patto92
Community Developer
- Joined
- Jan 15, 2010
- Messages
- 1,033
This is my first Guide I've ever written.. So.. It most likely will suck. But. In any case I will tell you all I know about druid healing in 4.0
We are still very versatile, meaning we can Very effectively raid heal or tank heal depending on what spec we are 
Talents
Suggested Build
Raid healing spec: http://cata.wowhead.com/talent#00bZcZrczIuc0u0Go (95% of people will be doing this.. so If your not sure what spec to use.. use this)
Tank healing spec: http://cata.wowhead.com/talent#0ZcZrfzIdcbu0uo ( used if you really have no other option of a tank healer )
Reasons for the build: (Raid healing spec)
This Build is Brilliant for raid healing. It’s not designed to use spells such as nourish or healing touch, due to their cast times being obscenely long. With this build you have a massive mana pool and will have the quickest possible rejuvenation casts
This build is speced into natures Swiftness for the extra OH shit button 
Reasons for the build: (Tank healing spec)
Well, Major reason would be lack of a decent tank healer. You would spec this guild to take advantage of the reduced cast times in HT and Nourish so you can focus more on bomb healing your main target while keeping hots on them
New Spells
Efflorescence - When you heal with your Swift mend spell you also sprout a bed of healing flora underneath the target, healing all nearby friendly targets within 15 yards for 60% of the amount healed by your Swiftmend over 7 sec. This is absolutely amazing, especially when cast on a tank due to it encompassing Melee as well getting maximum heals off.
Tree of Life - Wild Growth: allows an extra two targets to receive WG. Regrowth: instant-cast. Entangling Roots: instant-cast, damage increased by 200%. Wrath: cast-time reduced by 50%, damage increased by 30%. Tree of Life is now the best OH shit button in the game Imo.. Seeming With the instant regrowth’s I can take a raid up to full health in a matter of seconds.
Glyphs
Prime:
First choice
Glyph of Rejuvenation: Increases the healing done by your Rejuvenation by 10%. (MOAR HEALING RAWRRR) <-- Winner there
Second Choice
Glyph of Swiftmend: Your Swiftmend ability no longer consumes a Rejuvenation or Regrowth effect from the target. ( Means you don’t have to recast your Rejuv or Regrowth) /win
Third choice
Glyph of Lifebloom: Increases the critical effect chance of your Lifebloom by 10%. Use this in a 10 man (due to a bit of tank healing) or for your main 25 (tank healing spec
or
Glyph of Regrowth: Your Regrowth heal-over-time will automatically refresh its duration on targets at or below 25% health. (Use this for 25 man Raid healing)
Major Glyphs
First choice
Wild Growth: Wild Growth can affect 1 additional target. ( More raid members being healed = more Win IMO
)
Second choice
Glyph of Innervate: When Innervate is cast on a friendly target other than the caster, the caster will gain 50% of Innervates effect. ( mana mana mana ) On a side note. Good for if your mana isn't too bad but a raid members is terribly low (i.e. after a rebirth or w/e)
Third choice
Glyph of Healing touch: When you cast Healing Touch, the cool down on your Nature's Swiftness is reduced by 5 sec. ( Must have for tank healing Spec )
or
Glyph of Rebirth: Players resurrected by Rebirth are returned to life with 100% health. ( this isn't as important as you can only do one B res per fight with a 30 min cool down now )
Minor Glyphs
First choice
Glyph of Mark of the Wild: Reduces mana cost by 50% ( Rebuffing silly people who die to fire in combat
)
Second choice
Glyph of Unburdened Rebirth: Your Rebirth requires no reagent ( Cause who wants to buy those bloody things)
Third choice
Glyph of Dash: Reduces cool down of dash by 20% ( good from running back from dying
!!!) or.. For getting the hell away from things like ORANGE SLIMES!!!
Stats
Haste capped: The first crucial number for you is 1016. That is your new haste cap you should strive for at level 80. The way the math works you need 37.5% haste to get a 6th tick of rejuvenation (a 50% increase to the base spells output). Any less than that and you only get 5. Assuming that you have a shadow priest, moonkin, or shaman caster in your group that translates to 1016 haste rating. If you are in a 10 man raiding guild and for some reason lack all three of these then I am sorry but you are squarely out of luck. Due to diminishing returns I don’t think you can expect to reach the full amount of haste strictly through gear without hurting yourself.
Intellect: Increasing your SP 1:1 your Crit and your mana pool <-- Very important stat
mastery (Symbiosis): is amazing as well due to the extra amount of healing. Increases the potency of your healing spells by 10% on targets already affected by one of your heal over time spells. Each point of Mastery increases heal potency by an additional 1.25%
Crit: My Thoughts on this: I feel like Crit is a far better stat for a DPS than it is for us. On a boss, every time you Crit and deal extra damage, its simply that, extra damage. As a healer, when you Crit there is always a good chance that it goes to overheal. Plus, I don’t like relying on a “chance” to crit. That being said, of course Crit isn’t bad for us, and sure it’s nice when things do crit. I just think that it’s still not going to be a stat I focus on; rather it will be a stat that tags along on my gear that is no longer worthless.
Summary
So... All in all Druids are still amazing healers. Even though we can't blanket a raid as well as we used too.. We can still pump out a hell of a lot of heals
Feel free to Point out mistakes or grammar.. But yeah ^_^ Hope it helps
Naz
See Page 3 for Druid Healing, When to use spells and Situational awareness
Edit1: By Wench, Thanks heaps for taking the time to write this and look up the gear
!
The purpose of this list is to help those folks that are working on gear to raiding.
If you have a fresh level 80 druid, there is a ton of content available at level 80. Unfortunately almost none of this content is played. As a result you will be doing most of your gearing up through justice points and heroics (which grant justice points.) This list serves as a guide for how I rank the items you can acquire from professions, world drops, quests, regular instances, Heroic instances, PvP, and Justice points. No raid drops are included, although the ashen verdict rep ring is.
Chest
Vestments of Spruce and Fir 1,100 JP
Gloves
Lasherweave Gauntlets 695 JP
Helm
Lasherweave Helmet 1,100 JP
Legs
Lasherweave Legplates 1,100 JP
Shoulders
Lasherweave Pauldrons 695 JP
Belt
Belt of Petrified Ivy 695 JP
Braid of Salt and Fire PoS
Feet
Blessed Cenarion Boots Crafted
Prelate's Snowshoes PoS
Relic
Idol of the Lunar Eclipse 347 JP
Neck
Arcane Loops of Anger Devourer of Souls
Love's Prisoner Bronjahm
Back
Volde's Cloak of the Night Sky 579 JP
Wrist
Wrathful Gladiator's Armwraps of Salvation 60,000 Honor
Moonshadow Armguards Crafted
Rings
Band of the Invoker 492 JP
Ashen Band of Wisdom Friendly with The Ashen Verdict
Heartmender Circle 492 JP
Oath of Empress Zoe HoR
Sinner's Confession ToC
Spiteful Signet FoS
Trinket
The Egg of Mortal Essence 348 JP
Ancient Pickled Egg Brewfest
Purified Lunar Dust 695 JP
Talisman of Resurgence 591 JP
Ephemeral Snowflake HoR
Two-Handed Weapons
Engraved Gargoyle Femur PoS
One handed Weapons
Surgeon's Needle PoS
Off Hand
Shriveled Heart HoR
Handbook of Obscure Remedies 290 JP


Talents
Suggested Build
Raid healing spec: http://cata.wowhead.com/talent#00bZcZrczIuc0u0Go (95% of people will be doing this.. so If your not sure what spec to use.. use this)
Tank healing spec: http://cata.wowhead.com/talent#0ZcZrfzIdcbu0uo ( used if you really have no other option of a tank healer )
Reasons for the build: (Raid healing spec)
This Build is Brilliant for raid healing. It’s not designed to use spells such as nourish or healing touch, due to their cast times being obscenely long. With this build you have a massive mana pool and will have the quickest possible rejuvenation casts


Reasons for the build: (Tank healing spec)
Well, Major reason would be lack of a decent tank healer. You would spec this guild to take advantage of the reduced cast times in HT and Nourish so you can focus more on bomb healing your main target while keeping hots on them

New Spells
Efflorescence - When you heal with your Swift mend spell you also sprout a bed of healing flora underneath the target, healing all nearby friendly targets within 15 yards for 60% of the amount healed by your Swiftmend over 7 sec. This is absolutely amazing, especially when cast on a tank due to it encompassing Melee as well getting maximum heals off.
Tree of Life - Wild Growth: allows an extra two targets to receive WG. Regrowth: instant-cast. Entangling Roots: instant-cast, damage increased by 200%. Wrath: cast-time reduced by 50%, damage increased by 30%. Tree of Life is now the best OH shit button in the game Imo.. Seeming With the instant regrowth’s I can take a raid up to full health in a matter of seconds.
Glyphs
Prime:
First choice
Glyph of Rejuvenation: Increases the healing done by your Rejuvenation by 10%. (MOAR HEALING RAWRRR) <-- Winner there
Second Choice
Glyph of Swiftmend: Your Swiftmend ability no longer consumes a Rejuvenation or Regrowth effect from the target. ( Means you don’t have to recast your Rejuv or Regrowth) /win
Third choice
Glyph of Lifebloom: Increases the critical effect chance of your Lifebloom by 10%. Use this in a 10 man (due to a bit of tank healing) or for your main 25 (tank healing spec
or
Glyph of Regrowth: Your Regrowth heal-over-time will automatically refresh its duration on targets at or below 25% health. (Use this for 25 man Raid healing)
Major Glyphs
First choice
Wild Growth: Wild Growth can affect 1 additional target. ( More raid members being healed = more Win IMO

