Twerkinator
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- Joined
- Nov 10, 2015
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Hello Buddy-Community
Updated guide - 29/11-15
Run from 28/11, bot set to not pick anything up, just xp: *bot set loose with one key and pools:
Screenshot with full statistics after a nine hour session, bot set to pick up legendaries and blood shards
[HIDE]
[/HIDE]
*The gear worn at the time: http://www.d3planner.com/765748196 *see below for d3planner BIS gear.
I have fiddled some with the different classes and spec, to try and see where i could get the most XP/HR, with the least effort. This is the reason why i choose this FULL AFK model.
So there might be a way to gain better xp, if you want to manually make sure your char has pools, but even then it probably wouldn't be much, since this spec is fairly time efficient on Torment VIII (*going with the assumption that keys have to be produced somewhere).
If you have any suggestions to an optimization in this guide, i'd welcome it wholeheartedly, so feel free to throw in any critique
I've found that the key to high xp, is a combination of several things; High paragon, good gear, POOLS, blizz-server stability, trinity or adventure not clunking up (btw amazing job those guys do :O ), finding the sweet spot for greater rifts level and torment, making sure you have the most time in Grifts and the least time in rifts / town.
These are the variables I've tried to balance out, and to find the optimal settings for. This is because the time spent in normal rifts or in town, counts just as much towards your avg xp, as the xp you can squeeze out of the greater rift.
Again, you could also run this build in a pure Grift mode, which will also net a good amount of xp, but my goal when i bot, is to get the highest xp, with the least effort.
http://www.d3planner.com/617715897 *updated 22-12-2015
Game difficulty: When you set it in adventure, make sure to check the box "Run Nephalem Rifts If No Keys Found".
Torment VIII: It has the highest keys per hour with this build.
Greater Rift 51: With my gear (and since i was paragon 1300), it did them in 4 to 5 minutes. If you take more than 5 to 6 minutes, lower the difficulty.
Trinity settings: Picking stuff up? Expect that you will loose 1~3 bill per hour per box you tick. *My version is the newest: .81.
[HIDE]
[/HIDE]
Skills: *Boon of bul-kathos is fifth on the amulet
Gear and Stats: *for Grift 51
http://www.d3planner.com/446188290
*You probably have to roll vit on either gloves or a weapon to get enough toughness.
**If you need some extra toughness, you could also use sprint with "rush" for the 12% dodge
Gear: Wastes Set -Strongarm Bracers - Hellfire amulet - Bul-Kathos weapon - Focus+Restraint
Cube: Furnace - Leorics crown - Obsidian
Toughness:
atleast 15M with one piece that has "life per fury spend".
Offensive stats:
The only "real" advise i've got on the offensive stats are that you need 12% AS, and stack some area dmg on shoulder and weps, if it is possible. Remeber, if you die more than once per hour (on anything else than the boss), you loose your pools, and that is a huge part of our xp.
Gems: Gogok of swiftness, Bane of the Trapped & Taeguk
Misc:
The stuff changed in the trinity files (open the .cs with notepad) Trinity version: .81
Progression globes: *Thanks Mrsael!
file found in; Trinity->Cache->Weightning.cs
In the optimization of the time spend in the Greater rift, you obviously don't want to pick up progression globes.
[HIDE]Weighting.cs: Only pick up progression globes when in normal rift.
Add the line "using Zeta.Game.Internals;" at the top.
Replace the new value for Progression globes
*The original value looks like this:
[/HIDE]
Attack elites on normal rifts, but not in greaters: *Again-> Thanks Mrsael! file found in; Trinity->Combat->Abilities->CombatBase.CS
So we want to make sure we get the easy progress in normal rifts, while only killing blue packs in greaters. This way we have the best mix of DPS / time spend in both.
[HIDE]CombatBase.cs: If you check the box "ignore yellow pack" in Trinity it will do so in greaters, but still attack in normal rifts.
Add the line "using Zeta.Game.Internals;" at the top.
Replace everything at the end with
Original looks like this:
[/HIDE]
Ignore Pain: file found in; Trinity->Combat->Abilities->BarbarianCombat.cs
We want to always use ignore pain for the 40% movement speed, even while not in combat.
[HIDE]BarbarianCombat.cs:
Change "return false" to "return true"
[/HIDE]
Alternatively you can just grab the modifications here:
View attachment Trinity.81.zip
Follower: I use a templar, with hellfire and leoric rings, for the ekstra bit of xp.
TLDR: 55B/HR XP, change three files in trinity, set Grift level to 48 - 51 (depending on gear and paragon), run it in Torment VIII.
Updated guide - 29/11-15
Run from 28/11, bot set to not pick anything up, just xp: *bot set loose with one key and pools:

