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[GBPVPDruid] a Pure Boomkin CC [ Sunfire Spam ]

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swiny

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HBPVPDruid a Pure level 85 PVP Druid Class
logic of a 2.5k Arena rated Boomkin so it should and will act like a 2.5k+ boomchicken


Features:
This has a smart inbuilt "person to target" ( 3 diffrent types ), It will select flag carriers first, if there is none, it will DOT every person around 35 yards. unless there is more than 3 people. after it has dotted every person it will then use starfire untill eclipse. then all hell breaks loose!
in 1 on 1 it will dot, then starfire untill eclipse then sunfire spam, along with all the other moves.

Spells it currently uses
- Starsurge [ On Instant Proc ]
- Starfire [ To get Eclipse ]
- Insect Swarm
- Moonfire / Sunfire
- Force of Nature
- Starfall [ More then 2 enemys around, and 1 ally around - Saves a waisted CD]
- Typhoon [ Melee, < 20 ft ]

- Rejuvenation [ Out of combat ]
- Lifebloom [ Out of combat ]
- MotW Buff [ Out of combat ]

Defensives
- Barkskin [ When 2 people targeting you ]
- Thorns [ When 2 Melee are attacking you]

Still to come:
- Solarbeam on Casters [healers]

Going to make a plugin type mod built into my CC, to enable more human standings in bg's
I.E, EOTS. your at a base. but your stairing at nothing exept the wall, people will be like wtf he looking at.
will make it look more human like, not stop in stupid spots when "waiting" and make it look in right direction,

Possibility to do random things like /dance
 

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Change Logs


Change Logs

1.0.0.5 13/5/2011
Bug Fixes:
Fixed Thorns not working - Due to me adding NPC code, and not testing ( fixed, didnt test tho it should work )
Fixed Barkskin not working - Due to me adding NPC code, and not testing ( fixed, didnt test tho it should work )


1.0.0.4 09/5/2011
Added:
- NPC Logic, Can now use on NPC’s ( arch and all that )

Bug Fixes:
Fixed bug that wouldn’t make whole profile work!
- Who new Me.Faction isn’t actually (Horde/Alliance) ……….

Tweaks / Fixes
Changed way it dots, Now uses Moonfire First before insect swarm


1.0.0.3 2/5/2011
ADDED:
- Movement – Strafe and jump left and right, ( I do it all the time so its human like )
At the moment its very dodgy, as im struggling to find a way to do this effectively and smoothly.
- Typhoon – Will only push away Melee who are close to you
- Wrath – Due to fact when u get Eclipse you need to get lunar before it will work again , will only use when needed

Added / Fixed Target Player Flag Carrier priority logic, have not tested ( been doing AB now EOTS all week so haven’t needed it )
Added/fixed Check Form in main code, Due to adding Pulse for movement would cause not to get in form.

Bug Fixes:
Wasn’t clearing the player if distance further than 40 yards
Wasn’t targeting any one further than 35 yards which conflicted with clearing changed to 40.
Added Move Closer When single target, moves to 30ft when fighting a single target.
Selecting single target not saying it’s a single target.
Fixed Player to Dot selection as wasn’t working way it was supposed to
Added so it doesn’t try casting when in stunned.
Fixed Out of combat healing, would only cause rejuv to cast and not lifebloom


Tweaks / Fixes:
Fixed - some debugging logging
Gets in combat faster now, instead of waiting for pre-combat stuff.
It will now dot everyone, not just 3 people before trying to get eclipse – MOAR DPS!


[1.0.0.2] 26/4/2011
Added:
Healing / Buff out of combat:
- Rejuvenation
- Lifebloom [ 3 stacks ]
- Buff – Mark of the Wild

Defensives:
- Barkskin, when 2 people targeting me. [ Will fix to make sure there attacking me later ]
- Thorns, When 2 Melee are attacking me.

Bug Fixes:
Moonfire - Fixed Moonfire Spam even when not in eclipse.
Starsurge - Fixed issue would cast when not instant cast ( HasAura issue )

Tweaks / Fixes:
Tweak - Starfall - Changed from 2 people to 3 people.
Tweak - Dots - Changed from 2 to 3, Meaning if any more than 3 people around it will use starfire before dotting. Runs Perfect
Fix - Removed MoveCloserToPlayer function from Movement class, as it just clears the player and will focus someone else.
Fix - Changed the colour of the logging from a yukki orange to a darkblue.


