stewiethecat
Member
- Joined
- Feb 4, 2011
- Messages
- 454
Cast("Bio II", r => !Core.Target.HasMyAura("Bio")),
no syntax errors, but i get this in Reborn buddy
[06:37:03.871 D] Compiler Error: c:\Users\Jimbo Slice\Desktop\Games\RB\Routines\Kupo\KupoRoutine.cs(14,7) : warning CS0105: The using directive for 'Kupo.Settings' appeared previously in this namespace
[06:37:03.871 D] Compiler Error: c:\Users\Jimbo Slice\Desktop\Games\RB\Routines\Kupo\Rotations\Summoner.cs(101,50) : error CS1061: 'ff14bot.Objects.GameObject' does not contain a definition for 'HasMyAura' and no extension method 'HasMyAura' accepting a first argument of type 'ff14bot.Objects.GameObject' could be found (are you missing a using directive or an assembly reference?)
When I use,
Apply("Bio II"),
The dot reapplies over any time Bio II falls off, whether its my Bio II or not
no syntax errors, but i get this in Reborn buddy
[06:37:03.871 D] Compiler Error: c:\Users\Jimbo Slice\Desktop\Games\RB\Routines\Kupo\KupoRoutine.cs(14,7) : warning CS0105: The using directive for 'Kupo.Settings' appeared previously in this namespace
[06:37:03.871 D] Compiler Error: c:\Users\Jimbo Slice\Desktop\Games\RB\Routines\Kupo\Rotations\Summoner.cs(101,50) : error CS1061: 'ff14bot.Objects.GameObject' does not contain a definition for 'HasMyAura' and no extension method 'HasMyAura' accepting a first argument of type 'ff14bot.Objects.GameObject' could be found (are you missing a using directive or an assembly reference?)
When I use,
Apply("Bio II"),
The dot reapplies over any time Bio II falls off, whether its my Bio II or not