Screenshot with full statistics after a nine hour session, bot set to pick up legendaries and blood shards
[HIDE]

*The gear worn at the time: http://www.d3planner.com/765748196 *see below for d3planner BIS gear.
I have fiddled some with the different classes and spec, to try and see where i could get the most XP/HR, with the least effort. This is the reason why i choose this FULL AFK model.
So there might be a way to gain better xp, if you want to manually make sure your char has pools, but even then it probably wouldn't be much, since this spec is fairly time efficient on Torment VIII (*going with the assumption that keys have to be produced somewhere).
If you have any suggestions to an optimization in this guide, i'd welcome it wholeheartedly, so feel free to throw in any critique

I've found that the key to high xp, is a combination of several things; High paragon, good gear, POOLS, blizz-server stability, trinity or adventure not clunking up (btw amazing job those guys do :O ), finding the sweet spot for greater rifts level and torment, making sure you have the most time in Grifts and the least time in rifts / town.
These are the variables I've tried to balance out, and to find the optimal settings for. This is because the time spent in normal rifts or in town, counts just as much towards your avg xp, as the xp you can squeeze out of the greater rift.
Again, you could also run this build in a pure Grift mode, which will also net a good amount of xp, but my goal when i bot, is to get the highest xp, with the least effort.
http://www.d3planner.com/617715897 *updated 22-12-2015
Game difficulty: When you set it in adventure, make sure to check the box "Run Nephalem Rifts If No Keys Found".
Torment VIII: It has the highest keys per hour with this build.
Greater Rift 51: With my gear (and since i was paragon 1300), it did them in 4 to 5 minutes. If you take more than 5 to 6 minutes, lower the difficulty.
Trinity settings: Picking stuff up? Expect that you will loose 1~3 bill per hour per box you tick. *My version is the newest: .81.
[HIDE]



[/HIDE]
Skills: *Boon of bul-kathos is fifth on the amulet

Gear and Stats: *for Grift 51
http://www.d3planner.com/446188290
*You probably have to roll vit on either gloves or a weapon to get enough toughness.
**If you need some extra toughness, you could also use sprint with "rush" for the 12% dodge
Gear: Wastes Set -Strongarm Bracers - Hellfire amulet - Bul-Kathos weapon - Focus+Restraint
Cube: Furnace - Leorics crown - Obsidian
Toughness:
atleast 15M with one piece that has "life per fury spend".
Offensive stats:
The only "real" advise i've got on the offensive stats are that you need 12% AS, and stack some area dmg on shoulder and weps, if it is possible. Remeber, if you die more than once per hour (on anything else than the boss), you loose your pools, and that is a huge part of our xp.
Gems: Gogok of swiftness, Bane of the Trapped & Taeguk

Misc:
The stuff changed in the trinity files (open the .cs with notepad) Trinity version: .81
Progression globes: *Thanks Mrsael!

In the optimization of the time spend in the Greater rift, you obviously don't want to pick up progression globes.
[HIDE]Weighting.cs: Only pick up progression globes when in normal rift.
Add the line "using Zeta.Game.Internals;" at the top.
PHP:
using Zeta.Game.Internals;
PHP:
case TrinityObjectType.ProgressionGlobe:
{
if (!TownRun.IsTryingToTownPortal())
{
//Shamelessly stolen from Adventurer code, pick up progression cubes only when not in a greater rift.
cacheObject.Weight = (90f - cacheObject.RadiusDistance) / 90f * MaxWeight;
var step = QuestInfo.FromId(337492).QuestStep;
if(step == 13 || step == 16)
{
//13 or 16 are greater rifts per Adventurer
cacheObject.Weight = (1f - cacheObject.RadiusDistance) / 1f * MaxWeight;
}
}
PHP:
case TrinityObjectType.ProgressionGlobe:
{
if (!TownRun.IsTryingToTownPortal())
{
cacheObject.Weight = (90f - cacheObject.RadiusDistance) / 90f * MaxWeight;
}
Attack elites on normal rifts, but not in greaters: *Again-> Thanks Mrsael! file found in; Trinity->Combat->Abilities->CombatBase.CS
So we want to make sure we get the easy progress in normal rifts, while only killing blue packs in greaters. This way we have the best mix of DPS / time spend in both.
[HIDE]CombatBase.cs: If you check the box "ignore yellow pack" in Trinity it will do so in greaters, but still attack in normal rifts.

