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Greedy looting

bloodmarks

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Joined
Jan 31, 2013
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can we have added option that would prioritize looting over (almost) anything else.
currently when you are in 5man dungeon as healer or DPS it will follow tank as long as tank chain-pulls and than when tank stops pulling it will go all the way back (sometimes 80+ yards) to loot mobs, and ih while going back for loot tank starts pulling again it will stop going to loot and go in direction of tank again like jo-jo

when i am playing as ranged DPS or healer i go around and loot stuff as often as possible while we are in combat, even as tank or mele DPS if i notice i am going away from group of lootable mobs ( fight is taking me away) i stop DPS/tank, and go back and loot, in general loot should be prioritized if lotable corpses have been on ground for significant number of seconds ( for example between 10 and 15 - random seconds) or when it is detected that fight is taking us away from lootable corpses

also skinning should get even higher priority, if you are only one that can skin in party, or nerby if you are outside dungeon (detectable by buff "master of anatomy" on players in range http://wowhead.com/spell=53125 - multiple versions of this buff for multiple skinning skill levels) thanas soon as some corpse becomes skinable go and skin it whatever is happening currently - dont wait those 10-15 seconds or for moving away from loot to start

also looting of gold piles should have same very high priority as skinning, since any player around can loot them, they drop in monestery 5mans and also from 2 trinkets
Golden moss http://www.wowhead.com/item=104313
Golden Fleece http://www.wowhead.com/item=86585

one adds around 300 GPH and other 500 GPH so this can be significant
 
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