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Game keeps disconnecting

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dfb33b

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May 31, 2016
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So I started a new character (Mage) and ever since then I have had an issue with the getting disconnected from the game. There does not seem to be any rhyme or reason to it, and it appears to only happen on my Mage, I can run my monk without any disconnection errors.

Having said that here is my error log, any help would be appreciated.

System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.Exception: Only part of a ReadProcessMemory or WriteProcessMemory request was completed, at addr: 01720173, Size: 353371592
at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
at GreyMagic.MemoryBase.ReadArray[T](IntPtr addr, Int32 count)
at Zeta.Game.Internals.Map`2.*‏‬**‏*‪​*‎*****‪‪‫‪‪**‎​‎****.get_BucketPointers()
at Zeta.Game.Internals.Map`2.*‏‬**‏*‪​*‎*****‪‪‫‪‪**‎​‎****.get_Buckets()
at Zeta.Game.Internals.Map`2.7TAMEn@@8b{2tO:M\,dq0\*gTh#.MoveNext()
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement](IEnumerable`1 source, Func`2 keySelector, Func`2 elementSelector, IEqualityComparer`1 comparer)
at Zeta.Game.Internals.FastAttribGroupsEntry.**‎‏‫**‫***‏‪‎**‎*‬‬**()
at Zeta.Game.PerFrameCachedValue`1.get_Value()
at Zeta.Game.Internals.FastAttribGroupsEntry.get_AttributeMapA()
at Zeta.Game.Internals.FastAttribGroupsEntry.‏‪*‬**‫‪‪**‏*‪​**‫‎*‫**[](Int32 , ACD , & )
at Zeta.Game.Internals.FastAttribGroupsEntry.*‪​‎*‫**‫​‫‬‬**‫‫‪*‫‏‬*​‬**[](Int32 , ACD )
at Zeta.Game.Internals.Actors.ACD.‎‎‫‏‬​‬‎*‬‏*‎‪‫​​***‪**‬*‪*‪**()
at Zeta.Game.PerFrameCachedValue`1.get_Value()
at Zeta.Game.Internals.Actors.ACD.get_Level()
at Zeta.Bot.GameStats.**‎*‎‏‎‏‫‎​**‪‪‏‪‪**​*‪**‬*‫*(Object , EventArgs )
--- End of inner exception stack trace ---
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments)
at System.Delegate.DynamicInvokeImpl(Object[] args)
at Zeta.Bot.Pulsator.***‪‎‫‬*‎‫*‬*‫‫‪***‏‪*‬​***‎​*‏*(Delegate , Object[] )
System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.Exception: Only part of a ReadProcessMemory or WriteProcessMemory request was completed, at addr: 00000084, Size: 4
at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
at GreyMagic.MemoryBase.Read[T](IntPtr addr)
at Zeta.Game.Internals.Actors.DiaObject.get_SceneId()
at Zeta.Game.Internals.Actors.DiaObject.get_CurrentScene()
at Zeta.Game.ZetaDia.get_CurrentLevelAreaSnoId()
at Zeta.Game.ZetaDia.**‪*‪*‎*‫*‎‫​*​*****‫‫*‪***.‬**‪*​‎*‫*​‏***​‬​*‎**()
at Zeta.Game.PerFrameCachedValue`1.get_Value()
at Zeta.Game.ZetaDia.get_IsInTown()
at Trinity.DbProvider.ClearArea.PulseClearAreaCheck(Object sender, EventArgs e) in C:\Users\Tandy\Documents\db\Plugins\Trinity\DbProvider\ClearArea.cs:line 146
--- End of inner exception stack trace ---
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments)
at System.Delegate.DynamicInvokeImpl(Object[] args)
at Zeta.Bot.Pulsator.***‪‎‫‬*‎‫*‬*‫‫‪***‏‪*‬​***‎​*‏*(Delegate , Object[] )
System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.Exception: Only part of a ReadProcessMemory or WriteProcessMemory request was completed, at addr: 0000001C, Size: 4
at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
at GreyMagic.MemoryBase.Read[T](IntPtr addr)
at Zeta.Game.Internals.Actors.DiaActivePlayer.GetAllBuffs()
at Trinity.Framework.Utilities.Cooldowns.OnPulse() in C:\Users\Tandy\Documents\db\Plugins\Trinity\Framework\Utilities\Cooldowns.cs:line 120
at Trinity.Framework.Utility.FirePulse(Object sender, EventArgs eventArgs) in C:\Users\Tandy\Documents\db\Plugins\Trinity\Framework\Utility.cs:line 30
--- End of inner exception stack trace ---
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments)
at System.Delegate.DynamicInvokeImpl(Object[] args)
