@Mastahg
Q1: Is there a way to define a home point so if you die during a profile it can release back to the home point and run back to the loop? Ideally it would allow you to teleport to a defined crystal and run back to the path/mesh generated but even if it just used a crystal in the same zone that you set as your home point would work.
A1:
Q2: Is there code set up to check to gear durability like in HB so that once your gear reaches a certin percentage he will go repair at the designated NPC? If so please let me know what the code.
A2:
Q3 Is there support for aggressive NPC detection? It would be awesome if RB would detect a hostile NPC in the area (automatically or even if we set the NPC's on a list) and then if you are going to path by them it would activate stealth but once it passes that npc it would go back to using sprint to get from node to node.
A3:
Q4: Can you explain the Blackspot and Hotspot feature in the profile maker? Ive been making my own profiles but im not sure what those two do.
A4:
Q5: Currently Gatherbro seems to go after nodes in the order they spawned so if one spawned far away and while you are harvesting a different node one spawns directly next to you then RB goes to the far one first just to backtrack to the other node. Is there a way to set it so it will check for the closest node after harvesting the current node?
A5:
Q6: I really like the mesh system as opposed to the waypoints however there does not seem to be an option for node distance on meshes. As a result in smaller areas the distance between nodes is to large and you must go back and manually add nodes. It would be great if you could make it so you can define the distance between nodes as well as an option to set the radius for the mass meshing option.
A6:
Thanks
Q1: Is there a way to define a home point so if you die during a profile it can release back to the home point and run back to the loop? Ideally it would allow you to teleport to a defined crystal and run back to the path/mesh generated but even if it just used a crystal in the same zone that you set as your home point would work.
A1:
Q2: Is there code set up to check to gear durability like in HB so that once your gear reaches a certin percentage he will go repair at the designated NPC? If so please let me know what the code.
A2:
Q3 Is there support for aggressive NPC detection? It would be awesome if RB would detect a hostile NPC in the area (automatically or even if we set the NPC's on a list) and then if you are going to path by them it would activate stealth but once it passes that npc it would go back to using sprint to get from node to node.
A3:
Q4: Can you explain the Blackspot and Hotspot feature in the profile maker? Ive been making my own profiles but im not sure what those two do.
A4:
Q5: Currently Gatherbro seems to go after nodes in the order they spawned so if one spawned far away and while you are harvesting a different node one spawns directly next to you then RB goes to the far one first just to backtrack to the other node. Is there a way to set it so it will check for the closest node after harvesting the current node?
A5:
Q6: I really like the mesh system as opposed to the waypoints however there does not seem to be an option for node distance on meshes. As a result in smaller areas the distance between nodes is to large and you must go back and manually add nodes. It would be great if you could make it so you can define the distance between nodes as well as an option to set the radius for the mass meshing option.
A6:
Thanks