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GameObjectManager

user00719284

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If I want to ensure I get the most current location of an enemy NPC the moment it lands in the arena, should I be using the Clear() and Update() methods before fetching the NPC via GetObjectByNPCId?

Noticing sometimes Location.X and Location.Z properties are returning the NPC's previous position before it vanished. The vanishing and re-appearing happens within a few seconds.
 
Most properties are read dynamically, if the object changes during a transition or something it might be a totally different object that exists with the same npcid as two different objects at the same time.
 
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