So i got back into wow after a couple of months and decided to renew my GB subscription, when after sitting through a number of routes to check for obstacles i noticed about 3-5 other GB botters in every zone.
I have been quite comfortable with the service before, but the presence of other botters has made me nervous and even debate wether to even continue using it from fear of being caught.
What was most surprising was that even with very little knowledge or exp. about botters i was able to pick out the people who were using the service.
What made it so obvious was the sequence of how the bot attempts to reunite with its route once it mounts after gathering a mineral or herb. Im sure everyone knows, it ascends straight up vertically and then continues on its cycle. From a player who has physically farmed minerals for a while before jumping on the botting band wagon, players just dont take to air the way GB does.
Because there is a sense of urgency, and "gotta find that next mine/herb" is the common mentality, players and myself, mount and use forward and ascend keys to get to our next destination.
Diagonally escalating vs GB's straight vertical lift off
When the bot ascends, its extremely clear that it is completely unhuman and that its rigid and cold sequence is the product of a scripted language. So why not implement diagonal ascension to help GB with its battle against detection? To mimic certain things players would do when racing for min/herbs, would introduce human characteristics that would be subtle and make it less obvious of its true nature.
Diagonal ascension would run you into more obstacles on your way back to cycle your loop. But that could be quelled by adding simple if/then condition, that if it does run into an obstacle, only then could it climb vertically. You could even introduce it with a toggle, and it would force users to pay more attention to their routes.
Another idea was the possibility of adding /s 'douche' or other text the user can write, when encountering a node with another player on it. It would do it on 1/10 odd basis and randomly choose something to say out of a library of one-liners the user has prepared. what ever you get the bot to say, would obviously be simple and not tempt a real player into a conversation (ie: /spit /slap). Being that banning is a product of other players reporting you, this would let actual players know your authenticity.
I think this will do it for now lol
I have been quite comfortable with the service before, but the presence of other botters has made me nervous and even debate wether to even continue using it from fear of being caught.
What was most surprising was that even with very little knowledge or exp. about botters i was able to pick out the people who were using the service.
What made it so obvious was the sequence of how the bot attempts to reunite with its route once it mounts after gathering a mineral or herb. Im sure everyone knows, it ascends straight up vertically and then continues on its cycle. From a player who has physically farmed minerals for a while before jumping on the botting band wagon, players just dont take to air the way GB does.
Because there is a sense of urgency, and "gotta find that next mine/herb" is the common mentality, players and myself, mount and use forward and ascend keys to get to our next destination.
Diagonally escalating vs GB's straight vertical lift off
When the bot ascends, its extremely clear that it is completely unhuman and that its rigid and cold sequence is the product of a scripted language. So why not implement diagonal ascension to help GB with its battle against detection? To mimic certain things players would do when racing for min/herbs, would introduce human characteristics that would be subtle and make it less obvious of its true nature.
Diagonal ascension would run you into more obstacles on your way back to cycle your loop. But that could be quelled by adding simple if/then condition, that if it does run into an obstacle, only then could it climb vertically. You could even introduce it with a toggle, and it would force users to pay more attention to their routes.
Another idea was the possibility of adding /s 'douche' or other text the user can write, when encountering a node with another player on it. It would do it on 1/10 odd basis and randomly choose something to say out of a library of one-liners the user has prepared. what ever you get the bot to say, would obviously be simple and not tempt a real player into a conversation (ie: /spit /slap). Being that banning is a product of other players reporting you, this would let actual players know your authenticity.
I think this will do it for now lol
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