[1.0.0.1] 25/4/2011
First Release
 
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Any possibility to add an logic to attack npc adds?
Cause during bg waittimer I use my druid to do archa... and it doesn't attack adds.
 
It's patch day, or I would try this out -

It's good to see someone trying to tackle the lack of PvP CC's. I'd be very interested in trying this out and hope you are successful in not just pulling off a more intelligent PvP CC in regards to the spells used, but also its movement. I'm sure it's not going to be easy, but wish you every success with this!
 
Any possibility to add an logic to attack npc adds?
Cause during bg waittimer I use my druid to do archa... and it doesn't attack adds.

once its fully coded and stable, ill look into it.
just more focused on making movement, and a cc that works 100% like a human
just from top of my head, WOWUnit and WOWPlayer going to be 2 diffrent types and might need double the code. so not to sure yet.
 
once its fully coded and stable, ill look into it.
just more focused on making movement, and a cc that works 100% like a human
just from top of my head, WOWUnit and WOWPlayer going to be 2 diffrent types and might need double the code. so not to sure yet.

Would be nice to see an update here - I really like the rotation :)
 
whenever i get into combat my druid doesnt even attack. i have like 40 deaths over night just from farming herbs in twilight highlands and when i tab over to wow and look if hes farming, hes standing there being beat up by mobs. anyone know why this happens with the cc?

At the moment this is a pure PVP CC,
Meaning it will only select targets who are human not npc's

Update guys, basically I'm ready to release a new update with movements, I have spent many days trying different ways to work this out and I have basically gone back to square one.
There have been alot of bug fixes and added new stuff.

Expect a update today or tomorrow
 
Awesome :) I can't wait for the update, been using this non-stop. Works good :)

Yes, me too :)

Hope there is an attack logic for NPC's xD! Dont want to see my drood standing there and waiting for BG opening...
 
Well i just completly found a faster way and better way again to work with movement (strafing), and now in more development wanting to get this perfect!.
basicly i could release a update with ALOT of changes, fix's and just dam right funny things. ( typhoon on EOTS ) been laughing for ages.
This next update wont have NPC atm, because im just spending way to much time getting the PVP JUST RIGHT as movement is just being such a pain in the ass!.

Basicly i have the way i want to do it, most effectivly. but honorbuddy doesnt allow me to. i keep getting movement flush's.

basicly atm, my bot is constantly toping top 3 HK, and pumping alot of DPS.
 

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eh decided to release what i have so far.

Here it is guys, Still not 100% but improved Dramaticly! ( still trying to best possible way to move )
To turn off movement, go to the Config file, and change DoRandomStrafing to false.


STILL TO COME:
Going to make a plugin type mod built into my CC, to enable more human standings in bg's
I.E, EOTS. your at a base. but your stairing at nothing exept the wall, people will be like wtf he looking at.
will make it look more human like, not stop in stupid spots when "waiting" and make it look in right direction,

Possibility to do random things like /dance




1.0.0.3 2/5/2011
ADDED:
- Movement – Strafe and jump left and right, ( I do it all the time so its human like )
At the moment its very dodgy, as im struggling to find a way to do this effectively and smoothly.
- Typhoon – Will only push away Melee who are close to you
- Wrath – Due to fact when u get Eclipse you need to get lunar before it will work again , will only use when needed

Added / Fixed Target Player Flag Carrier priority logic, have not tested ( been doing AB now EOTS all week so haven’t needed it )
Added/fixed Check Form in main code, Due to adding Pulse for movement would cause not to get in form.

Bug Fixes:
Wasn’t clearing the player if distance further than 40 yards
Wasn’t targeting any one further than 35 yards which conflicted with clearing changed to 40.
Added Move Closer When single target, moves to 30ft when fighting a single target.
Selecting single target not saying it’s a single target.
Fixed Player to Dot selection as wasn’t working way it was supposed to
Added so it doesn’t try casting when in stunned.
Fixed Out of combat healing, would only cause rejuv to cast and not lifebloom


Tweaks / Fixes:
Fixed - some debugging logging
Gets in combat faster now, instead of waiting for pre-combat stuff.
It will now dot everyone, not just 3 people before trying to get eclipse – MOAR DPS!
 
