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Golem Build

What it do. Casting convocation and ignoring white mobs.
in SummonerRoutine.cs find
private static int ChaosGolemsAllowed = 0;
private static int FlameGolemsAllowed = 4;
private static int IceGolemsAllowed = 0;
private static int LightningGolemsAllowed = 0;
private static int StoneGolemsAllowed = 1;
and set golem u need/have
Also casting multiple vaal discipline.
View attachment SummonerRoutine.zip
 
Last edited:
private static int ChaosGolemsAllowed = 0;
private static int FlameGolemsAllowed = 4;
private static int IceGolemsAllowed = 0;
private static int LightningGolemsAllowed = 0;
private static int StoneGolemsAllowed = 1;
Summ of this - max golems you can have.
 
cant make this work any help??
[Alcor75PlayerMover] Add SurviveTask before CombatTask (Leash 50) failed.
[SummonerRoutine] Flame Golems 1
[Tick] Exception #109 during execution:Buddy.Coroutines.CoroutineUnhandledException: Exception was thrown by coroutine ---> System.NullReferenceException: Object reference not set to an instance of an object.
at SummonerRoutine.SummonerRoutine.<Logic>d__91.MoveNext() in ***\3rdParty\_CONFIGS_\Default\SummonerRoutine\Content-444569156\SummonerRoutine.cs:line 1461
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
at System.Runtime.CompilerServices.TaskAwaiter`1.GetResult()
at OldGrindBot.CombatTask.<Logic>d__12.MoveNext() in ***\3rdParty\_CONFIGS_\Default\OldGrindBot\Content-444567906\CombatTask.cs:line 89
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
at Loki.Bot.TaskManager.s __oM\]Xy\[Y=l7G-\,KU?`CWz".MoveNext()
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
at System.Runtime.CompilerServices.TaskAwaiter`1.GetResult()
at OldGrindBot.OldGrindBot.<MainCoroutine>d__31.MoveNext() in ***\3rdParty\_CONFIGS_\Default\OldGrindBot\Content-444567906\BasicGrindBot.cs:line 1331
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
at Buddy.Coroutines.Coroutine.VkOS\[k#$x{3Vn~sL9^nvq-qh!.'4={vUr%b0~H\*snwglKOA!/>\*.MoveNext()
--- End of inner exception stack trace ---
at Buddy.Coroutines.Coroutine.‬‫**‫‬‪‬*‏‬‫**‫**‬**(Boolean )
at Buddy.Coroutines.Coroutine.‎‬*‪‪‪*‫​​‎‫‬*‪*​*‎‫*‏‬****(Boolean )
at Buddy.Coroutines.Coroutine.Resume()
at OldGrindBot.OldGrindBot.Tick() in C:\Users\golfgti87\Documents\EB24676245\3rdParty\_CONFIGS_\Default\OldGrindBot\Content-444567906\BasicGrindBot.cs:line 458
at Loki.Bot.BotManager.‎*‪‬**‬‎*‎‪**‎‬‫**‏**‬*‬*(IBot )
 

So been testing this for a bit and there's quite a few problems. Golem summoning is way off on login. I have the ability to summon 6 golems and on login it will only cast one of what's on my bars unless its flame then it will summon 4. This is correct however if the golem skills are not on the bars it will not summon them, problematic because you're going to be running a mobility, 2 vaal skills, arc, convocation, and flesh offering. There isn't room to have all the golems on thebars. As for combat the CR is okay it's a little annoying how it just walks in the middle of all packs and causes a ton of deaths but that can also be my fault.
 
I tested it too and it is even facetanking map bosses, which is really annoying. It also needs to use Conductivity more often, even on white mobs, as the golems get stuck on the wall and the routine facetanks a whole mobgroup.
 
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