Hi,
where do you get event "PLAYER_REGEN_DISABLED", to check when your player exits combat?
im experimenting on Singular's Evenhandlers.cs uncommented the Logging so i can see the events fired , but it doesnt display "PLAYER_REGEN_DISABLED"
where do you get event "PLAYER_REGEN_DISABLED", to check when your player exits combat?
im experimenting on Singular's Evenhandlers.cs uncommented the Logging so i can see the events fired , but it doesnt display "PLAYER_REGEN_DISABLED"
Code:
Lua.Events.AttachEvent("COMBAT_LOG_EVENT_UNFILTERED", HandleCombatLog);
private static void HandleCombatLog(object sender, LuaEventArgs args)
{
var e = new CombatLogEventArgs(args.EventName, args.FireTimeStamp, args.Args);
Logging.Write(("[CombatLog] " + e.Event + " - " + e.SourceName + " - " + e.SpellName + "[1]" + e.Args[1].ToString()));