I did have to modify the Hunter.cs file to add Shatter Rounds (52020) to the OutOfAmmo routine, sicne for some reason that ammo was excluded, but even after that fix, it still dies. What's weird is that it runs around in combat for 10-20 minutes before exiting this way.Mounting:Swift White Ram
[tehHunter v0.4, modified by Flogratio]: Mana more than 80. Swapping to Dragonhawk.
[tehHunter v0.4, modified by Flogratio]: Out of ammo. Stopping...
Error - sync2: ReadUInt at 0x18F81010 failed.
Logfile:
http://www.polksda.com/3-10-2010_Log.txt