Gotta Post Logs, can't just say this and that is not working.yeah, i got the same problem very often. I think the bot should just wait for a while until the stuffs in the tab shown.
Sorry 'bout that, seemed unrelated to anything else except stash manipulation, though.
I'm getting an upload error when trying to upload the log file, but I can copy-paste the lines that are still seen.
[BasicGrindBot] Start
[Start] PlayerMover.Instance: Loki.Bot.v3.DefaultPlayerMover.
[Start] MsBetweenTicks: 15.
[Start] InputEventMsDelay: 100.
[Start] LowFpsMode: False.
[AddAtBack] Now adding [ResurrectTask] This task handles resurrection..
[AddAtBack] Now adding [ClearCursorTask] This task places any item left on the cursor into the inventory..
[AddAtBack] Now adding [AssignMoveSkillTask] A task to handle assigning the Move skill if it's not already on the skill bar..
[AddAtBack] Now adding [HandleBlockingChestsTask] This task will handle breaking any blocking chests that interfere with movement..
[AddAtBack] Now adding [HandleDoorsTask] This task handles opening doors..
[AddAtBack] Now adding [CombatTask (Leash 50)] This task executes routine logic for combat..
[AddAtBack] Now adding [TownRunTask] A task to go back to town during the middle of a bot run..
[AddAtBack] Now adding [LootItemTask (Leash 50)] This task handles looting items..
[AddAtBack] Now adding [OpenChestTask (Leash 50)] This task handles opening chests..
[AddAtBack] Now adding [LootItemTask (Leash -1)] This task handles looting items..
[AddAtBack] Now adding [MergeInventoryTask] A task to handle merging the inventory into full stacks..
[AddAtBack] Now adding [IdTask] A task to identify items in inventory..
[AddAtBack] Now adding [SellTask] A task to vendor items in the inventory..
[AddAtBack] Now adding [StashTask] This task will stash all applicable items in town..
[AddAtBack] Now adding [WithdrawTask] A task to withdraw items from stash when we are in town..
[AddAtBack] Now adding [HandleInventoryItemsTask] A task to manage inventory items that are not stashed..
[AddAtBack] Now adding [SortInventoryTask] A task to sort the main inventory by moving items towards the top left corner..
[AddAtBack] Now adding [ReturnToGrindZoneTask] This task will return the bot to the previous grind zone after a town run..
[AddAtBack] Now adding [TagWaypointTask] This task will tag a waypoint if it is not already unlocked..
[AddAtBack] Now adding [UseLooseCandleTask] This task will use the Loose Candle when the grind zone is set to The Archives..
[AddAtBack] Now adding [UnblockCorruptedAreaTransitionTask] This task will use the Loose Grate and Sarcophagus covers for corrupted area transitions..
[AddAtBack] Now adding [TakeCorruptedAreaTask] A task to take corrupted areas..
[AddAtBack] Now adding [TravelToGrindZoneTask] This task will travel to the grind zone configured..
[AddAtBack] Now adding [TravelThroughBossAreasTask-BossFarm] This task will travel though the local area transitions in boss zones..
[AddAtBack] Now adding [OpenChestTask (Leash -1)] This task handles opening chests..
[AddAtBack] Now adding [CombatTask (Leash -1)] This task executes routine logic for combat..
[AddAtBack] Now adding [TravelThroughBossAreasTask-PassThrough] This task will travel though the local area transitions in boss zones..
[AddAtBack] Now adding [ExplorationCompleteTask (Early)] A task to execute exploration complete logic..
[AddAtBack] Now adding [ExploreTask] This task handles exploring an area..
[AddAtBack] Now adding [ExplorationCompleteTask] A task to execute exploration complete logic..
[AddAtBack] Now adding [FallbackTask] This task is the last task executed. It should not execute..
[AdvancedItemFilter] Start
[Replace] Now replacing [IdentifyItemsTask].