at Zeta.Bot.Pulsator.***‪‎‫‬*‎‫*‬*‫‫‪***‏‪*‬​***‎​*‏*(Delegate , Object[] )
System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.Exception: Only part of a ReadProcessMemory or WriteProcessMemory request was completed, at addr: 00000084, Size: 4
at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
at GreyMagic.MemoryBase.Read[T](IntPtr addr)
at Zeta.Game.Internals.Actors.DiaObject.get_SceneId()
at Zeta.Game.Internals.Actors.DiaObject.get_CurrentScene()
at Zeta.Game.ZetaDia.get_CurrentLevelAreaSnoId()
at Zeta.Game.ZetaDia.**‪*‪*‎*‫*‎‫​*​*****‫‫*‪***.‬**‪*​‎*‫*​‏***​‬​*‎**()
at Zeta.Game.PerFrameCachedValue`1.get_Value()
at Zeta.Game.ZetaDia.get_IsInTown()
at Trinity.DbProvider.TownRun.PulsatorOnOnPulse(Object sender, EventArgs eventArgs) in C:\Users\Tandy\Documents\db\Plugins\Trinity\DbProvider\TownRun.cs:line 81
--- End of inner exception stack trace ---
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments)
at System.Delegate.DynamicInvokeImpl(Object[] args)
at Zeta.Bot.Pulsator.***‪‎‫‬*‎‫*‬*‫‫‪***‏‪*‬​***‎​*‏*(Delegate , Object[] )
System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.Exception: Only part of a ReadProcessMemory or WriteProcessMemory request was completed, at addr: 01720173, Size: 353371592
at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
at GreyMagic.MemoryBase.ReadArray[T](IntPtr addr, Int32 count)
at Zeta.Game.Internals.Map`2.*‏‬**‏*‪​*‎*****‪‪‫‪‪**‎​‎****.get_BucketPointers()
at Zeta.Game.Internals.Map`2.*‏‬**‏*‪​*‎*****‪‪‫‪‪**‎​‎****.get_Buckets()
at Zeta.Game.Internals.Map`2.7TAMEn@@8b{2tO:M\,dq0\*gTh#.MoveNext()
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement](IEnumerable`1 source, Func`2 keySelector, Func`2 elementSelector, IEqualityComparer`1 comparer)
at Zeta.Game.Internals.FastAttribGroupsEntry.**‎‏‫**‫***‏‪‎**‎*‬‬**()
at Zeta.Game.PerFrameCachedValue`1.get_Value()
at Zeta.Game.Internals.FastAttribGroupsEntry.get_AttributeMapA()
at Zeta.Game.Internals.FastAttribGroupsEntry.‏‪*‬**‫‪‪**‏*‪​**‫‎*‫**[](Int32 , ACD , & )
at Zeta.Game.Internals.FastAttribGroupsEntry.*‪​‎*‫**‫​‫‬‬**‫‫‪*‫‏‬*​‬**[](Int32 , ACD )
at Zeta.Game.Internals.Actors.ACD.‎‎‫‏‬​‬‎*‬‏*‎‪‫​​***‪**‬*‪*‪**()
at Zeta.Game.PerFrameCachedValue`1.get_Value()
at Zeta.Game.Internals.Actors.ACD.get_Level()
at Zeta.Game.Internals.Actors.DiaUnit.get_Level()
at Adventurer.Game.Stats.ExperienceTracker.GetLastSeen()
at Adventurer.Game.Stats.ExperienceTracker.UpdateExperience()
at Adventurer.Game.Stats.ExperienceTracker.OnPulse()
at Adventurer.Game.Events.PulsingObject.OnPulse(Object sender, EventArgs e)
--- End of inner exception stack trace ---
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments)
at System.Delegate.DynamicInvokeImpl(Object[] args)
at Zeta.Bot.Pulsator.***‪‎‫‬*‎‫*‬*‫‫‪***‏‪*‬​***‎​*‏*(Delegate , Object[] )
System.NullReferenceException: Object reference not set to an instance of an object.
at Adventurer.Game.Actors.EntryPortals.AddEntryPortal()
at Adventurer.Game.Events.PluginEvents.GameEvents_OnWorldChanged(Object sender, EventArgs e)
at Zeta.Bot.GameEvents.***‪‎‫‬*‎‫*‬*‫‫‪***‏‪*‬​***‎​*‏*[](EventHandler`1 , Object ,  )
System.Exception: Only part of a ReadProcessMemory or WriteProcessMemory request was completed, at addr: 01720173, Size: 353371592
at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
at GreyMagic.MemoryBase.ReadArray[T](IntPtr addr, Int32 count)
at Zeta.Game.Internals.Map`2.*‏‬**‏*‪​*‎*****‪‪‫‪‪**‎​‎****.get_BucketPointers()
at Zeta.Game.Internals.Map`2.*‏‬**‏*‪​*‎*****‪‪‫‪‪**‎​‎****.get_Buckets()
at Zeta.Game.Internals.Map`2.7TAMEn@@8b{2tO:M\,dq0\*gTh#.MoveNext()
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement](IEnumerable`1 source, Func`2 keySelector, Func`2 elementSelector, IEqualityComparer`1 comparer)
at Zeta.Game.Internals.FastAttribGroupsEntry.**‎‏‫**‫***‏‪‎**‎*‬‬**()
at Zeta.Game.PerFrameCachedValue`1.get_Value()
at Zeta.Game.Internals.FastAttribGroupsEntry.get_AttributeMapA()
