Summary
This is my own copy of Trinity with bugs I have noticed and fixed.
https://www.assembla.com/code/gorm-unifiedtrinity-fork/git/nodes/master/Trinity
I don't intend to compete with the official version because I don't have the time and I'm not getting paid for it, but since these fixes aren't getting merged, I think the DB community deserves to know about them, and no one pays attention to my posts in the Trinity threads. I try to keep it synced with the newest official version so it may come with some new Trinity bugs. But I am usually able to fix them faster than the next Trinity update.
Here are some of the examples of bugs that have been fixed. Some of them have been merged into the official Trinity.
I also have questtools fixes/improvements.
https://www.assembla.com/code/gorm-questtools-fork/git/nodes
Please read this before replying
This is my own copy of Trinity with bugs I have noticed and fixed.
https://www.assembla.com/code/gorm-unifiedtrinity-fork/git/nodes/master/Trinity
I don't intend to compete with the official version because I don't have the time and I'm not getting paid for it, but since these fixes aren't getting merged, I think the DB community deserves to know about them, and no one pays attention to my posts in the Trinity threads. I try to keep it synced with the newest official version so it may come with some new Trinity bugs. But I am usually able to fix them faster than the next Trinity update.
Here are some of the examples of bugs that have been fixed. Some of them have been merged into the official Trinity.
- Fixed bot getting stuck trying to pick up items. Credits to BlAchPT.
- Fixed getting stuck on destructibles.
- Fixed bot moving to destructibles even when not stuck.
- Set earthquake to proper range.
- Fixed SpellHistory.TimeSinceUse.
- Fixed 3 sources of null pointer errors in TrinityExploreDungeon that can cause Demonbuddy to freeze.
- Reduced lag when finding safezones.
- Smart frenzy stack renewal. This improved my barbarian ghom times by 33% when using a fury spender.
- Fix to attack corrupt growths.
- Proper hydra and disintegrate range.
- Ability to add booleans in ItemRules. Allows rules for easy enchanting like this
[TYPE] == "Ring" && ([CRIT%] >= 5) + ([CRITDMG%] >= 40) + ([MAXSTAT] >= 400) >= 2 - For more see https://www.assembla.com/code/gorm-unifiedtrinity-fork/git/commits
I also have questtools fixes/improvements.
https://www.assembla.com/code/gorm-questtools-fork/git/nodes
Please read this before replying
- I do not take requests unless I am personally affected by the bug, or the bug is caused by my modifications.
- I am not helping people modify Trinity. I just don't have the time.
- Unless the bot is not working properly, please do not complain about error messages.
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