Using hardcore code to do this:
\Plugins\QuestTools\ProfileTags\QTOpenRiftWrapperTag.cs line 60:
if (keyType == RiftKeyUsePriority.Greater && HasGreaterRiftKeys)
==>
if (keyType == RiftKeyUsePriority.Greater && ZetaDia.Me.Inventory.Backpack.Any(i => i.IsValid && i.ItemType == ItemType.KeystoneFragment && i.TieredLootRunKeyLevel > 0 && i.TieredLootRunKeyLevel <= 33)) //33 is my level,you can change this.
line 67-68:
UseHighest = false;
UseLowest = true;
\Plugins\QuestTools\ProfileTags\QTOpenRiftWrapperTag.cs line 60:
if (keyType == RiftKeyUsePriority.Greater && HasGreaterRiftKeys)
==>
if (keyType == RiftKeyUsePriority.Greater && ZetaDia.Me.Inventory.Backpack.Any(i => i.IsValid && i.ItemType == ItemType.KeystoneFragment && i.TieredLootRunKeyLevel > 0 && i.TieredLootRunKeyLevel <= 33)) //33 is my level,you can change this.
line 67-68:
UseHighest = false;
UseLowest = true;






