B Beast Member Joined Apr 22, 2010 Messages 618 Reaction score 6 Mar 2, 2014 #1 I believe this is an issue with the combat routine. This issue occurs when setting the resthealth. If my characters' health becomes lower than the setting my character keeps running straight, eventually into a wall, until his health becomes full.
I believe this is an issue with the combat routine. This issue occurs when setting the resthealth. If my characters' health becomes lower than the setting my character keeps running straight, eventually into a wall, until his health becomes full.
aerosus New Member Joined Mar 5, 2014 Messages 1 Reaction score 0 Mar 5, 2014 #2 Same problem here, its been doing this for a while.
Acps New Member Joined Dec 24, 2011 Messages 347 Reaction score 0 Mar 7, 2014 #3 Same issue for me as well, is this an easy fix? I have tried two different combat routines with the same results.
Same issue for me as well, is this an easy fix? I have tried two different combat routines with the same results.
NeverEnoughTime New Member Joined Mar 7, 2014 Messages 3 Reaction score 0 Mar 7, 2014 #4 Try using the attached KupoRoutine.cs, I had the same problem and I added a check for movement to the DefaultRestBehavior routine. Attachments KupoRoutine.cs KupoRoutine.cs 21.2 KB · Views: 260
Try using the attached KupoRoutine.cs, I had the same problem and I added a check for movement to the DefaultRestBehavior routine.
mastahg Administrator Staff member Joined Feb 27, 2011 Messages 5,381 Reaction score 388 Mar 7, 2014 #5 It's fixed for next version which should be out within a week hopefully. Been very busy trying to prep the new nav system and botbase.
It's fixed for next version which should be out within a week hopefully. Been very busy trying to prep the new nav system and botbase.