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not to sure about that HB9806B90, thats a HB thing, maybe post in the hb forums.
 
hi im queing with bg bot beta with random selected with your newest release of the class profile and newest hb and it says this :

[12:45:50:355] System.NullReferenceException: Object reference not set to an instance of an object.
at HBPVPDruid.GetTargetPlayer.TargetPlayer() in c:\Users\Jacob\Desktop\budddy\CustomClasses\HBPVPDruid [1.0.0.3]\GetTargetPlayer.cs:line 37
at HBPVPDruid.PVPDruid.DoCombat() in c:\Users\Jacob\Desktop\budddy\CustomClasses\HBPVPDruid [1.0.0.3]\HBPVPDruid.cs:line 42
at HBPVPDruid.PVPDruid.Pulse() in c:\Users\Jacob\Desktop\budddy\CustomClasses\HBPVPDruid [1.0.0.3]\HBPVPDruid.cs:line 116
at Styx.WoWPulsator.Pulse(PulseFlags flags)
at Styx.Logic.BehaviorTree.TreeRoot.()
at Styx.Logic.BehaviorTree.TreeRoot.()
 
basicly atm, my bot is constantly toping top 3 HK, and pumping alot of DPS.

Hi Swiny,

I am about to try this out and I can't tell you how happy I am to see someone really giving a PvP CC there best effort. I hope HB will play nicely with you :)

I was wondering - would it be possible for you to link the spec your toon uses. It is just a cookie cutter boomkin PvP build? If so - are you able to link to it somewhere. Also, what BG's are you having the most success in. Looks like EotS is one...

I'm new to this, mostly because of bad previous experience of BG botting, and I want to get it right. I think the best way to do that, is to copy your setup as closely as possible.

Again, great effort!!
 
It stopped working when you released 1.0.0.3 :(

Hmmmm, is it not working? I tried it and my toon just stood there and did nothing. I have to say though, I did have good fun doing a quick BG manually and I know Boomies aren't exactly highly rated in PvP, but I had awesome fun doing it.
 
hi im queing with bg bot beta with random selected with your newest release of the class profile and newest hb and it says this :

[12:45:50:355] System.NullReferenceException: Object reference not set to an instance of an object.
at HBPVPDruid.GetTargetPlayer.TargetPlayer() in c:\Users\Jacob\Desktop\budddy\CustomClasses\HBPVPDruid [1.0.0.3]\GetTargetPlayer.cs:line 37
at HBPVPDruid.PVPDruid.DoCombat() in c:\Users\Jacob\Desktop\budddy\CustomClasses\HBPVPDruid [1.0.0.3]\HBPVPDruid.cs:line 42
at HBPVPDruid.PVPDruid.Pulse() in c:\Users\Jacob\Desktop\budddy\CustomClasses\HBPVPDruid [1.0.0.3]\HBPVPDruid.cs:line 116
at Styx.WoWPulsator.Pulse(PulseFlags flags)
at Styx.Logic.BehaviorTree.TreeRoot.()
at Styx.Logic.BehaviorTree.TreeRoot.()

I get this same error with 1.0.0.3. I just dl'd 1.0.0.2 and it works fine.
 
Hey guys,

sorry for beeing neglecting this.
i have cancled my wow membership.

BUT i just paid for a month just to fix everything up.
ill get working on em right away, expect a release in about 1 hour.

i also added NPC support.

also this CC is based around how my mate plays in arena, his 2.7k rating so dont doubt this at all!




as i said in my 1.0.0.3 release, i fixed flag carrier but didnt test it, ( hence issue haha )
 
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Excellent news!!!

Don't be a stranger! Seriously, we need people who are thinking outside the box and especially in the PvP area of the bot.
 
Could some one PLEASE test the NPC logic, i dont do NPC stuff just BG so if some 1 could tell me if it works and stuff. if its ok
Any Please post results, good and bad please


i know Typhoon isnt the best coded atm, ( forgot about enhanced shammys )
and movement is shit house due to restrictions on honorbuddy

1.0.0.4 09/5/2011
Added:
- NPC Logic, Can now use on NPC’s ( arch and all that )

Bug Fixes:
Fixed bug that wouldn’t make whole profile work!
- Who new Me.Faction isn’t actually (Horde/Alliance) ……….

Tweaks / Fixes
Changed way it dots, Now uses Moonfire First before insect swarm
 
Last edited:
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