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Games often disconnect and error

austin909

Member
Joined
Apr 19, 2014
Messages
253
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3
I have uploaded the log file.
Thanks!

Such as
Code:
11:21:41.913 ERROR Pulsator System.Reflection.TargetInvocationException: 调用的目标发生了异常。 ---> Zeta.Game.Internals.ACDAttributeLookupFailedException: ACD was disposed or invalid! Cannot lookup attribute: Level
   在 Zeta.Game.Internals.FastAttribGroupsEntry.?????????????????????????????????????????[](Int32 , ACD )
   在 Zeta.Game.Internals.Actors.ACD.GetAttribute[T](Int32 attribute)
   在 Zeta.Game.Internals.Actors.ACD.?????????????????????????????????????????()
   在 Zeta.Game.PerFrameCachedValue`1.get_Value()
   在 Zeta.Game.Internals.Actors.ACD.get_Level()
   在 Zeta.Bot.GameStats.????????????????????????????????????????(Object , EventArgs )
   --- 内部异常堆栈跟踪的结尾 ---
   在 System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
   在 System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments)
   在 System.Delegate.DynamicInvokeImpl(Object[] args)
   在 Zeta.Bot.Pulsator.?????????????????????????????????????????(Delegate , Object[] )
11:21:41.915 ERROR Pulsator System.Reflection.TargetInvocationException: 调用的目标发生了异常。 ---> System.Exception: 仅完成部分的 ReadProcessMemory 或 WriteProcessMemory 请求。, at addr: 00000084, Size: 4
   在 GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
   在 GreyMagic.MemoryBase.Read[T](IntPtr addr)
   在 Zeta.Game.Internals.Actors.DiaObject.get_SceneId()
   在 Zeta.Game.Internals.Actors.DiaObject.get_CurrentScene()
   在 Zeta.Game.ZetaDia.get_CurrentLevelAreaSnoId()
   在 Zeta.Game.ZetaDia.?????????????????????????????????????????.?????????????????????????????????????????()
   在 Zeta.Game.PerFrameCachedValue`1.get_Value()
   在 Zeta.Game.ZetaDia.get_IsInTown()
   在 Trinity.DbProvider.ClearArea.PulseClearAreaCheck(Object sender, EventArgs e) 位置 e:\Demonbuddy\Plugins\Trinity\DbProvider\ClearArea.cs:行号 145
   --- 内部异常堆栈跟踪的结尾 ---
   在 System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
   在 System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments)
   在 System.Delegate.DynamicInvokeImpl(Object[] args)
   在 Zeta.Bot.Pulsator.?????????????????????????????????????????(Delegate , Object[] )
11:21:41.919 ERROR Pulsator System.Reflection.TargetInvocationException: 调用的目标发生了异常。 ---> Zeta.Game.Internals.ACDAttributeLookupFailedException: ACD was disposed or invalid! Cannot lookup attribute: Level
 

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use release and also use latest Trinity
 
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