Unhandled exception during init: System.Exception: Failed to ReadProcessMemory
at GreyMagic.ExternalProcessMemory.ReadBytes(IntPtr address, Int32 count, Boolean relative)
at GreyMagic.MemoryBase.ReadString(IntPtr address, Encoding encoding, Int32 maxLength, Boolean relative)
at ..()
at ..[](Boolean , String , Object[] )
at Buddy.Swtor.Objects.TorObject.CallScript[T](Boolean hasReturnValue, String function, Object[] args)
at Buddy.Swtor.Objects.TorPlayer.GetSkillPointsSpentInTree(SkillTreeId tree)
at DefaultCombat.SpecHandler.calculateSpec(SkillTreeId tree1, SkillTreeId tree2, SkillTreeId tree3) in c:\Users\quinny\Desktop\BW 1.0.996.390\Routines\DefaultCombat\DefaultCombat\SpecHandler.cs:line 152
at DefaultCombat.SpecHandler.GetSpec() in c:\Users\quinny\Desktop\BW 1.0.996.390\Routines\DefaultCombat\DefaultCombat\SpecHandler.cs:line 26
at DefaultCombat.DefaultCombat.Initialize() in c:\Users\quinny\Desktop\BW 1.0.996.390\Routines\DefaultCombat\DefaultCombat\DefaultCombat.cs:line 54
at Buddy.CommonBot.RoutineManager.set_Current(ICombat value)
at Buddy.CommonBot.BotMain.SetCurrentCombatRoutine()
at Buddywing.MainWindow.DoInitialization()
Buddy Wing: The Old Robot is ready!
at GreyMagic.ExternalProcessMemory.ReadBytes(IntPtr address, Int32 count, Boolean relative)
at GreyMagic.MemoryBase.ReadString(IntPtr address, Encoding encoding, Int32 maxLength, Boolean relative)
at ..()
at ..[](Boolean , String , Object[] )
at Buddy.Swtor.Objects.TorObject.CallScript[T](Boolean hasReturnValue, String function, Object[] args)
at Buddy.Swtor.Objects.TorPlayer.GetSkillPointsSpentInTree(SkillTreeId tree)
at DefaultCombat.SpecHandler.calculateSpec(SkillTreeId tree1, SkillTreeId tree2, SkillTreeId tree3) in c:\Users\quinny\Desktop\BW 1.0.996.390\Routines\DefaultCombat\DefaultCombat\SpecHandler.cs:line 152
at DefaultCombat.SpecHandler.GetSpec() in c:\Users\quinny\Desktop\BW 1.0.996.390\Routines\DefaultCombat\DefaultCombat\SpecHandler.cs:line 26
at DefaultCombat.DefaultCombat.Initialize() in c:\Users\quinny\Desktop\BW 1.0.996.390\Routines\DefaultCombat\DefaultCombat\DefaultCombat.cs:line 54
at Buddy.CommonBot.RoutineManager.set_Current(ICombat value)
at Buddy.CommonBot.BotMain.SetCurrentCombatRoutine()
at Buddywing.MainWindow.DoInitialization()
Buddy Wing: The Old Robot is ready!