End of inner exception stack trace ---
--- End of inner exception stack trace ---
at Styx.WoWInternals.WoWObjects.WoWUnit.Face()
at ShamWoW.Shaman.Safe_CastSpell(String sSpellName) in c:\Users\Home\Desktop\HB 1.9.2.5\CustomClasses\Shaman.cs:line 358