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GR 75+ Zombie Dog, Fetish Army, Dart Doctor looking to go 80+

Debo3

New Member
Joined
Jun 23, 2013
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Hello,

This post is meant to be a Guide for what gear and settings I'm currently using to clear GR 75. I complete GR 75 with about a 25% success rate. All of my gear and settings are attached.

What I'm hoping is that the community can make some recommendations to improve this build either with gear changes, gem changes, or more efficient Trinity configurations.

Thank you for taking time to read/view! Looking forward to everyone's input.

Debo



Current Gear / Stats

Ancient Mask of Jeram
676 Armor
Primary
+985 Intelligence
+974 Vitality
*Critical Hit Chance Increased by 6.0%
+250 Intelligence (Caldesann’s Despair Rank 50)
Secondary
+33% Extra Gold from Monsters
Pets deal 99% more Damage
+23% Life

Ancient Hellfire Amulet
Primary
+964 Intelligence
+Critical Hit Damage Increased by 100%
*+Critical Hit Chance increased by 10%
Secndary
+11,245 Life after Each Kill
Gain the Swampland Attunement passive
Bane of the Trapped – Rank 77
Increases damage against enemies under the effects of control-imparring effects by 38.10%
Gain an aura that reduces the movement speed of enemies within 15 yards by 30%

Ancient Corruption
Primary
+627 Intelligence
+577 Vitality
+122 Resistance to All Elements
+506 Armor
+365 Intelligence (Caldesann’s Despair Rank 73)
Secondary
Increases Gold and Health Pickup by 7 Yards
Health Gloves and Potions Grant +11,855 Life

Ancient Aquila Curiass
Primary
+602 Intelligence
+613 Vitality
*Increases Fetish Army Damage by 15%
+280 Intelligence (Caldesann’s Despair Rank 56)
Secondary
+7226 Life after Each Kill
While above 95% primary resource, all damage taken is reduced by 50%.
+280 Intelligence Gem
+280 Intelligence Gem
+280 Intelligence Gem

Ancient Tasker and Theo
517 Armor
Primary
+971 Intelligence
+1000 Vitality
+Attack Speed Increased by 5.0%
*Critical Hit Chance Increased by 10.0%
+320 Intelligence (Caldesann’s Despair Rank 64)
Secondary
Monster kills grant +256 experience
Increases attack speed of your pets by 47%

Ancient Lakumba’s Ornament
401 Armor
Primary
*+Physical skills deal 20% More damage
+564 Intelligence
+125 Resistance to All Elements
+Critical Hit Chance Increased by 6.0%
+300 Intelligence (Caldesann’s Despair Rank 50)
Secondary
Increases Gold and Health Pickup by 1 Yards
Reduce all damage taken by 6% for each of Soul Harvest you have.

Ancient Litany of the Aundaunted
Primary
+589 Intelligence
*+Critical Hit Damage Increased by 49.0%
+Critical Hit Chance Increased by 6.0%
+365 Intelligence (Caldesann’s Despair Rank 71)
Secondary
+209 Physical Resistance
Health Globes and Potions Grant +35,803 Life
Enforcer – Rank 78
Increases the damage of your pets by 38.40%
Your pets take 25% less damage.

Ancient The Wailing Host
Primary
+574 Intelligence
Critical Hit Damage Increased by 46%
*Critical Hit Chance Increased by 5.5%
+365 Intelligence (Caldesann’s Despair Rank 71)
Secondary
+7423 Life after Each Kill
Monster kills grant +242 experience
Esoteric Alteration – Rank 75
Gain 47.5% non-Physical damage reduction
While below half Life, your resistances to Cold, Fire, Lightning, Poison, and Arcane are increased by 75%.

Ancient The Witching Hour
487 Armor
Primary
+607 Intelligence
Attack Speed Increased by 7.0%
Critical Hit Damage Increased by 43.0%
+320 Intelligence (Caldesann’s Despair Rank 64)
Secondary
+183 Arcane Resistance
Increases Gold and Health Pickup by 1 Yards.

Ancient Depth Diggers
758 Armor
Primary
+562 Intelligence
+634 Vitality
+130 Resistance to All Elements
+365 Intelligence (Caldesann’s Despair Rank 73)
Secondary
Increases Gold and Health Pickup by 1 Yards
Primary Skills that generate resource 100% additional damage
+280 Intelligence
+280 Intelligence

Ancient Illusory Boots
585 Armor
Primary
+646 Intelligence
*+637 Vitality
+122 Resistance to All Elements
+10% Movement Speed
+250% Intelligence (Caldesann’s Despair Rank 50)
Secndary
Health Globes and Potions Grant +35,297 Life
You may move unhindered through enemies

Ancient The Dagger Of Darts
2,921.4 Damage Per Second
Primary
1416-1792 Poison Damage
*+10% Damage
+840 Intelligence
+980 Vitality
+370 Intelligence (Caldesann’s Despair Rank 74)
Secondary
Ignores Durability Loss
Your Poison Darts and your Fetishes’ Poison Darts now pierce
+Critical Hit Damage Increased by 130.0%

Ancient Uhkapian Serpent
Primary
+484-576 Damage
+917 Intelligence
+955 Vitality
Critical Hit Chance Increased by 8.0%
*Increases Fetish Army Damage by 15%
+320 Intelligence (Caldesann’s Despair Rank 64)
Secondary
134 Maximum Mana
30% of the damage you take is redirected to your Zombie Dogs
 

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Last edited:
Here are some of my thoughts and questions:

1) Is Paragon 1192 a little to low to expect GR80 clears consistently?
2) Thoughts on itemizing some Zombie Dog damage over Fetish Army or Poison Dart Damage where possible.
3) Thoughts/opinions on Uhkapian Serpent vs Henri's Perquisition or Thing of the Deep
4) Belt of Transcendence vs Witching Hour and dropping Fetish Sycophants passive for more survival or damage passive
5) How valuable is pickup radius when botting? Could get more Fetish Army Damage and a chance to avoid death on Pauldrons of Skeleton King if I dropped Corruption shoulders.
6) Depth Diggers vs Pox Faulds or Swamp Land Waders
7) Arcane Beams (Bane of my existence). Cubing Countess Julia's Cameo seems to be to much of a damage loss over Tall Mans Finger. Tall mans finger removes the need for a bane of the stricken. Dog absolutely destroys rift guardians. I recently equipped Esoteric Alteration (replacing Simplicity's Strength for the extra survivability at the cost of the extra damage) and it pushed me from GR 73 to GR 75. Still getting one shot by beams at 75 though.
8) Trinity settings for avoiding AOE. I read the trinity guide. I see that there are bugs with these avoidance settings. My bot seems to go full retard when trying to avoid AOE, strafing rapidly back and forth instead of dealing damage and occasionally dieing to explosions or beams despite efforts to avoid.
 
Last edited:
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