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Gatherbuddy

CoreNinja

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Joined
Sep 26, 2012
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Gattherbuddy just stopped working for me, tried mutiple restarts and relogs. Nothing seems to be working...is this happening to anyone else?
 
It repeats this code for about 2mbs of line:

Code:
[23:07:22.171 D] System.OverflowException: Arithmetic operation resulted in an overflow.
   at System.IntPtr.op_Explicit(Int64 value)
   at Styx.WoWInternals.WoWCurrency.GetCurrencyById(UInt32 id)
   at Styx.WoWInternals.WoWCurrency.GetCurrencyByType(WoWCurrencyType type)
   at Styx.CommonBot.GameStats.()
   at Styx.CommonBot.GameStats.()
   at Styx.Pulsator.Pulse(PulseFlags flags)
   at Styx.CommonBot.TreeRoot.()
   at Styx.CommonBot.TreeRoot.()
[23:07:22.173 D] System.OverflowException: Arithmetic operation resulted in an overflow.
   at System.IntPtr.op_Explicit(Int64 value)
   at Styx.WoWInternals.WoWCurrency.GetCurrencyById(UInt32 id)
   at Styx.WoWInternals.WoWCurrency.GetCurrencyByType(WoWCurrencyType type)
   at Styx.CommonBot.GameStats.()
   at Styx.CommonBot.GameStats.()
   at Styx.Pulsator.Pulse(PulseFlags flags)
   at Styx.CommonBot.TreeRoot.()
   at Styx.CommonBot.TreeRoot.()


Then at the bottom there is this chunk:

Code:
[23:07:23.393 D] System.Threading.ThreadAbortException: Thread was being aborted.
   at Styx.CommonBot.TreeRoot.()
[23:07:23.378 D] Exception in DoString: Thread was being aborted. StackTrace:   at System.Threading.WaitHandle.WaitOneNative(SafeHandle waitableSafeHandle, UInt32 millisecondsTimeout, Boolean hasThreadAffinity, Boolean exitContext)
   at System.Threading.WaitHandle.InternalWaitOne(SafeHandle waitableSafeHandle, Int64 millisecondsTimeout, Boolean hasThreadAffinity, Boolean exitContext)
   at System.Threading.WaitHandle.WaitOne(Int32 millisecondsTimeout, Boolean exitContext)
   at Styx.MemoryManagement.Executor.Execute(String debugMessage)
   at Styx.WoWInternals.Lua.DoString(String lua, String luaFile, IntPtr pState)
[23:07:23.390 D] System.Threading.ThreadAbortException: Thread was being aborted.
   at Styx.WoWInternals.Lua.DoString(String lua, String luaFile, IntPtr pState)
   at Styx.WoWInternals.Lua.DoString(String szLua, String szLuaFile)
   at Styx.WoWInternals.LuaEvents.()
   at Styx.WoWInternals.Lua.()
   at Styx.Pulsator.Pulse(PulseFlags flags)
   at Styx.CommonBot.TreeRoot.()
   at Styx.CommonBot.TreeRoot.()
[23:07:23.393 D] System.Threading.ThreadAbortException: Thread was being aborted.
   at Styx.CommonBot.TreeRoot.()

I would upload the whole log but its far too big, and deleting even half of it would take far too long.
 
If it is too big, zip it then upload it.
Snippets dont help much.
 
Thats not a FULL log.
Dont cut anything out.

I need to see everything.
 
clear your mesh folder and try again plz
 
Alright. Try switching to DirectX 9.
Also, what happens when your paladin is specced as ret?
 
ah,dont bother to find it since its on a hidden folder

create a new folder under your Hb main folder and name it meshes,then set that new folder as the new mesh folder in Hb settings


most likely it will fix the problem
 
C:\Users\YOUR NAME\AppData

Its called Honorbuddymeshes

Typing %Appdata% in your search bar will bring you there as well.
 
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