bombastic
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GilesTrinity 1.6.3.4: some fixes/changes
1.6.3.4 v3 changes:
-- Overpower cast doesn't interrupt whirlwind anymore;
-- More fine tunning for berserk activation;
-- Threating shout used no matter what, if berserk is ready to cast and low fury;
-- Berserk activated if chasing a goblin and there's a elite nearby.
1.6.3.4 v2 changes:
-- Berserk should be correctly activated now; (but if you use berserk with the new cooldown shrine trinity will not detect the new cooldown, and berserk will still be used only after 2 minutes. I'll test something and will report later)
* To Giles: powerPrime.powerThis didn't work. I had to revert bWaitingForSpecial in both ww out-of-combat "IF blocks".
-- Threatening shout used to generate fury if whirlwind detected and low fury;
-- Threatening shout used out-of-combat to help battle rage / sprint usage;
-- Overpower used on goblins if in melee range;
-- Added SNO 4409 to ranged and priorities mobs (annoying fallen shaman from act 2);
-- Added Necromancer (4798) and his skeletons (183892) from act 2 to actor sno blacklist;
-- Uber elites (key wardens) gained a special 150 radius kill;
** This will be probably my last custom version. From now on I'll talk to giles first, if is the case he will implement the changes in normal releases to avoid confusion and stuff **
1.6.3.2 changes/fixes:
-- Whirlwind will always be used if there's enough fury; (no pauses to bash)
* Primary attack will be used when there is only one non-elite mob left on the screen, with less than 30% hp;
* Obviously, primary attack will be used if you don't have enough fury to ww, and in certain mobs if you check Selective Whirlwind;
-- Whirlwind do not wait for Wrath of the Berserk anymore; (more harm than good)
-- Ranged enemies from act 3 got a minimum 50 radius kill, to prevent "trying to tp and being killed" in short radius kill scenarios (I died twice after switching to 18 trash radius);
-- Wrath of the Berserker, Earthquake, Call of the Ancients times changed to 120 seconds (already explained here, giles forgot to change / create a new gui option);
-- Battle Rage used for fury dump only in very high fury generation OR if sprint is not present (battle rage generates "mini stucks" if dumping, sprint is much better);
-- Fixed a bug preventing fury dump with sprint, if player didn't have whirlwind;
Finally I discovered why ww pauses after some seconds to bash/frenzy/whatever. The guilt comes from a sprint check. A single milisecond without sprint makes ww not being activated, doing giles to use primary skill instead.
Try it and feedback it
1.6.3.4 v3 changes:
-- Overpower cast doesn't interrupt whirlwind anymore;
-- More fine tunning for berserk activation;
-- Threating shout used no matter what, if berserk is ready to cast and low fury;
-- Berserk activated if chasing a goblin and there's a elite nearby.
1.6.3.4 v2 changes:
-- Berserk should be correctly activated now; (but if you use berserk with the new cooldown shrine trinity will not detect the new cooldown, and berserk will still be used only after 2 minutes. I'll test something and will report later)
* To Giles: powerPrime.powerThis didn't work. I had to revert bWaitingForSpecial in both ww out-of-combat "IF blocks".
-- Threatening shout used to generate fury if whirlwind detected and low fury;
-- Threatening shout used out-of-combat to help battle rage / sprint usage;
-- Overpower used on goblins if in melee range;
-- Added SNO 4409 to ranged and priorities mobs (annoying fallen shaman from act 2);
-- Added Necromancer (4798) and his skeletons (183892) from act 2 to actor sno blacklist;
-- Uber elites (key wardens) gained a special 150 radius kill;
** This will be probably my last custom version. From now on I'll talk to giles first, if is the case he will implement the changes in normal releases to avoid confusion and stuff **
1.6.3.2 changes/fixes:
-- Whirlwind will always be used if there's enough fury; (no pauses to bash)
* Primary attack will be used when there is only one non-elite mob left on the screen, with less than 30% hp;
* Obviously, primary attack will be used if you don't have enough fury to ww, and in certain mobs if you check Selective Whirlwind;
-- Whirlwind do not wait for Wrath of the Berserk anymore; (more harm than good)
-- Ranged enemies from act 3 got a minimum 50 radius kill, to prevent "trying to tp and being killed" in short radius kill scenarios (I died twice after switching to 18 trash radius);
-- Wrath of the Berserker, Earthquake, Call of the Ancients times changed to 120 seconds (already explained here, giles forgot to change / create a new gui option);
-- Battle Rage used for fury dump only in very high fury generation OR if sprint is not present (battle rage generates "mini stucks" if dumping, sprint is much better);
-- Fixed a bug preventing fury dump with sprint, if player didn't have whirlwind;
Finally I discovered why ww pauses after some seconds to bash/frenzy/whatever. The guilt comes from a sprint check. A single milisecond without sprint makes ww not being activated, doing giles to use primary skill instead.
Try it and feedback it

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