General Combat Routine [Current: 0.0.1.5] - Picking up where Old Routine left off
This is a generalized combat routine intended to cover the majority of standard combat scenarios in an effective and more survivable manner. I had realized while working on Skill-Aware Player Mover that many of the perceived movement issues are a result of poor movement logic in Old Routine - in order to fix those, Old Routine needed to be forked. This is the result.
My goal is to cleanup, expand, and improve the existing combat routine so that it will cover most general uses and will serve as a great starting point for specialized builds, with the community able to contribute instead of the code growing stale and dying.
It is very much a work-in-progress and should not yet be considered stable. I primarily test with a ranged glass-cannon caster; melee-centric builds may have been impacted without my notice.
The list of things improved or fixed is already pretty long, but there are definitely more things to do yet. I'll document those as able, primarily on Trello.
Code & Tasks
Public Trello board: General Combat Routine
Bitbucket Git repository: jeremy-sylvis / General Combat Routine — Bitbucket
Credits:
BosslandGmbH, for the routine this is forked from
Downloads:
See 2nd post.
This is a generalized combat routine intended to cover the majority of standard combat scenarios in an effective and more survivable manner. I had realized while working on Skill-Aware Player Mover that many of the perceived movement issues are a result of poor movement logic in Old Routine - in order to fix those, Old Routine needed to be forked. This is the result.
My goal is to cleanup, expand, and improve the existing combat routine so that it will cover most general uses and will serve as a great starting point for specialized builds, with the community able to contribute instead of the code growing stale and dying.
It is very much a work-in-progress and should not yet be considered stable. I primarily test with a ranged glass-cannon caster; melee-centric builds may have been impacted without my notice.
The list of things improved or fixed is already pretty long, but there are definitely more things to do yet. I'll document those as able, primarily on Trello.
Code & Tasks
Public Trello board: General Combat Routine
Bitbucket Git repository: jeremy-sylvis / General Combat Routine — Bitbucket
Credits:
BosslandGmbH, for the routine this is forked from
Downloads:
See 2nd post.
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