[AddAtFront] Now adding [CheckForRecipeItemsTask] Record recipe items at start of the bot only, never after.
[AddTask] CheckForRecipeItemsTask Sucessfully added at front of the list
[AddTask] RecipeWithdrawTask Sucessfully added after CheckForRecipeItemsTask
[AddTask] RecipeSellTask Sucessfully added after RecipeWithdrawTask
[AddTask] SignalRecipeExecutionTask Sucessfully added after HandleInventoryItemsTask
[AddTask] StashToSpecificTabTask Sucessfully added before StashTask
[AutoFlask] Start
[CorruptedAreaTweaks] Start
[GemLeveler] Start
[GemLeveler] Now resetting task state.
[Scheduler] Start
[Scheduler] BotTimeLimit: 05:27:20.0890000
[Scheduler] BotIdleTimeLimit: 01:22:46.3310000
[StuckDetection] Start
[Totemizer] Start
[RecipeWithdrawTask] Now resetting task state.
[RecipeSellTask] Now resetting task state.
[HandleBlockingChestsTask] Now resetting task state.
[SellTask] Now resetting task state.
[WithdrawTask] Now resetting task state.
[ReturnToGrindZoneTask] Now resetting task state.
[TagWaypointTask] Now resetting task state.
[UseLooseCandleTask] Now resetting task state.
[UnblockCorruptedAreaTransitionTask] Now resetting task state.
[TravelToGrindZoneTask] Now resetting task state.
[TravelThroughBossAreasTask] Now resetting task state.
[TravelThroughBossAreasTask] Now resetting task state.
[Start] The plugin AdvancedItemFilter is enabled.
[Start] The plugin AutoFlask is enabled.
[Start] The plugin CorruptedAreaTweaks is enabled.
[Start] The plugin GemLeveler is enabled.
[Start] The plugin Scheduler is enabled.
[Start] The plugin StuckDetection is enabled.
[Start] PlayerMover.Instance: Loki.Bot.v3.DefaultPlayerMover.
[CloseBlockingWindows] LokiPoe.Gui.IsLeftPanelShown || LokiPoe.Gui.IsRightPanelShown. Closing them.
[OpenInventoryPanel]
[OpenInventoryPanel] The InventoryPanel is not opened. Now opening it.
[StashToSpecificTabTask] Found specific items in inventory, stashing them in given tabs :
[ARRAYDEBUG] Array contains 0 item(s)
[ARRAYDEBUG] Array contains 0 item(s)
[ARRAYDEBUG] Array contains 0 item(s)
[ARRAYDEBUG] Array contains 1 item(s)
[StashToSpecificTabTask][TabName : Uniques] - Onyx Amulet x1
[CloseBlockingWindows] LokiPoe.Gui.IsLeftPanelShown || LokiPoe.Gui.IsRightPanelShown. Closing them.
[InteractWith] Now attempting to highlight 25355.
[InteractWith] Now attempting to interact with 25355.
[WaitForStashPanel]
[WaitForStashPanel] We have been waiting 00:00:00.0000201 for the stash panel to open.
[WaitForStashPanel] We have been waiting 00:00:00.1019579 for the stash panel to open.
[WaitForStashPanel] We have been waiting 00:00:00.2041214 for the stash panel to open.
[WaitForStashPanel]
[FastMoveToStash] Fast moving Onyx Amulet from {0, 0}.
[FastMoveToStash] Waiting for fast move.
[FastMoveToStash] Waiting for fast move.
[StashToSpecificTabTask] Successfully moved Onyx Amulet to the tab called "Uniques"
[BlackListFromIdentification] Clearing identification blacklist.
[WithdrawTask] We do not need to withdraw any currency items. Skipping this task until an area change or restart.
[SignalRecipeExecutionTask][DEBUG] Do we have a Chance set to sell ? True
[SignalRecipeExecutionTask][DEBUG] Do we have a Chaos set to sell ? False
[SignalRecipeExecutionTask][DEBUG] Do we have a Regal set to sell ? False
[SignalRecipeExecutionTask] Now setting ExecuteSellingRecipesLogic = true.