at Zeta.Game.Internals.FastAttribGroupsEntry.‏‪*‬**‫‪‪**‏*‪​**‫‎*‫**[](Int32 , ACD , & )
at Zeta.Game.Internals.FastAttribGroupsEntry.*‪​‎*‫**‫​‫‬‬**‫‫‪*‫‏‬*​‬**[](Int32 , ACD )
at Zeta.Game.Internals.Actors.ACD.***‬**‪​‪‪*​‬*​‫**‏​‬‪‏**​‏***()
at Zeta.Game.PerFrameCachedValue`1.get_Value()
at Zeta.Game.Internals.Actors.ACD.get_AttacksPerSecondTotal()
at Zeta.Game.Internals.Actors.DiaPlayer.get_AttacksPerSecond()
at Trinity.Combat.SnapShot.Record() in C:\Users\Tandy\Documents\db\Plugins\Trinity\Combat\SnapShot.cs:line 31
at Trinity.TrinityPlugin.GameEvents_OnWorldChanged(Object sender, EventArgs e) in C:\Users\Tandy\Documents\db\Plugins\Trinity\Helpers\GameEvents.cs:line 131
at Zeta.Bot.GameEvents.***‪‎‫‬*‎‫*‬*‫‫‪***‏‪*‬​***‎​*‏*[](EventHandler`1 , Object ,  )
[Trinity 2.14.13] World Changed. IsCombatModeOverridden=False
[Trinity 2.14.13] No longer in game world
[Trinity 2.14.13] Error in HandleTarget: System.NullReferenceException: Object reference not set to an instance of an object.
at Zeta.Game.Internals.Actors.DiaActivePlayer.CanUseTownPortal(String& reason)
at Zeta.Game.Internals.Actors.DiaActivePlayer.CanUseTownPortal()
at Trinity.Coroutines.Town.TrinityTownRun.IsTryingToTownPortal() in C:\Users\Tandy\Documents\db\Plugins\Trinity\Coroutines\Town\TrinityTownRun.cs:line 279
at Trinity.TrinityPlugin.GetRunStatus(RunStatus status, String location) in C:\Users\Tandy\Documents\db\Plugins\Trinity\Combat\HandleTarget.cs:line 68
at Trinity.TrinityPlugin.HandleTarget() in C:\Users\Tandy\Documents\db\Plugins\Trinity\Combat\HandleTarget.cs:line 138
Exception during bot tick.Buddy.Coroutines.CoroutineUnhandledException: Exception was thrown by coroutine ---> System.NullReferenceException: Object reference not set to an instance of an object.
at Zeta.Game.Internals.Actors.DiaActivePlayer.CanUseTownPortal(String& reason)
at Zeta.Game.Internals.Actors.DiaActivePlayer.CanUseTownPortal()
at Trinity.Coroutines.Town.TrinityTownRun.IsTryingToTownPortal() in C:\Users\Tandy\Documents\db\Plugins\Trinity\Coroutines\Town\TrinityTownRun.cs:line 279
at Trinity.TrinityPlugin.GetRunStatus(RunStatus status, String location) in C:\Users\Tandy\Documents\db\Plugins\Trinity\Combat\HandleTarget.cs:line 68
at Trinity.TrinityPlugin.HandleTarget() in C:\Users\Tandy\Documents\db\Plugins\Trinity\Combat\HandleTarget.cs:line 513
at Trinity.BotManager.<>c.<MainCombatTask>b__8_1(Object ret) in C:\Users\Tandy\Documents\db\Plugins\Trinity\BotManager.cs:line 157
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action.@k>%oc96)|VYtXOlaa{HJLx%!.MoveNext()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Bot.Coroutines.CoroutineCompositeExtensions.!1sw\\\[<~ikx>sZcCI\[B}\.\\5v".MoveNext()
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
at System.Runtime.CompilerServices.TaskAwaiter`1.GetResult()
at Trinity.BotManager.<MainCombatTask>d__8.MoveNext() in C:\Users\Tandy\Documents\db\Plugins\Trinity\BotManager.cs:line 157
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
at Zeta.Bot.ActionRunCoroutine.gmChuKM ~v29|SL1- \]AF3\.Q-.ZdMFTyHz\&}D3n0<jM%`:QNq\&".MoveNext()
--- End of inner exception stack trace ---
at Buddy.Coroutines.Coroutine.‬*‎‬****‫***‪​*‏‪‬**‏***‏‬‬*(Boolean )
at Buddy.Coroutines.Coroutine.***‪‏‫**​‫‬‬‬‪‎‫‪‫*​*‏*****(Boolean )
at Buddy.Coroutines.Coroutine.Resume()
at Zeta.Bot.ActionRunCoroutine.Run(Object context)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action.@k>%oc96)|VYtXOlaa{HJLx%!.MoveNext()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector.>0V\&_#/;I#Zf^cy0FEI%yW<g$.MoveNext()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Common.HookExecutor.Run(Object context)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action.@k>%oc96)|VYtXOlaa{HJLx%!.MoveNext()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector.>0V\&_#/;I#Zf^cy0FEI%yW<g$.MoveNext()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Bot.BotMain.***‏‪‫‫‪​**‪‪‫*‫‏‫​**‏‏*()
 
