Hi
I'm having a weird issue. First, i get a disconnect ingame, randomly appears every 3-5 minute or so.
Then, a second later - i get this error code:
Closing error dialog
System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> Zeta.Game.Internals.ACDAttributeLookupFailedException: ACD was disposed or invalid! Cannot lookup attribute: Level
at Zeta.Game.Internals.FastAttribGroupsEntry.**************[](Int32 , ACD )
at Zeta.Game.Internals.Actors.ACD.*********()
at Zeta.Game.PerFrameCachedValue`1.get_Value()
at Zeta.Game.Internals.Actors.ACD.get_Level()
at Zeta.Bot.GameStats.**************(Object , EventArgs )
--- End of inner exception stack trace ---
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments)
at System.Delegate.DynamicInvokeImpl(Object[] args)
at Zeta.Bot.Pulsator.**************(Delegate , Object[] )
System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.Exception: Only part of a ReadProcessMemory or WriteProcessMemory request was completed, at addr: 00000084, Size: 4
at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
at GreyMagic.MemoryBase.Read[T](IntPtr addr)
at Zeta.Game.Internals.Actors.DiaObject.get_SceneId()
at Zeta.Game.Internals.Actors.DiaObject.get_CurrentScene()
at Zeta.Game.ZetaDia.get_CurrentLevelAreaSnoId()
at Zeta.Game.ZetaDia.*********.**************()
at Zeta.Game.PerFrameCachedValue`1.get_Value()
at Zeta.Game.ZetaDia.get_IsInTown()
at Trinity.Coroutines.Resources.Inventory.OnPulse(Object sender, EventArgs e) in C:\Users\ponti\Documents\Demonbuddy\Plugins\Trinity\Coroutines\Resources\Inventory.cs:line 73
--- End of inner exception stack trace ---
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments)
at System.Delegate.DynamicInvokeImpl(Object[] args)
at Zeta.Bot.Pulsator.**************(Delegate , Object[] )
System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> Zeta.Game.Internals.ACDAttributeLookupFailedException: ACD was disposed or invalid! Cannot lookup attribute: Level
at Zeta.Game.Internals.FastAttribGroupsEntry.**************[](Int32 , ACD )
at Zeta.Game.Internals.Actors.ACD.*********()
at Zeta.Game.PerFrameCachedValue`1.get_Value()
at Zeta.Game.Internals.Actors.ACD.get_Level()
at Zeta.Game.Internals.Actors.DiaUnit.get_Level()
at Trinity.Components.Adventurer.Game.Stats.ExperienceTracker.GetLastSeen() in C:\Users\ponti\Documents\Demonbuddy\Plugins\Trinity\Components\Adventurer\Game\Stats\ExperienceTracker.cs:line 119
at Trinity.Components.Adventurer.Game.Stats.ExperienceTracker.UpdateExperience() in C:\Users\ponti\Documents\Demonbuddy\Plugins\Trinity\Components\Adventurer\Game\Stats\ExperienceTracker.cs:line 108
at Trinity.Components.Adventurer.Game.Stats.ExperienceTracker.OnPulse() in C:\Users\ponti\Documents\Demonbuddy\Plugins\Trinity\Components\Adventurer\Game\Stats\ExperienceTracker.cs:line 126
at Trinity.Components.Adventurer.Game.Events.PulsingObject.OnPulse(Object sender, EventArgs e) in C:\Users\ponti\Documents\Demonbuddy\Plugins\Trinity\Components\Adventurer\Game\Events\PulsingObject.cs:line 31
--- End of inner exception stack trace ---
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments)
at System.Delegate.DynamicInvokeImpl(Object[] args)
at Zeta.Bot.Pulsator.**************(Delegate , Object[] )
System.NullReferenceException: Object reference not set to an instance of an object.
