Manually went in and removed the faulty looting code. What is the faulty logic here?
<!-- Use Handful of Treats -->
<If Condition="HasItem(37586)">
<CustomBehavior File="UseItem" ItemId="37586" />
<CustomBehavior File="WaitTimer" WaitTime="500" VariantTime="2500" />
<CustomBehavior File="Misc\RunLua" Lua="CloseLoot()" />
<CustomBehavior File="WaitTimer" WaitTime="500" VariantTime="2500" />
<CustomBehavior File="Misc\RunLua" Lua="local id,n=0; for b=0,4 do for s=1,GetContainerNumSlots(b) do id=GetContainerItemID(b,s) if (id == 37586) then ClearCursor() PickupContainerItem(b,s) DeleteCursorItem() end end end" />
<CustomBehavior File="WaitTimer" WaitTime="500" VariantTime="2500" />
</If>