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Greater rifts not working?

gamemaste789

Member
Joined
Mar 13, 2014
Messages
89
Reaction score
7
setup it in trinty then changed bot to greater rift.xml and when it tries to open it. just errors out

Code:
[Adventurer] I have 768 rift keys.
System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.ArgumentException: An item with the same key has already been added.
   at System.ThrowHelper.ThrowArgumentException(ExceptionResource resource)
   at System.Collections.Generic.Dictionary`2.Insert(TKey key, TValue value, Boolean add)
   at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement](IEnumerable`1 source, Func`2 keySelector, Func`2 elementSelector, IEqualityComparer`1 comparer)
   at Zeta.Game.Internals.FastAttribGroupsEntry.*****‪*‬***‫‬‏*‏*‏‬*‪‬‬**()
   at Zeta.Game.PerFrameCachedValue`1.get_Value()
   at Zeta.Game.Internals.FastAttribGroupsEntry.get_AttributeMapA()
   at Zeta.Game.Internals.FastAttribGroupsEntry.**‫‪*‪‬*‬‪*‏​‎*‎‎‬‫‎‫*[](Int32 , ACD , & )
   at Zeta.Game.Internals.FastAttribGroupsEntry.‏​‏​**‫‏‎*‬*​‪‎‏*‎*‬*​‪*[](Int32 , ACD )
   at Zeta.Game.Internals.Actors.ACD.***‫‬‪‬‎‎‎*‏‏‬*‏‬*​*‬***‫‏*()
   at Zeta.Game.PerFrameCachedValue`1.get_Value()
   at Zeta.Game.Internals.Actors.ACD.get_InConversation()
   at Zeta.Game.Internals.Actors.DiaPlayer.get_IsInConversation()
   at Trinity.Movement.StuckHandler.IsNotStuck()
   at Trinity.Movement.StuckHandler.CheckForStuck()
   at Trinity.Movement.StuckHandler.get_IsStuck()
   at Trinity.Components.Combat.Weighting.RefreshDiaGetWeights(List`1 objects)
   at Trinity.Framework.Modules.TargetsCache.Update()
   at Trinity.Framework.Modules.TargetsCache.OnPulse()
   at Trinity.Framework.Module.FirePulse(Boolean force)
   at Trinity.Framework.Module.FireEvent(ModuleEventType moduleEventType)
   at Trinity.Framework.ModuleManager.<>c__DisplayClass3_0.<FireEventAll>b__0(Module util)
   at Trinity.Framework.ModuleManager.ExecuteOnInstances(Action`1 action)
   at Trinity.Framework.ModuleManager.FireEventAll(ModuleEventType moduleEventType)
   at Trinity.Framework.Core.Update(Boolean force)
   at Trinity.Framework.Core.Pulse(Object sender, EventArgs eventArgs)
   --- End of inner exception stack trace ---
   at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
   at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments)
   at System.Delegate.DynamicInvokeImpl(Object[] args)
   at Zeta.Bot.Pulsator.*‫‫*‬*​​***​‪‎‎‬‪‬*‬‫​*‎‏‪*‪*(Delegate , Object[] )
Stopping the bot.
 
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