Two questions. First, I thought the main download came with the most updated Trinity installed. Second, I did try to download just Trinity and install that in demon buddy but then when I run Demon buddy I'm getting compiler errors with Trinity.
 
Two questions. First, I thought the main download came with the most updated Trinity installed. Second, I did try to download just Trinity and install that in demon buddy but then when I run Demon buddy I'm getting compiler errors with Trinity.

Yea I was wondering that too the zip or the installer should come with the latest version of trinity and adventurer, maybe someone could fix that real quick?
 
that one shows a corrupted Trinity installation

delete Trinity folder and unzip/copy/paste the new one plz
 
Tony...you da man. That fixed the compiler issue. Now let me run the bot and see if keeps disconnecting me.

Thanks for the quick responses!!
 
I spoke too soon....I have deleted the folder installed a fresh trinity folder and I am getting the same error again.
 
okay I have deleted and reinstalled the trinity folder 2 more times and it seems to be working. So I am going to run it in game and let you know what happens.
 
started disconnecting again, this time a different issue. Should be right at the end of the log.
 

Attachments

you are still using the same outdated Trinity build
 
Okay...well that's the one I downloaded from the trinity plugin in page. Could you link the most updated build?
 
Okay...so I am still having problems...I have deleted the trinity folder in my plugins downloaded the newest trinity 2.42.110 and when I try to run DB I get this error in red.