at Zeta.Game.ZetaDia.*********.*************()
at Zeta.Game.Internals.DynamicPointer`1.get_Value()
at Zeta.Game.ZetaDia.get_PlayerData()
at Trinity.Modules.InventoryCache.Update() in C:\Users\ponti\Documents\Demonbuddy\Plugins\Trinity\Modules\InventoryCache.cs:line 49
at Trinity.Modules.InventoryCache.<.ctor>b__0_5(Object sender, EventArgs args) in C:\Users\ponti\Documents\Demonbuddy\Plugins\Trinity\Modules\InventoryCache.cs:line 21
at Zeta.Bot.GameEvents.**************[](EventHandler`1 , Object , )
Zeta.Game.Internals.ACDAttributeLookupFailedException: ACD was disposed or invalid! Cannot lookup attribute: AttacksPerSecondTotal
at Zeta.Game.Internals.FastAttribGroupsEntry.**************[](Int32 , ACD )
at Zeta.Game.Internals.Actors.ACD.************()
at Zeta.Game.PerFrameCachedValue`1.get_Value()
at Zeta.Game.Internals.Actors.ACD.get_AttacksPerSecondTotal()
at Zeta.Game.Internals.Actors.DiaPlayer.get_AttacksPerSecond()
at Trinity.Components.Combat.Resources.SnapShot.Record() in C:\Users\ponti\Documents\Demonbuddy\Plugins\Trinity\Components\Combat\Resources\SnapShot.cs:line 25
at Trinity.Framework.Helpers.TrinityEventHandlers.GameEvents_OnWorldChanged(Object sender, EventArgs e) in C:\Users\ponti\Documents\Demonbuddy\Plugins\Trinity\Framework\Helpers\GameEvents.cs:line 54
at Zeta.Bot.GameEvents.**************[](EventHandler`1 , Object , )
System.NullReferenceException: Object reference not set to an instance of an object.
at Trinity.Components.Adventurer.Game.Actors.EntryPortals.AddEntryPortal() in C:\Users\ponti\Documents\Demonbuddy\Plugins\Trinity\Components\Adventurer\Game\Actors\EntryPortals.cs:line 26
at Trinity.Components.Adventurer.Game.Events.PluginEvents.GameEvents_OnWorldChanged(Object sender, EventArgs e) in C:\Users\ponti\Documents\Demonbuddy\Plugins\Trinity\Components\Adventurer\Game\Events\PluginEvents.cs:line 48
at Zeta.Bot.GameEvents.**************[](EventHandler`1 , Object , )
I went through requirements and i can't install this selected C+ file: https://download.microsoft.com/download/C/E/5/CE514EAE-78A8-4381-86E8-29108D78DBD4/VC_redist.x86.exe
It shows this: Imgur: The most awesome images on the Internet
The ones I have installed: Imgur: The most awesome images on the Internet
I googled the beginning of the code, but I'm not a programmer so it seems like nothing I can solve
Tried running as admin but didn't help
Anyone with a solution to this?
Thank you
I'm having a weird issue. First, i get a disconnect ingame, randomly appears every 3-5 minute or so.
Then, a second later - i get this error code:
Closing error dialog
System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> Zeta.Game.Internals.ACDAttributeLookupFailedException: ACD was disposed or invalid! Cannot lookup attribute: Level
at Zeta.Game.Internals.FastAttribGroupsEntry.**************[](Int32 , ACD )
at Zeta.Game.Internals.Actors.ACD.*********()
at Zeta.Game.PerFrameCachedValue`1.get_Value()
at Zeta.Game.Internals.Actors.ACD.get_Level()
at Zeta.Bot.GameStats.**************(Object , EventArgs )
--- End of inner exception stack trace ---
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments)
at System.Delegate.DynamicInvokeImpl(Object[] args)
at Zeta.Bot.Pulsator.**************(Delegate , Object[] )
System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.Exception: Only part of a ReadProcessMemory or WriteProcessMemory request was completed, at addr: 00000084, Size: 4
at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
at GreyMagic.MemoryBase.Read[T](IntPtr addr)
at Zeta.Game.Internals.Actors.DiaObject.get_SceneId()
at Zeta.Game.Internals.Actors.DiaObject.get_CurrentScene()
at Zeta.Game.ZetaDia.get_CurrentLevelAreaSnoId()
at Zeta.Game.ZetaDia.*********.**************()
at Zeta.Game.PerFrameCachedValue`1.get_Value()
at Zeta.Game.ZetaDia.get_IsInTown()
at Trinity.Coroutines.Resources.Inventory.OnPulse(Object sender, EventArgs e) in C:\Users\ponti\Documents\Demonbuddy\Plugins\Trinity\Coroutines\Resources\Inventory.cs:line 73
--- End of inner exception stack trace ---
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments)
at System.Delegate.DynamicInvokeImpl(Object[] args)
at Zeta.Bot.Pulsator.**************(Delegate , Object[] )
System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> Zeta.Game.Internals.ACDAttributeLookupFailedException: ACD was disposed or invalid! Cannot lookup attribute: Level
at Zeta.Game.Internals.FastAttribGroupsEntry.**************[](Int32 , ACD )
at Zeta.Game.Internals.Actors.ACD.*********()
at Zeta.Game.PerFrameCachedValue`1.get_Value()
at Zeta.Game.Internals.Actors.ACD.get_Level()
at Zeta.Game.Internals.Actors.DiaUnit.get_Level()
at Trinity.Components.Adventurer.Game.Stats.ExperienceTracker.GetLastSeen() in C:\Users\ponti\Documents\Demonbuddy\Plugins\Trinity\Components\Adventurer\Game\Stats\ExperienceTracker.cs:line 119
at Trinity.Components.Adventurer.Game.Stats.ExperienceTracker.UpdateExperience() in C:\Users\ponti\Documents\Demonbuddy\Plugins\Trinity\Components\Adventurer\Game\Stats\ExperienceTracker.cs:line 108
at Trinity.Components.Adventurer.Game.Stats.ExperienceTracker.OnPulse() in C:\Users\ponti\Documents\Demonbuddy\Plugins\Trinity\Components\Adventurer\Game\Stats\ExperienceTracker.cs:line 126
at Trinity.Components.Adventurer.Game.Events.PulsingObject.OnPulse(Object sender, EventArgs e) in C:\Users\ponti\Documents\Demonbuddy\Plugins\Trinity\Components\Adventurer\Game\Events\PulsingObject.cs:line 31
--- End of inner exception stack trace ---
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments)
at System.Delegate.DynamicInvokeImpl(Object[] args)
at Zeta.Bot.Pulsator.**************(Delegate , Object[] )
System.NullReferenceException: Object reference not set to an instance of an object.
at Zeta.Game.ZetaDia.*********.*************()
at Zeta.Game.Internals.DynamicPointer`1.get_Value()
at Zeta.Game.ZetaDia.get_PlayerData()
at Trinity.Modules.InventoryCache.Update() in C:\Users\ponti\Documents\Demonbuddy\Plugins\Trinity\Modules\InventoryCache.cs:line 49
at Trinity.Modules.InventoryCache.<.ctor>b__0_5(Object sender, EventArgs args) in C:\Users\ponti\Documents\Demonbuddy\Plugins\Trinity\Modules\InventoryCache.cs:line 21
at Zeta.Bot.GameEvents.**************[](EventHandler`1 , Object , )
Zeta.Game.Internals.ACDAttributeLookupFailedException: ACD was disposed or invalid! Cannot lookup attribute: AttacksPerSecondTotal
at Zeta.Game.Internals.FastAttribGroupsEntry.**************[](Int32 , ACD )
at Zeta.Game.Internals.Actors.ACD.************()
at Zeta.Game.PerFrameCachedValue`1.get_Value()
at Zeta.Game.Internals.Actors.ACD.get_AttacksPerSecondTotal()
at Zeta.Game.Internals.Actors.DiaPlayer.get_AttacksPerSecond()
at Trinity.Components.Combat.Resources.SnapShot.Record() in C:\Users\ponti\Documents\Demonbuddy\Plugins\Trinity\Components\Combat\Resources\SnapShot.cs:line 25
at Trinity.Framework.Helpers.TrinityEventHandlers.GameEvents_OnWorldChanged(Object sender, EventArgs e) in C:\Users\ponti\Documents\Demonbuddy\Plugins\Trinity\Framework\Helpers\GameEvents.cs:line 54
at Zeta.Bot.GameEvents.**************[](EventHandler`1 , Object , )
System.NullReferenceException: Object reference not set to an instance of an object.
at Trinity.Components.Adventurer.Game.Actors.EntryPortals.AddEntryPortal() in C:\Users\ponti\Documents\Demonbuddy\Plugins\Trinity\Components\Adventurer\Game\Actors\EntryPortals.cs:line 26
at Trinity.Components.Adventurer.Game.Events.PluginEvents.GameEvents_OnWorldChanged(Object sender, EventArgs e) in C:\Users\ponti\Documents\Demonbuddy\Plugins\Trinity\Components\Adventurer\Game\Events\PluginEvents.cs:line 48
at Zeta.Bot.GameEvents.**************[](EventHandler`1 , Object , )
I went through requirements and i can't install this selected C+ file: https://download.microsoft.com/download/C/E/5/CE514EAE-78A8-4381-86E8-29108D78DBD4/VC_redist.x86.exe
It shows this: Imgur: The most awesome images on the Internet
The ones I have installed: Imgur: The most awesome images on the Internet
I googled the beginning of the code, but I'm not a programmer so it seems like nothing I can solve
Tried running as admin but didn't help
Anyone with a solution to this?
Thank you