Add the line "using Zeta.Game.Internals;" at the top.
PHP:
using Zeta.Game.Internals;
PHP:
public static bool ShouldIgnore(TrinityCacheObject cacheObject)
{
if (TownRun.IsTryingToTownPortal())
return false;
if (cacheObject == null)
return false;
if (!cacheObject.IsFullyValid())
return true;
var isRare = cacheObject.CommonData.MonsterQualityLevel == Zeta.Game.Internals.Actors.MonsterQuality.Rare;
var isMinion = cacheObject.CommonData.MonsterQualityLevel == Zeta.Game.Internals.Actors.MonsterQuality.Minion;
var isChampion = cacheObject.CommonData.MonsterQualityLevel == Zeta.Game.Internals.Actors.MonsterQuality.Champion;
if ((cacheObject.IsEliteRareUnique || cacheObject.IsBoss || isMinion) && cacheObject.HitPointsPct <= Settings.Combat.Misc.ForceKillElitesHealth)
return false;
if (Trinity.Settings.Combat.Misc.IgnoreHighHitePointTrash && cacheObject.IsTrashMob)
{
var unitName = cacheObject.InternalName.ToLower();
if (HighHitPointTrashMobNames.Any(name => unitName.Contains(name)))
{
return true;
}
}
var step = QuestInfo.FromId(337492).QuestStep;
if(step == 13 || step == 16)
{
//Since we are in a great rift consider ignoring champions and rares based off of trinity config, else always kill
if ((Trinity.Settings.Combat.Misc.IgnoreRares && (isRare | isMinion) || Trinity.Settings.Combat.Misc.IgnoreChampions && isChampion) && !cacheObject.IsBoss)
{
return true;
}
}
return false;
}
}
}
PHP:
public static bool ShouldIgnore(TrinityCacheObject cacheObject)
{
if (TownRun.IsTryingToTownPortal())
return false;
if (cacheObject == null)
return false;
if (!cacheObject.IsFullyValid())
return true;
var isRare = cacheObject.CommonData.MonsterQualityLevel == Zeta.Game.Internals.Actors.MonsterQuality.Rare;
var isMinion = cacheObject.CommonData.MonsterQualityLevel == Zeta.Game.Internals.Actors.MonsterQuality.Minion;
var isChampion = cacheObject.CommonData.MonsterQualityLevel == Zeta.Game.Internals.Actors.MonsterQuality.Champion;
if ((cacheObject.IsEliteRareUnique || cacheObject.IsBoss || isMinion) && cacheObject.HitPointsPct <= Settings.Combat.Misc.ForceKillElitesHealth)
return false;
if (Trinity.Settings.Combat.Misc.IgnoreHighHitePointTrash && cacheObject.IsTrashMob)
{
var unitName = cacheObject.InternalName.ToLower();
if (HighHitPointTrashMobNames.Any(name => unitName.Contains(name)))
{
return true;
}
}
if ((Trinity.Settings.Combat.Misc.IgnoreRares && (isRare | isMinion) || Trinity.Settings.Combat.Misc.IgnoreChampions && isChampion) && !cacheObject.IsBoss)
{
return true;
}
return false;
}
}
}
Ignore Pain: file found in; Trinity->Combat->Abilities->BarbarianCombat.cs
We want to always use ignore pain for the 40% movement speed, even while not in combat.
[HIDE]BarbarianCombat.cs:
Change "return false" to "return true"
PHP:
public static bool CanCastIgnorePain
{
get
{
if (UseOOCBuff)
return true;
Alternatively you can just grab the modifications here:
View attachment Trinity.81.zip
Follower: I use a templar, with hellfire and leoric rings, for the ekstra bit of xp.
TLDR: 55B/HR XP, change three files in trinity, set Grift level to 48 - 51 (depending on gear and paragon), run it in Torment VIII.
Last edited: