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Grotesque avoidance

emolol

Member
Joined
Oct 2, 2011
Messages
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Can we please have an avoiance method for grotesque mob? This one:
Ragus_Grimlow.png


This thing explodes upon death and on higher GR its 100% oneshot, because bot kills him and step right in the explosion range 100% of the time
 
Also mobs with freeze affix that leave this things on the ground
d3-frozen-affix-517x223.jpg


100% one shot all the time as well
 
Yeah, the bot isn't moving away from the grotesque explosion, dies all the time from that and the slow projectiles that follow you.
 
Can we please have an avoiance method for grotesque mob? This one:
Ragus_Grimlow.png


This thing explodes upon death and on higher GR its 100% oneshot, because bot kills him and step right in the explosion range 100% of the time

Hey man, just looked through the avoidance tab.
Have you tried increasing the distance multiplier for frozen pulse and the grotesque?

I've also had some trouble with the bot dancing on the egde of the aoe, when trying to avoid it and sometimes it gets unlucky and get's hit by it.
If it's any help to Tony, the ability they do on death is called "Rupture"
 
the bot seems to run in circles over arcane beam. Stand on molten, dance on poison... it does not move off of almost anything.
 
Getting quite annoying watching the bot die to "Rupture" over and over. Used to have "Run normal rifts until XP shrine..." but disabled that as it's reset after each time I come across a gr with Grotesques.

Using Turbohud at the same time I can clearly see the circles where the bot shouldn't be standing, but can't for the life of me understand why it's not moving on it's own.

Is it GetMovementPower() or GetDefensivePower() that gets called when standing in Avoidance?

Code:
if(Core.Avoidance.InAvoidance(Player.Position))
    return GetMovementPower(TargetUtil.GetSafeSpotPosition(50f));
 
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