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hate to sound rude

fnawesome

Member
Joined
Nov 30, 2011
Messages
54
but why are all these rogue profiles so terrible...is it hard to program for? not a single one of these can even manage to face a target thats attacking you, i've watched gm2 with every profile, only to see it get stuck whenever a mob is near the node because it will sit there spamming a button without facing the target., lazyraider dmg is also terrible, not to mention that none of them have config settings through the bot..

any thoughts on this?
 
singular works fine

but if it's not good enough for you, then try making your own? there's a tutorial in the developer forum
 
but why are all these rogue profiles so terrible...is it hard to program for? not a single one of these can even manage to face a target thats attacking you, i've watched gm2 with every profile, only to see it get stuck whenever a mob is near the node because it will sit there spamming a button without facing the target., lazyraider dmg is also terrible, not to mention that none of them have config settings through the bot..

any thoughts on this?

Here I am going to make this simple for you...

Post a fricking log if you want support. But it just seems to me you want to do ranting. Well hate to burst your bubble but posting shit like you just did wont get you any support


Sent from my SAMSUNG-SGH-I997 using Tapatalk
 
maybe, but i have 9 other characters that function perfectly for the most part. from what i've seen ( druids, shamans, mages, war, hunter, pally) classes have well rounded cc's that function lifelike in pvp and raiding. however i havent found any successful tweaks for the rogue class
 
maybe, but i have 9 other characters that function perfectly for the most part. from what i've seen ( druids, shamans, mages, war, hunter, pally) classes have well rounded cc's that function lifelike in pvp and raiding. however i havent found any successful tweaks for the rogue class

I highly suggest going Combat while leveling. (Singular has top-notch support for Combat. Especially at end-game.)
 
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