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Game Crashes

kagepande

Community Developer
Joined
Oct 20, 2014
Messages
289
Heya whenever im running a profile to gather that looks like this:
Code:
<Profile>
	<Name>Lvl 30 Crystal/Shard Farming</Name>
	<KillRadius>50</KillRadius>
	<Order>
		<While Condition="True">
	<!-- Gather Ice Crystals and Shards -->
			<If Condition="(ItemCount(6) &lt; 1500)">
				<TeleportTo Name="aleport" AetheryteId="14" />
				<Gather while ="(ItemCount(6) &lt; 1500)">
					<GatherObject>Rocky Outcrop</GatherObject>
					<HotSpots>
						<HotSpot Radius="95" XYZ="496.9813, 14.31586, 327.7469" />
					</HotSpots>
					<ItemNames>
						<ItemName>Ice Crystal</ItemName>
						<ItemName>Ice Shard</ItemName>
					</ItemNames>
					<GatheringSkillOrder>
						<GatheringSkill SpellName="Menphina's Ward" TimesToCast="1" />
					</GatheringSkillOrder>
				</Gather>
			</If>
		</While>
	</Order>
</Profile>

Once it either hits 1500 Ice shards or goes past 1500, the bot will stop and then shortly after the game will crash, reading through the log I see this:
Code:
[00:48:21.934 D] System.Exception: Error while writing Memory!
   at GreyMagic.ExternalProcessMemory.WriteByteBuffer(IntPtr addr, Void* buffer, Int32 count)
   at GreyMagic.MemoryBase.Write[T](IntPtr addr, T value)
   at ff14bot.Managers.MovementManager.MoveForwardStop()
   at ff14bot.Navigation.SlideMover.MoveStop()
   at ff14bot.Navigation.Navigator.Clear()
   at ff14bot.TreeRoot.Stop(Boolean forceThreadExit, String reason)
[00:48:33.454 D] Traceback (most recent call last):
  File "<string>", line 4, in Execute
Exception: Process must have frozen or gotten out of sync: Injection Finished Event was never fired
[00:48:33.454 D] Cannot stop a bot when it is not running.
[00:48:33.454 D] Exception during scheduling Pulse: GreyMagic.InjectionDesyncException: Process must have frozen or gotten out of sync: Injection Finished Event was never fired
   at GreyMagic.Executor.WaitForInjection(Int32 timeout)
   at GreyMagic.Executor.Execute(Int32 timeout)
   at GreyMagic.ExternalProcessMemory.CallInjected[T](IntPtr address, CallingConvention callingConvention, Object[] args)
   at ff14bot.Managers.Lua.GetReturnValues(String lua, String scriptName)
   at ff14bot.Managers.Lua.GetReturnVal[T](String lua, UInt32 retVal)
   at ff14bot.NeoProfiles.ConditionParser.ItemCount(UInt32 itemId)
   at CallSite.Target(Closure , CallSite , CodeContext , Object , Int32 )
   at Execute$9(Closure , PythonFunction )
   at _Scripting_(Object[] )
   at ff14bot.NeoProfiles.IfTag.GetConditionExec()
   at ff14bot.NeoProfiles.IfTag.get_IsDone()
   at ff14bot.NeoProfiles.ProfileBehavior.get_IsDoneCache()
   at ff14bot.NeoProfiles.TreeNode`1.Find()
   at ff14bot.NeoProfiles.TreeNode`1.Find()
   at ff14bot.NeoProfiles.TreeNode`1.Find()
   at ‹..()
   at ff14bot.NeoProfiles.NeoProfileManager.UpdateCurrentProfileBehavior()
   at ff14bot.BotBases.OrderBot.(Object , EventArgs )
   at ff14bot.Behavior.BrainBehavior.()
[00:48:33.454 D] System.Exception: Only part of a ReadProcessMemory or WriteProcessMemory request was completed, at addr: 0E799A64, Size: 4
   at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
   at GreyMagic.MemoryBase.Read[T](IntPtr addr)
   at ff14bot.Objects.SpellCastInfo.get_ActionId()
   at ff14bot.Objects.Character.get_CastingSpellId()
   at ff14bot.Objects.Character.get_IsCasting()
   at ff14bot.Behavior.BrainBehavior.(Object )
   at TreeSharp.Decorator.CanRun(Object context)
   at TreeSharp.Decorator.<Execute>d__0.MoveNext()
   at TreeSharp.Composite.Tick(Object context)
   at TreeSharp.PrioritySelector.<Execute>d__0.MoveNext()
   at TreeSharp.Composite.Tick(Object context)
   at ff14bot.TreeRoot.()
[00:48:33.454 N] Bot Thread Ended. Was this requested?

Full Log: View attachment 4488 2015-02-10 15.57.txt

It does this regardless of what I make it gather, it will just stop and then my game will crash.
 
Will test now, I had grabbed this profile from someone else so :)

Edit: Works perfectly now.
 
Last edited:
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