Second choice
Glyph of Innervate: When Innervate is cast on a friendly target other than the caster, the caster will gain 50% of Innervates effect. ( mana mana mana ) On a side note. Good for if your mana isn't too bad but a raid members is terribly low (i.e. after a rebirth or w/e)
Third choice
Glyph of Healing touch: When you cast Healing Touch, the cool down on your Nature's Swiftness is reduced by 5 sec. ( Must have for tank healing Spec )
or
Glyph of Rebirth: Players resurrected by Rebirth are returned to life with 100% health. ( this isn't as important as you can only do one B res per fight with a 30 min cool down now )
Minor Glyphs
First choice
Glyph of Mark of the Wild: Reduces mana cost by 50% ( Rebuffing silly people who die to fire in combat

Second choice
Glyph of Unburdened Rebirth: Your Rebirth requires no reagent ( Cause who wants to buy those bloody things)
Third choice
Glyph of Dash: Reduces cool down of dash by 20% ( good from running back from dying

Stats
Haste capped: The first crucial number for you is 1016. That is your new haste cap you should strive for at level 80. The way the math works you need 37.5% haste to get a 6th tick of rejuvenation (a 50% increase to the base spells output). Any less than that and you only get 5. Assuming that you have a shadow priest, moonkin, or shaman caster in your group that translates to 1016 haste rating. If you are in a 10 man raiding guild and for some reason lack all three of these then I am sorry but you are squarely out of luck. Due to diminishing returns I don’t think you can expect to reach the full amount of haste strictly through gear without hurting yourself.
Intellect: Increasing your SP 1:1 your Crit and your mana pool <-- Very important stat
mastery (Symbiosis): is amazing as well due to the extra amount of healing. Increases the potency of your healing spells by 10% on targets already affected by one of your heal over time spells. Each point of Mastery increases heal potency by an additional 1.25%
Crit: My Thoughts on this: I feel like Crit is a far better stat for a DPS than it is for us. On a boss, every time you Crit and deal extra damage, its simply that, extra damage. As a healer, when you Crit there is always a good chance that it goes to overheal. Plus, I don’t like relying on a “chance” to crit. That being said, of course Crit isn’t bad for us, and sure it’s nice when things do crit. I just think that it’s still not going to be a stat I focus on; rather it will be a stat that tags along on my gear that is no longer worthless.
Summary
So... All in all Druids are still amazing healers. Even though we can't blanket a raid as well as we used too.. We can still pump out a hell of a lot of heals

Feel free to Point out mistakes or grammar.. But yeah ^_^ Hope it helps
Naz
See Page 3 for Druid Healing, When to use spells and Situational awareness
Edit1: By Wench, Thanks heaps for taking the time to write this and look up the gear

The purpose of this list is to help those folks that are working on gear to raiding.
If you have a fresh level 80 druid, there is a ton of content available at level 80. Unfortunately almost none of this content is played. As a result you will be doing most of your gearing up through justice points and heroics (which grant justice points.) This list serves as a guide for how I rank the items you can acquire from professions, world drops, quests, regular instances, Heroic instances, PvP, and Justice points. No raid drops are included, although the ashen verdict rep ring is.
Chest
Vestments of Spruce and Fir 1,100 JP
Gloves
Lasherweave Gauntlets 695 JP
Helm
Lasherweave Helmet 1,100 JP
Legs
Lasherweave Legplates 1,100 JP
Shoulders
Lasherweave Pauldrons 695 JP
Belt
Belt of Petrified Ivy 695 JP
Braid of Salt and Fire PoS
Feet
Blessed Cenarion Boots Crafted
Prelate's Snowshoes PoS
Relic
Idol of the Lunar Eclipse 347 JP
Neck
Arcane Loops of Anger Devourer of Souls
Love's Prisoner Bronjahm
Back
Volde's Cloak of the Night Sky 579 JP
Wrist
Wrathful Gladiator's Armwraps of Salvation 60,000 Honor
Moonshadow Armguards Crafted
Rings
Band of the Invoker 492 JP
Ashen Band of Wisdom Friendly with The Ashen Verdict
Heartmender Circle 492 JP
Oath of Empress Zoe HoR
Sinner's Confession ToC
Spiteful Signet FoS
Trinket
The Egg of Mortal Essence 348 JP
Ancient Pickled Egg Brewfest
Purified Lunar Dust 695 JP
Talisman of Resurgence 591 JP
Ephemeral Snowflake HoR
Two-Handed Weapons
Engraved Gargoyle Femur PoS
One handed Weapons
Surgeon's Needle PoS
Off Hand
Shriveled Heart HoR
Handbook of Obscure Remedies 290 JP
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