Hello everyone,
Today I bought this bot and I think it's well developed, though I am getting some problems while using the gathering function. Also I think the documentation is a bit off, because I've seen few threads about creating a custom class but none of them actually explain how it works. Do you just copy the .cs file and everything is fine? So the bot auto detects talents and stuff like that?
Anyway, I was trying to use this profile: http://www.thebuddyforum.com/honorb...m-complete-collection-gathering-profiles.html
It does it job for the few 2-3 mines but then the problems start.. I am getting this problem
And my log file:
View attachment 26-1-2012_23_55 7512 Log.txt
Thanks in advance
edit: I am also getting this in my log
[0:22:20:069] Activity: Loading Tile/s
[0:22:20:074] Activity: Downloading Mesh...
[0:22:20:248] Activity: Loading Tile/s
[0:22:20:432] Activity: Downloading Mesh...
[0:22:20:608] Activity: Loading Tile/s
[0:22:20:618] Activity: Downloading Mesh...
[0:22:20:814] Activity: Loading Tile/s
Today I bought this bot and I think it's well developed, though I am getting some problems while using the gathering function. Also I think the documentation is a bit off, because I've seen few threads about creating a custom class but none of them actually explain how it works. Do you just copy the .cs file and everything is fine? So the bot auto detects talents and stuff like that?
Anyway, I was trying to use this profile: http://www.thebuddyforum.com/honorb...m-complete-collection-gathering-profiles.html
It does it job for the few 2-3 mines but then the problems start.. I am getting this problem
[0:02:39:301] Exception in CGWorld__TraceLine:Thread was being aborted. - at System.Threading.WaitHandle.WaitOneNative(SafeWaitHandle waitHandle, UInt32 millisecondsTimeout, Boolean hasThreadAffinity, Boolean exitContext)
at System.Threading.WaitHandle.WaitOne(Int64 timeout, Boolean exitContext)
at System.Threading.WaitHandle.WaitOne(Int32 millisecondsTimeout, Boolean exitContext)
at (Object , Int32 , Boolean )
at BlueMagic.ExecutorRand.Execute()
at Styx.WoWInternals.World.GameWorld.#QJc(WoWPoint from, WoWPoint to, Single distance, CGWorldFrameHitFlags flags, WoWPoint& hitPoint) - mscorlib
[0:02:39:410] System.Threading.ThreadAbortException: Thread was being aborted.
at Styx.Logic.BehaviorTree.TreeRoot.Tick()
at Styx.Logic.BehaviorTree.TreeRoot.Run()
[0:02:39:411] System.Threading.ThreadAbortException: Thread was being aborted.
at Styx.Logic.BehaviorTree.TreeRoot.Run()
And my log file:
View attachment 26-1-2012_23_55 7512 Log.txt
Thanks in advance

edit: I am also getting this in my log
[0:22:20:069] Activity: Loading Tile/s
[0:22:20:074] Activity: Downloading Mesh...
[0:22:20:248] Activity: Loading Tile/s
[0:22:20:432] Activity: Downloading Mesh...
[0:22:20:608] Activity: Loading Tile/s
[0:22:20:618] Activity: Downloading Mesh...
[0:22:20:814] Activity: Loading Tile/s
Last edited: