chinajade
Community Developer
- Joined
- Jul 20, 2010
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With the 2.0.0.3626 drop, Honorbuddy <CustomBehavior> has changed how it takes arguments.
The old calling convention was...
The new calling convention is...
The Wiki pages have been updated to reflect this change:
If you've written any Custom Behaviors, you must shift them over to the new calling convention to have them operate correctly.
cheers,
Chinajade
The old calling convention was...
Code:
<CustomBehavior QuestId="quest_id"
File="file_providing_behavior"
Arguments="value1, value2, valueN" />
Code:
<CustomBehavior QuestId="quest_id"
File="file_providing_behavior"
Arg1="value1" Arg2="value2" ArgN="valueN" />
The Wiki pages have been updated to reflect this change:
- [wiki]Honorbuddy Profile Tag: CustomBehavior[/wiki]
- [wiki]Honorbuddy Custom Behavior: InteractWith[/wiki]
- [wiki]Honorbuddy Custom Behavior: TalkToAndListenToStory[/wiki]
If you've written any Custom Behaviors, you must shift them over to the new calling convention to have them operate correctly.
cheers,
Chinajade
Last edited: