Pinteman
Member
- Joined
- Jun 15, 2013
- Messages
- 56
GetOutOfGroundEffectAndAuras QB?
Being a noob at programming anything for HB, I am stuggeling with the GetOutOfGroundEffectAndAuras QB usage. Am I correct in understanding that the safespot, which should be given, is the location the toon will move to when this behaviour is activated?
If so, then I have 2 questions on this behaviour:
This safe location is, as shown in the GetOutOfGroundEffectAndAuras.cs, a hardcoded location. The fixed safe location is fine for mobs that approximately stay in the same area; but for mobs that are more mobile (e.g. Zandalari Warscouts or Warbringers), a fixed safe location is not viable. Is it possible to make this position relative to the target location (e.g. XYZoffsets to the target mob location)?
Would it be possible to adapt this QB to give an safe area instead of a safe point? It might be that the safe point is not safe at all... out of reach of the AOE, but the terrain and the possible location of other mobs is not taken into account. A safe area, and then a function to determine the best location (point) in this area would (to my understanding of the mechanism) be the best. Is this possible to do, and are there any resources out there to draw inspiration from and learn ?
Please dont shoot me for asking the obvious, impossibilities or silly questions. As mentioned I am a noob, but willing to learn; so i will eagerly await all comments and suggestions
Thanks.
Ps. sorry if this post is misplaced, but I did not know where else to post it...
Being a noob at programming anything for HB, I am stuggeling with the GetOutOfGroundEffectAndAuras QB usage. Am I correct in understanding that the safespot, which should be given, is the location the toon will move to when this behaviour is activated?
If so, then I have 2 questions on this behaviour:
This safe location is, as shown in the GetOutOfGroundEffectAndAuras.cs, a hardcoded location. The fixed safe location is fine for mobs that approximately stay in the same area; but for mobs that are more mobile (e.g. Zandalari Warscouts or Warbringers), a fixed safe location is not viable. Is it possible to make this position relative to the target location (e.g. XYZoffsets to the target mob location)?
Would it be possible to adapt this QB to give an safe area instead of a safe point? It might be that the safe point is not safe at all... out of reach of the AOE, but the terrain and the possible location of other mobs is not taken into account. A safe area, and then a function to determine the best location (point) in this area would (to my understanding of the mechanism) be the best. Is this possible to do, and are there any resources out there to draw inspiration from and learn ?
Please dont shoot me for asking the obvious, impossibilities or silly questions. As mentioned I am a noob, but willing to learn; so i will eagerly await all comments and suggestions

Thanks.
Ps. sorry if this post is misplaced, but I did not know where else to post it...
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