System.IO.FileLoadException: Could not load file or assembly 'file:///C:\Users\Tandy\Documents\db\CompiledAssemblies\636005883205965041\Trinity.dll' or one of its dependencies. The process cannot access the file because it is being used by another process. (Exception from HRESULT: 0x80070020)
File name: 'file:///C:\Users\Tandy\Documents\db\CompiledAssemblies\636005883205965041\Trinity.dll'
at System.Reflection.RuntimeAssembly._nLoad(AssemblyName fileName, String codeBase, Evidence assemblySecurity, RuntimeAssembly locationHint, StackCrawlMark& stackMark, IntPtr pPrivHostBinder, Boolean throwOnFileNotFound, Boolean forIntrospection, Boolean suppressSecurityChecks)
at System.Reflection.RuntimeAssembly.nLoad(AssemblyName fileName, String codeBase, Evidence assemblySecurity, RuntimeAssembly locationHint, StackCrawlMark& stackMark, IntPtr pPrivHostBinder, Boolean throwOnFileNotFound, Boolean forIntrospection, Boolean suppressSecurityChecks)
at System.Reflection.RuntimeAssembly.InternalLoadAssemblyName(AssemblyName assemblyRef, Evidence assemblySecurity, RuntimeAssembly reqAssembly, StackCrawlMark& stackMark, IntPtr pPrivHostBinder, Boolean throwOnFileNotFound, Boolean forIntrospection, Boolean suppressSecurityChecks)
at System.Reflection.Assembly.Load(AssemblyName assemblyRef, Evidence assemblySecurity)
at System.CodeDom.Compiler.CompilerResults.get_CompiledAssembly()
at Zeta.Common.Compiler.CodeCompiler.Compile()
at Zeta.Common.AssemblyLoader`1.Reload(String reason)
at Zeta.Common.Plugins.PluginManager.ReloadAllPlugins(String pluginsDirectory, Boolean reloadOnFileChange)
at Demonbuddy.MainWindow.​‬‬​*​*​​‏​*‫‬‪‏*​**‬‬**‫*()
at Demonbuddy.MainWindow.\]BQQ c2a6#!HJS2^>v\,0\&xi2".MoveNext()
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
at Demonbuddy.MainWindow.R#qI;-``(jlZ1D(k\&q_S"V%@%.MoveNext()
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.CompilerServices.AsyncMethodBuilderCore.<>c.<ThrowAsync>b__6_0(Object state)
at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler)

WRN: Assembly binding logging is turned OFF.
To enable assembly bind failure logging, set the registry value [HKLM\Software\Microsoft\Fusion!EnableLog] (DWORD) to 1.
Note: There is some performance penalty associated with assembly bind failure logging.
To turn this feature off, remove the registry value [HKLM\Software\Microsoft\Fusion!EnableLog].

System.IO.FileLoadException: Could not load file or assembly 'file:///C:\Users\Tandy\Documents\db\CompiledAssemblies\636005883205965041\Trinity.dll' or one of its dependencies. The process cannot access the file because it is being used by another process. (Exception from HRESULT: 0x80070020)
File name: 'file:///C:\Users\Tandy\Documents\db\CompiledAssemblies\636005883205965041\Trinity.dll'
at System.Reflection.RuntimeAssembly._nLoad(AssemblyName fileName, String codeBase, Evidence assemblySecurity, RuntimeAssembly locationHint, StackCrawlMark& stackMark, IntPtr pPrivHostBinder, Boolean throwOnFileNotFound, Boolean forIntrospection, Boolean suppressSecurityChecks)
at System.Reflection.RuntimeAssembly.nLoad(AssemblyName fileName, String codeBase, Evidence assemblySecurity, RuntimeAssembly locationHint, StackCrawlMark& stackMark, IntPtr pPrivHostBinder, Boolean throwOnFileNotFound, Boolean forIntrospection, Boolean suppressSecurityChecks)
at System.Reflection.RuntimeAssembly.InternalLoadAssemblyName(AssemblyName assemblyRef, Evidence assemblySecurity, RuntimeAssembly reqAssembly, StackCrawlMark& stackMark, IntPtr pPrivHostBinder, Boolean throwOnFileNotFound, Boolean forIntrospection, Boolean suppressSecurityChecks)
at System.Reflection.Assembly.Load(AssemblyName assemblyRef, Evidence assemblySecurity)
at System.CodeDom.Compiler.CompilerResults.get_CompiledAssembly()
at Zeta.Common.Compiler.CodeCompiler.Compile()
at Zeta.Common.AssemblyLoader`1.Reload(String reason)
at Zeta.Common.Plugins.PluginManager.ReloadAllPlugins(String pluginsDirectory, Boolean reloadOnFileChange)
at Demonbuddy.MainWindow.​‬‬​*​*​​‏​*‫‬‪‏*​**‬‬**‫*()
at Demonbuddy.MainWindow.\]BQQ c2a6#!HJS2^>v\,0\&xi2".MoveNext()
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
at Demonbuddy.MainWindow.R#qI;-``(jlZ1D(k\&q_S"V%@%.MoveNext()
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.CompilerServices.AsyncMethodBuilderCore.<>c.<ThrowAsync>b__6_0(Object state)
at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler)

WRN: Assembly binding logging is turned OFF.
To enable assembly bind failure logging, set the registry value [HKLM\Software\Microsoft\Fusion!EnableLog] (DWORD) to 1.
Note: There is some performance penalty associated with assembly bind failure logging.
To turn this feature off, remove the registry value [HKLM\Software\Microsoft\Fusion!EnableLog].
 

Attachments

Disregard....just saw there was updates to both adventurer and trinity. Trying them out now.
 
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