[RecipeWithdrawTask] WithdrawItemsCoroutine returned GoToFirstTabFailed.
[Stop] Now requesting the BotThread to stop.
[CloseBlockingWindows] LokiPoe.Gui.IsLeftPanelShown || LokiPoe.Gui.IsRightPanelShown. Closing them.
[BasicGrindBot] OnStop
[AdvancedItemFilter] Stop
[AutoFlask] Stop
[CorruptedAreaTweaks] Stop
[GemLeveler] Stop
[Scheduler] Stop
[StuckDetection] Stop
[Totemizer] Stop
The log filename has been copied to the clipboard: C:\Users\<Username>\Desktop\Exelrock\Logs\Exilebuddy 6964 2015-06-04 15.48.txt
[Ui] An exception occurred:System.Runtime.InteropServices.COMException (0x800401D0): OpenClipboard Failed (Exception from HRESULT: 0x800401D0 (CLIPBRD_E_CANT_OPEN))
at System.Runtime.InteropServices.Marshal.ThrowExceptionForHRInternal(Int32 errorCode, IntPtr errorInfo)
at System.Runtime.InteropServices.Marshal.ThrowExceptionForHR(Int32 errorCode, IntPtr errorInfo)
at System.Windows.Clipboard.Flush()
at System.Windows.Clipboard.CriticalSetDataObject(Object data, Boolean copy)
at System.Windows.Clipboard.SetDataInternal(String format, Object data)
at System.Windows.Clipboard.SetText(String text, TextDataFormat format)
at System.Windows.Clipboard.SetText(String text)
at BotGui.Windows.MainWindow.BtnCopyNameToClipboard_OnClick(Object sender, RoutedEventArgs e)
The log file has been zipped and the full filename has been copied to the clipboard: C:\Users\MICHAEL\AppData\Local\Temp\otvzridk3hx.zip
[Ui] An exception occurred:System.Runtime.InteropServices.COMException (0x800401D0): OpenClipboard Failed (Exception from HRESULT: 0x800401D0 (CLIPBRD_E_CANT_OPEN))
at System.Runtime.InteropServices.Marshal.ThrowExceptionForHRInternal(Int32 errorCode, IntPtr errorInfo)
at System.Runtime.InteropServices.Marshal.ThrowExceptionForHR(Int32 errorCode, IntPtr errorInfo)
at System.Windows.Clipboard.Flush()
at System.Windows.Clipboard.CriticalSetDataObject(Object data, Boolean copy)
at System.Windows.Clipboard.SetDataInternal(String format, Object data)
at System.Windows.Clipboard.SetText(String text, TextDataFormat format)
at System.Windows.Clipboard.SetText(String text)
at BotGui.Windows.MainWindow.BtnCopyNameToClipboard_OnClick(Object sender, RoutedEventArgs e)
[ARRAYDEBUG] Array contains 0 item(s)
[ARRAYDEBUG] Array contains 0 item(s)
[ARRAYDEBUG] Array contains 0 item(s)
[ARRAYDEBUG] Array contains 1 item(s)
I see you're using AIF, the actual version (1.0.1.1) have terrible handling for failures (well, not that terrible but it's not the way it should be coded)
Usually, It can return this error when latency fucks up the loading or if the client don't have enough time to refresh data. What's your avg latency?
The 1.0.1.1 version include the "fast" way to go to first tab, so basically it uses the dropdown list in your stash to select it, do you see it acting this way? does it open the list and throw error? There might also be an error in the Tab name, double check, it has to be the exact name.
// EDIT //
This also says (it doesn't speak tho) that the onyx amulet that gets stashed is a recipe item, why is it named "Uniques" lol
Also, it seems like your bot didn't go to stash to scan the recipe tab for recipe items. Are you starting it in town? it should be the 1st thing it does.






